1050AD (Preturn):
The goal for my set is simple: maximize research. We're a few techs away from a Steel slingshot, and then we can work on our endgame, so as I mentioned previously, every decision that can get us to Steel faster should be undertaken.
Assessing the situation:
Military: We still have a great stack, although its getting low on cats. I could send it into Sury's land to try and take Amsterdam, but I think its just better to sit tight and wait for cannons/grenades. We have some awesomely promoted units and not enough siege so I don't want to lose any veterans. I move some fogbusters out to the southern area and just park the stack.
Diplo: Renegotiate Mao's Sugar deal to gain an additional 2gpt. I beg 110g from JC and succeed.
City Management. Most of our cities have low-priority builds so I focus on food/growth in most of our mature cities. My goal is to strike a good balance between growth and stagnating for specialists. Scientists are going to get us to Steel so I want to run as many as possible. Our new cities just need infrastructure so I do a lot of basic granary/forge builds. We have lots of trees to chop and lots of trees ... a good match.
University builds are all looking good. Seoul will be the sixth, and then I'll get Oxford going there.
We have a couple Stone wonders we could work on, but I hold off for now.
Religion. We're out of OR so spreading christianity isn't very important since our GP cities are already set. We should get buddism spread for the cash, but none of our new cities that have bud have monastaries and most of them have other infrastructure to build. I pick Pyongyang to get a monastery up so we can spread it to our production cities and then crank some missionaries. Also, we have a lot of different religions available across our various cities, so its important that we spread every possible religion to our two research powerhouses, Seoul and Ulundi, for the monastery bonuses. Those +10%s really add up. We can get Budda, Christ, Tao, Conf, and Islam, and we should shoot for all five in each.
Research. Switch to Gunpowder. I really hope I can get Engineering in trade somehow.
I use the GP to bulb Theo since that seems to be the team consensus. I usually don't bulb cheap techs (its only like a 3-4 turn) but its something we'll need eventually so whatever. I would have leaned towards either settling him, or perhaps even saving him for Amsterdam (christian shrine isn't build yet and it will be a TON of cash, even through once we get it the game will just about be over). Maybe someone will trade Paper+Theo for engineering eventually.
1060AD (1)
Golden Age ends. Trade Drama to Sury for 370g. Gunpowder in 13 turns. We have a lot of cash so lets turn up the big deficit spending .... how does 6 turns sound?
1070AD (2) We get a really nice random event in kwa. I pay the extra cash and we win the roll for the free scientist + health
I adjust our espionage to even weights for JC, Mao, and Sury. Nothing towards WvO. By the way, we have a million workers. I try and get some workshops up. They aren't too great at the moment but they will be very strong in our lategame, but some cities do need the production boost. Some of our new indian cities are a bit food poor so I try and chain some farms their way.
1080AD (3) zzz
1090AD (4) zzz Really nothing to report here. I stagnate a few cities after they grow to run 100% scientists, and tweak some other specialists but this isn't really noteworthy. Its just a lot of economic micromanagement. If cities have nothing important to build, I'll set them to min production toward military units.
1100AD (5)
We discover gems near Nobam
1110AD (6) zzz Gunpowder coming next turn. I try and shop around Paper+Theo for Engineering but nobody will take it. I really don't want to tech Engy myself.
1120AD (7) We've discovered Gunpowder, but even better: JC just discovered GUILDS. Why is this so good? Well Guilds is the other pre-req for Gunpowder, which means I can trade for Engie now without giving away any Lib pre-reqs.
That means its full steam ahead on Chemistry!
1130AD (8) Great Scientist born. Heads to Seoul for an Academy.
1140AD (9) Seoul finishes its University, which is #6 so it starts on Oxford.
JC has some extra gpt so I trade him clam for 3.
1150AD (10) We ALMOST have that Dutch iron mine flipped; I was hoping to get it converted on my set, but its at 50/50% culture right now so it should flip when you hit enter. That will get the FP finished faster. I still haven't settled C2* yet because I don't want to drain the economy until we have Steel. Also I'm unsure about what tile to settle it on. We can either do the marked square, or 1W, or 1NW on the coast, and I want to see what the team wants to do.
Many of our mature cities would benefit from a few more points of population, but I want to see what effect that will have on our immediate tech. If we set the appropriate cities to grow, we'll have Chem in 9. Setting them to stagnate nets us 2 turns, so I stick with no growth, Chem in 7.
Roster
Grandad1982
Tynion - Skipped
Sirloin
sturick - Up now
cripp7 - On deck
narri