Hello everyone.
I put up a simple mod on the ModBuddy called "Extra Diplomacy Text". It simply adds more responses that the game randomly picks when you are engaged with diplomacy with a leader. Almost every tag that ended with a number "TXT_KEY_WANTS_PEACE_1" for example got extended, in some cases being extended about ten times!
You will also notice some miscellaneous changes such as the Periodic World Rankings - I simply modified the text to be more serious and less immersion breaking. ("People Who Like Shiny Things the Most" -> "The World's Richest Nations"). Also the AI never announces its concern that you are trying to win the game the same way they are - they instead feel annoyed that your interests conflict with each other. It's more ambiguous, but in my opinion makes more sense.
You may also notice some modifications to existing text. This is to make the reasoning behind some DOW's seem more unstable and insane, or to clarify on why they're attacking.
I hope you enjoy. The goal is simply to break up the repetitive diplomacy dialog and hopefully make the game more immersive. Please leave feedback!
I will continue to expand upon these if the mod is popular. Thanks!
Version 2!
Uploaded to civfanatics as well. Let me know if there are errors. Link here: http://forums.civfanatics.com/downloads.php?do=file&id=17406
I put up a simple mod on the ModBuddy called "Extra Diplomacy Text". It simply adds more responses that the game randomly picks when you are engaged with diplomacy with a leader. Almost every tag that ended with a number "TXT_KEY_WANTS_PEACE_1" for example got extended, in some cases being extended about ten times!
You will also notice some miscellaneous changes such as the Periodic World Rankings - I simply modified the text to be more serious and less immersion breaking. ("People Who Like Shiny Things the Most" -> "The World's Richest Nations"). Also the AI never announces its concern that you are trying to win the game the same way they are - they instead feel annoyed that your interests conflict with each other. It's more ambiguous, but in my opinion makes more sense.
You may also notice some modifications to existing text. This is to make the reasoning behind some DOW's seem more unstable and insane, or to clarify on why they're attacking.
I hope you enjoy. The goal is simply to break up the repetitive diplomacy dialog and hopefully make the game more immersive. Please leave feedback!
I will continue to expand upon these if the mod is popular. Thanks!
Version 2!
- New "We are about to be destroyed" text.
- 2-4 more First Greeting text for all non-DLC leaders.
- New luxury trade text!
- New "Human DOF so AI Denounce" text
- Some text which only had 2 available options in V1 was increased to 3 options in V2
- New AI diplomacy screen greetings (Neutral, Polite, Hostile)
- Added new trade text (No Deal Possible, Trade Reject - Insulting, Trade Reject - Unacceptable, Trade Accept - Acceptable, Trade Accept - Human Concessions, Trade Accept - Generous)
- New AI Open Borders and Demand request text.
- Some hidden references! Try to find them! More to come!
- Changed Progress Screen - Production text
- Added new Progress Screen dudes ("Plato has completed his greatest work....!") etc.
Uploaded to civfanatics as well. Let me know if there are errors. Link here: http://forums.civfanatics.com/downloads.php?do=file&id=17406