Sherlock
Just one more turn...
Is there something I can research so my embarked military units can go into the ocean?
Or do I need to build boats for that?
Or do I need to build boats for that?
Note that your units need to be in. friendly territory to gain the embark improvement after you research the relevant tech. Wandering scouts that are far from home do not gain the ability, even after getting the right techs.
However they only see 1 tile far (unless you got the great lighthouse or the commerce naval policy).
I liked it when you could risk sending a tireme across the ocean. That would be something I'd welcome having back.
But it added a great deal of entertainment. I remember a Demo game back at poly for civ 3 where we had great arguments which way to send the suicide ships. But back to the topic, I often use a GS for bulbing Astronomy just for the caravels which lead to more trade partners.I think that got banned as a "human cheat" in Civ IV.
I think that got banned as a "human cheat" in Civ IV.
I think America's units can see one tile further than everyone else, so if they build a scout and get the extra vision upgrade, they would potentially see 2 tiles further.
But if this works on water, I have no idea, still if it does they might get an extra chance to find....something?