i read this tutorials before,but thanks.
the problem is where can i tell the game that it have to use a specific gr2 file containing my model and an fxsxml file ? for units its clear,thats are the ART_DEF_UNIT.........
and the ART_DEF_UNIT_MEMBER...... and here i can choose an fsxml file,but i didnt found
something like that for world wonders or even other buildings.......
i found this for pyramid :
<Row>
<Type>BUILDING_PYRAMID</Type>
<BuildingClass>BUILDINGCLASS_PYRAMID</BuildingClass>
<Cost>185</Cost>
<PrereqTech>TECH_MASONRY</PrereqTech>
<Help>TXT_KEY_WONDER_CHICHEN_ITZA_HELP</Help>
<Description>TXT_KEY_BUILDING_PYRAMID</Description>
<Civilopedia>TXT_KEY_WONDER_PYRAMIDS_DESC</Civilopedia>
<Quote>TXT_KEY_WONDER_PYRAMIDS_QUOTE</Quote>
<ArtDefineTag>THE PYRAMIDS</ArtDefineTag>
<MaxStartEra>ERA_CLASSICAL</MaxStartEra>
<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
<GreatPeopleRateChange>1</GreatPeopleRateChange>
<NukeImmune>true</NukeImmune>
<HurryCostModifier>-1</HurryCostModifier>
<MinAreaSize>-1</MinAreaSize>
<ConquestProb>100</ConquestProb>
<WorkerSpeedModifier>25</WorkerSpeedModifier>
<Culture>1</Culture>
<DisplayPosition>4</DisplayPosition>
<IconAtlas>BW_ATLAS_2</IconAtlas>
<PortraitIndex>0</PortraitIndex>
<WonderSplashImage>WonderConceptPyramids.dds</WonderSplashImage>
<WonderSplashAudio>AS2D_WONDER_SPEECH_THE_PYRAMIDS_01</WonderSplashAudio>
</Row>
and here is only a " ArtDefineTag " ...........
does anybody know where i can set an fsxml file for buildings , especially wonders ?