sss64sss
Warlord
I'm getting the TEXT_ type names show up for the new units and the like, but I have the patch. Also, for some reason, when I try activating it, the scroll bar in the civ select screen disappears. Is there something else I'm missing?
I would like to develop Cultural Conversion's standalone component for the Exploration policy track to be compatible with this mod, as an overwrite of your Exploration policy track. However, it requires dll modifications.
Okay, I'm going to be the presumed idiot who asks this presumed stupid question.
If I'm going to use ExCE, I should stop using Exploration Continued, correct? I assume the original mod is made redundant by ExCE.
Apologies, but how does one load a particular mod before another - if it is just a matter of which is selected or enabled first, then this is what I have already done with P&P without getting them to work. Am I misunderstanding something here?
The resources, improvements etc are still not appearing - even with the (2/10) version of the Community patch. Here are the logs, if they can help at all
I'm getting the TEXT_ type names show up for the new units and the like, but I have the patch. Also, for some reason, when I try activating it, the scroll bar in the civ select screen disappears. Is there something else I'm missing?
I started a game with just ExCE and the Community Patch, and I'm getting the "all yields show up as food" glitch.
Thanks, Colonialist Legacies' Australia was the culprit after all - the issue is now resolved!
Sorry, I thought they'd fixed that. You just need to delete the files in here: \My Games\Sid Meier's Civilization 5\MODS\Community Patch (v 66)\Core Files\PNM Mods DB\InGame

I found this as well but then the Civilopedia had some UI issues. Categories would not display their articles on the left and I got a Great Works box on there too. Anyone else have this or any ideas?
Also any thoughts on why Australia is incompatible?
Playing with civs such as the Polynesian pack, I get a lot of UUs removed - they don't appear in setup nor in pedia - when activating ExCE. If I deactivate only ExCE, everything's fine. Any idea what might cause this?
I have the log (first time doing it), but I have a good amount of mods enabled. Do you need to know all of what I have in use?
I don't know if it's ExCE, CP, or the civ I'm playing (More Civ's Khmer), but purchasing items now costs more and AIs aren't willing to give me 7gpt for Luxuries anymore. My "friends" only offer 20g + 2gpt![]()
Still, better to have released components individually than all at once and then try to track down the conflicts.I don't know what that is.
Looks like the Garamantes are causing your civilopedia issue. I'll have to find out from Tomatekh as to why the Garamantes includes their own Civilopedia UI file, and see whether it's outdated.
EDIT2: Yep, all better. Though now I can't scroll in the civ list. I'm sure that's another new civ I downloaded.
EDIT3: So the no civ scrolling is triggered by ExCE. I think it has to do with the Goths. I attached the log, check out the Alaric references at the bottom.
[1135180.093] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_MALLKU" does not exist in Units
[1135180.093] Invalid Reference on Civilization_UnitClassOverrides.UnitType - "UNIT_LIBYAN_NOMAD_MOD" does not exist in Units
Yeah, from my modding adventures I learned about the scrolling bug. Looks like the Garamantes again.
What kind of rewards can we expect from shipwrecks?[*]New "Shipwrecks"; late-game, ocean-based Ancient Ruins (optional)
All my civs were tested and load fine (no scrolling issue) with ExCE. If you're getting a problem from one of them then you're likely not using the latest version (from the database log I can tell that you're at least using a very outdated version of Benin) or there's another mod outside of ExCE and my own causing a conflict with one of my civs. The Goths thing was just a copy/paste error but wouldn't affect loading the game.