Thyrwyn
Guardian at the Gate
Ahriman raises some good points:
The Holy Land/Crusades/Allied Territory can all be solved by introducing a new type of treaty - call it "Mutual Supply & Support". This would let you use friendly territory. Of course, if you lose the treaty you could end up like King Richard . . .
The losing health mechanic (instead of a hard limit) works (kinda) for choppers, but only because of their high move rates. Imposing the same mechanic on slow land units would make them useless for exploring - which is the primary point of the proposed mechanic.
Ideally, yes - but spies are more useful, since they can pop guarded huts. Also, a unit that is only useful on a particular map is, by definition, useless on all of the others.I think explorers were mostly designed for a "second phase" exploration. You initially explore your own continent, and then you use explorers to explore a "New World". They're useful on Terra maps.
The set distance solution would allow that (within the given limitations).The problem with preventing workboats from leaving culture is that it means you can't build a boat in city A and then sail it along the coast to newly founded city B to build a net on its fish resource.
The "a tile too far" is an intended effect. It would really be no different than the range of Air Units - "My bomber can fly 8 squares, why not 9?"I'm not sure that a strict range limit would work well either. You could end up with situations where England couldn't engage in the Crusades because the Holy Land as "too many tiles away". And lots of frustrating/counterintuitive "hey, I can move to tile 1 just fine, but this tile on the other side of the river is unreachable for me - a tile too far?".
And what about being supplied by allied/friendly territory?
The Holy Land/Crusades/Allied Territory can all be solved by introducing a new type of treaty - call it "Mutual Supply & Support". This would let you use friendly territory. Of course, if you lose the treaty you could end up like King Richard . . .
The losing health mechanic (instead of a hard limit) works (kinda) for choppers, but only because of their high move rates. Imposing the same mechanic on slow land units would make them useless for exploring - which is the primary point of the proposed mechanic.