doronron
King
To me, there are two areas the expansion AI of Civ 3 seems to fail.
1) The AI (the game engine itself, really) doesn't seem to take into account what's on the land it's expanding into. As a result, the larger country with lots of Tundra cities still seems to be doing better than the smaller country that has access to lots of luxuries, resources, and food. In addition, the AI doesn't try to focus on grabbing the "better" territory since it doesn't recognize it as such.
2) The AI had no concept of building political unity. Usually, you'd find cities from different nations all over the map, dotting the landscape with no attempt to try and consolidate the territories. It creates a weird scenario in which you have these loosely affiliated, balkanized city-states that provide no clear logistical method of how they maintain their resources or provide those resources to the capital (ie gold and science). Even more strange is the marked lack of political pressure by the nation that surrounds these self-sustaining city-states.
I'm hoping Civ IV will show the AI looking for good land, show that bad land is actually a hindrance, and have the AI build realistic nations with solid borders.
1) The AI (the game engine itself, really) doesn't seem to take into account what's on the land it's expanding into. As a result, the larger country with lots of Tundra cities still seems to be doing better than the smaller country that has access to lots of luxuries, resources, and food. In addition, the AI doesn't try to focus on grabbing the "better" territory since it doesn't recognize it as such.
2) The AI had no concept of building political unity. Usually, you'd find cities from different nations all over the map, dotting the landscape with no attempt to try and consolidate the territories. It creates a weird scenario in which you have these loosely affiliated, balkanized city-states that provide no clear logistical method of how they maintain their resources or provide those resources to the capital (ie gold and science). Even more strange is the marked lack of political pressure by the nation that surrounds these self-sustaining city-states.
I'm hoping Civ IV will show the AI looking for good land, show that bad land is actually a hindrance, and have the AI build realistic nations with solid borders.