The war plan is in my last post (yes, it is that simple!). We should leave WvO alone because JC and Mao like him and because he can still be a trading partner.
Instead, my turnset will be to take out Asoka and do some building up to get our economy into win mode (maybe some troops as well if I can catch Machinery from trading). I think we should simply just go for Sury on the next turnset (everyone doesn't like him, and we can get enough friendlies to maybe get AP diplo victory).
I will raze Vera as noted previously and resettle one north of the horse to encompass both seafood resources.
Should I settle the c2* spot by the Ivory in the northeast as well?
I will probably get to take over the barb city on my turnset. Keep it?
With such a big empire (and potentially four additions during my turnset), I propose the riskier Hanging Gardens after I

the Market in Seoul. +1 pop in all those cities is worth it (and we have stone for double production speed). Hopefully I will have settled/captured all those spots before I finish it.
Research:
Edu->Lib to 1 turn left
Trading:
My biggest mission is to get Machinery somehow (so we can get some CR3 maces). I see two ways to get it:
1) Hope WvO researches it, and I can give Philo for it.
2) Get Mao to Friendly (I hope) by giving away either Monarchy or Lit (which one?). This will make Machinery available to trade because then he won't think we're too advanced at Friendly. Then I will try to give Philo for it.
Assuming I get that done, the backfill goals are Theo (for AP), Fued->Guilds, and Engineering if we're still going for Liberalism->Steel (Chemistry requires it). If we're not, then I would try Edu->Lib->Nationalism for Taj (which would make Iron Fish a monster city during the Golden Age after Maoi is done) or Edu->Lib to 1 turn->PP->Lib->Replaceable Parts and mass windmills on hills that already have 1 food on it.
Builds:
Mostly Infrastructure stuff (Courthouses,Ikhadas,Market). A few exceptions:
Delhi is going to

a Courthouse at a good point before the Monastary (I see it as a good Forbidden Palace candidate and will save us 5

on maintainance right away).
I'm whipping the Market in Seoul before I even hit enter and overflow into the wonder of our choice (UoS or my Hanging Gardens proposal).
Bulwayo is going to stop contributing all of 2 hammers to research, and instead (after rejiggering to work the Gold and Horse tiles)

a Christian missionary to spread to Iron Fish (which really could use that 25% bonus for buldings!) and overflowing into a settler (for c2* or the replacement for Vara).
I'm whipping the finishing Courthouse in uMg to get huge overflow into a worker (to leverage Expansive and to help work the new lands we will soon have. Same thing in Nobamba by giving a turn off for the two hard-working scientists there.
I will let Seoul grow for a while until National Epic is done, then (if it is still my turn) revolt to Caste and let the GP madness begin. Speaking of madness, I will fire a Spy that is covertly working in Seoul and send him to the farms to gather more food! Maybe the revolt should wait for a Golden Age.
Where should the GS that will pop in 17 turns go? I say Academy in Seoul.
Iron Fish could become a mass anything factory once Maoi is up. My thought is to spread Buddhism there too and mass missionaries of both religions or mass some military.
Should I build some windmills once I get Machinery?