tu_79
Deity
The only civs which I have had any success at Progress were Carthague and Polynesia. They both allow for a fast early settling, without being too concerned about aggressive neighbors.
Currently at around turn 130 playing as Progresss Byzantium (decided to stick with what I know and like) and finished the policy tree. Right now I'm feeling vulnerable as my neighbors have settled right up on my borders so I can't expand from only having two cities (I'm assuming that's not enough for Progress) and my military is near the bottom of the scorecard and were I not Byzantium I'd be locked out of founding a religion.
On the bright side got the Great Library built so that got me a tech lead.
I'm appreciating all the advice. I'm not sure if should militarize to expand or just stick with hunting for open territory right now.
America (now with the production bonus) is really good with progress.The only civs which I have had any success at Progress were Carthague and Polynesia. They both allow for a fast early settling, without being too concerned about aggressive neighbors.
Would not recommend going progress with any civ that doesn't have a bonus to culture and an early defensive bonus (or unique unit).America (now with the production bonus) is really good with progress.
That's some old ancestor or some young godstaking Ancestor of the Gods
What difficulty are you playing on? That is most definitely too few cities. That's arguably too few for a Tradition play. You need to expand much faster than you did this game. Honestly you probably just want to start over that game, 2 cities progress is maybe a no win situation. In the beginning, almost everything should be focused on peaceful expansion. For example, my latest game I had 10 cities by the time I hit medieval era, on difficulty 5.
OP is exactly what is wrong with society today.
1. Ask for advice;
2. Get a lot of useful information;
3. Go against that information;
4. Complaint that you still don't know how to do stuff.![]()
I'm playing on difficulty 4 (Standard speed and I may still be using the Historical Tech speed tweak Enginseer posted a long time back unless update reset that). The slow settling was mostly due to AI crowding my borders and barbs hitting everywhere else.
*Wall of text*
Urgh, that sounds like something I would write :/
The tsundere from down undere?dont worry funak, I know you are praising me. Everybody here know that you are a Tsundere
Let's try to explain progress :
As you can see, progress don't dislike war like tradition, they HATE it, because everything works in a circle. If you are slowed down in your infrastructure, your tech rate is slower and your culture output sinks.
for example, during ancient and classical, you need to get 1 building every 5 turn in order to hold on discipline. one building each 5 turn can be done but any possible or futur war can destroy your culture output.
But don't give up, organisation scales which makes it crazy good in the midgame.
It's the worse policy for attrition wars and even opportunistic wars.
Progress can't work too much specialist, can't build that much wonders early on and is not able to generate excessive happiness like tradition. Progress and aesthetics don't work really well in duo.
I'll add that sending food trade routes to your capital from your satellite cities leads to a pretty massive amount of science from births, especially if you prioritize granary, well/watermill, aqueducts.
Part of the subtlety of Progress' excellent design is that it incentivizes an Athens style capital, which remains to this day the largest city in Greece.
I STRONGLY disagree on opportunistic wars. In fact, one of the best things about progress is being able to use your tech lead and robust infrastructure to quickly shift into war mode. There are many situations that come to mind. You could use your excess gold to bribe a distant civ that likes you to go to war with your neighbor or quickly buy units. Yes, progress generally hates EARLY wars but if you plan correctly you can hit a late classical/early medieval power spike. With a tech lead and good infrastructure, progress can have a formidable, technologically advanced army. For example, if you can build knights before your neighbors have even researched chivalry, then you have a huge military advantage.
I disagree here too. One of the first Aesthetics policies gives you +3 science on amphitheaters, museums, etc. This works very well when going wide with progress because your cities can make those buildings so quickly. Admittedly, it's not as good as Statecraft in a vacuum. However, there are certain situations where Progress->Aesthetics is extremely potent. If you have a religion with beliefs like Mosques, Synagogues, Mastery, Asceticism, or get a Luxury resource monopoly that gives you food or growth, then Aesthetics could be a great combo.