Milarqui
Deity
I'm not sure if someone has ever thought of this idea, but I had it last night and I felt that I had to post it: what if you could expand your resources?
I'll explain myself: if you have a resource that comes from plants or animals, you can take a worker, send him to that resource (once the improvement has been done, like a farm for corn/rice/wheat or a pasture for sheep/cow/horse/pig resources) and, using the special action, they can take a sample or something like that, and the next action they do (apart from moving, of course) would be "planting" the resource in a new place. There would be a % probability that it works or not, depending on the terrain and some random values calculated by the computer. For example, using wheat on planes would have a 50% probability of working, with an extra 25% if there was a farm in the place. The same for everything else that is a resource based on animals or plants, but, for obvious reasons, no mineral ones (how would you make gold sprout out of a mountain if there wasn't anything in before?)
I'll explain myself: if you have a resource that comes from plants or animals, you can take a worker, send him to that resource (once the improvement has been done, like a farm for corn/rice/wheat or a pasture for sheep/cow/horse/pig resources) and, using the special action, they can take a sample or something like that, and the next action they do (apart from moving, of course) would be "planting" the resource in a new place. There would be a % probability that it works or not, depending on the terrain and some random values calculated by the computer. For example, using wheat on planes would have a 50% probability of working, with an extra 25% if there was a farm in the place. The same for everything else that is a resource based on animals or plants, but, for obvious reasons, no mineral ones (how would you make gold sprout out of a mountain if there wasn't anything in before?)