Here's a weird issue I have noticed. If I start a 12 player game, then launch IGE, I'll only have 10 other major civs in game. If I then use the 1st round ESC menu option to "Restart," when the game finishes reseeding, I'll have 9 other civs. Each time I restart a new seed, I loose one player.
The first time I noticed this, I had restarted my game from the menu so many times that only 5 other major civs remained in the game. I removed only ExCE, and had no problems. I reenabled ExCE and disabled all other mods except for ExCE (v4), Community Patch (v66), and IGE (v39), and had the disappearing civs issue again.
Below are the logs of a quick test session w/ only CP(66), IGE(39), and ExCE(4) enabled. The initial seed, plus two restarts. Initial settings: 12 civs (all random), Huge size, Random map, Standard pace, Ancient start. All Victory types enabled, New Random Seed, Policy Saving, and Promotion Saving options enabled. I've disabled Attrition and Tribes during this test, but the issue remains even with those enabled.
"Game" consists of one start, and two restarts. Used IGE each time to check players.
Random gave me Byzantium. First load-up gave me Other Players: Ceaser, Bismark, Boudicca, Casimir, Catherine, Dido, Isabella, Maria, Pocatello, and Sejong. The 12th civ is already eliminated. First restart eliminated Pocatello, second restart eliminated Casimir.
Database, Lua, and Stopwatch Logs
Let me know if you need other logs.
Hopefully, this is tied to some of the other issues with the mod and can help narrow down some causes/solutions, rather than just being another soul-crushing obstacle.
Edit: Also, if anyone else could do a couple of quick checks and determine if this is simply something I've done on my end or if others are experiencing the same issue and simply haven't noticed, that'd be swell.