Leyrann
Deity
Shall we just get back to the "food heavy start" discussion from earlier, instead of wheter or not you should settle on a hill tile? Starts with several plains/hills aren't exactly the starts OP was talking about.
You are talking about the window between maxed mines (Industrialization on the tech line) and forest planting (Conservation on the civics line).
I strive to have the game decided as early as possible. By T150 my advantage is such it's irrelevant if my capital has one more mine to work as opposed to having this pop point work something else.
Early game is where you want to grab every possible advantage on Deity. A free production and a defense bonus are vital.
Flat grassland, I have tried various strategies.
You typically die or just fall behind. It's not all bad, you have to remember that you do get extra prod for the capital so yes you need either a settler or to take out another city fast. It's just easier to restart unless you like to play a real challenging game and do not mind loosing so much. I did win a grassland start but a lot of luck was involved.
I've pretty much written off production starved starts at this point as just being a difficulty level harder than expected. Still, sometimes I don't want to generate a new map. Is there anyway to make lemonade out of grasslands?
Atm, it's a really bad idea to try and go with 4 cities and focus on growing tall
When I did CV testing I could normally manage a victory roughly on the number of cities matching the difficulty level but that's being completely focused purely on getting there. With the changes that have come in the last patch I am tempted to add 1-2 cities to that quote. That was what i would call building a tall empire... i.e. not spreading overseas/around the pangea. trying to shoehorn city build into Civ V terms is a bit of a fail IMO.
I get these starts often playing Egypt, either loads of floodplains or even floodplains with sugar which is a crazy 5 food unimproved, 3 turns to 2 population. I've found the best bet is to turn the capital into a settler factory asap. Get your first settler out the moment you have two population, try and fit a granary in if you can, ideally by buying it, and rush to early empire for the colonization policy. Put your second city in a good production spot and start doing the real work from there.
Remember that you get science and culture from population so use that to your advantage to get the production saving policies and the techs to exploit the resources earlier to somewhat make up for the lack of production. It's not completely comparable, but it's what you're given so you need to run with it.
This +1Usually, the lack of production at least means gold resources (plantations, coast, etc). Focus on improving those tiles and use the gold to buy military and also a monument (which is mandatory). Reyna is also important. You need to grow that borders ASAP to reach more gold tiles or a miraculous hill.
(I'm necroing the thread on purpose since I didn't see anyone mentioning how the game compensantes the lack of production with the abundancy of gold).
Wrong thread?![]()
No, he's just responding to UnconqueredSun's posts about from Victoria on page 1 of this thread (from May 2017)
Wrong thread?![]()