JFD
Kathigitarkh
Hmm not sure how that "city limits" mod works, but would something like it work to showcase which tiles belong to a tribe? I think that you can't "grow" it dynamically like borders, but you can increase the size of the circle.
It looks like this, if you aren't familiar with the mod:
Spoiler :![]()
Yes, that was the plan. However, these are created through "Highlights" and invoked in Lua. Which is fine except that the Highlights available are hardcoded and you cannot add additional ones without adding them directly to the Highlights.xml file, like EUI does. Yet, importing this file into VFS and adding it that way doesn't work, so it's not really something I can make use of. I can't use the existing highlights because they are added/cleared unilaterally, and there also aren't that many options for diversification. I need the borders of the Tribes to remain permanently on the map, and not only visible when specifically looking for them (as some Tribes have bonuses to units that move through their borders. I could invoke the borders when a unit is selected, or when the Tribe's banner is hovered over, sure, but there aren't enough highlights in order to distinguish this (there's only the blue unit movement one as above or the red unit attack one - though EUI adds several more)).
I suppose it wouldn't be clear enough to the player to simply say any tile next to a Tribe Feature belongs to them?Could the land around the Tribe have some specialized Tribe variant texture of land? (Bad Idea, I know) Could the land around the Tribe Feature have some sort of native village texture, like tee-pees, huts etc that organically fit in with the environment without covering a resource. When I suggested graphic, I was imagining some Hexagon shape with a shade of color that could spawn on the tiles adjacent. As I say it I can see how it doesn't work tho.
Man, you weren't kidding. We need to form a think tank on this one. I feel like there is a way. But how.
Ah, classic AI. Really, Rebels and Barbs spawned in are just there to cause temporary trouble. It would be far more useful if the Rebels spawned up when your army was far away, or right when someone invades you.
Edit: Ignore my suggestions, Tarcisiocm might have a Cure-All. Not meaning to jump the horse, but that's smart. If the circles could be adjusted to a base Tribe size, and then only appear overtop of tribes...
Not really, as Tribe borders can go beyond just the adjacent tiles. I can't really envision how a retexture or a graphic on every tile would work out, and replicating the core Tribe tile's graphic (e.g. Teepees) gets too messy.