FireBlaze
King
- Joined
- Oct 6, 2008
- Messages
- 846
Late reply, but fwiw I have seen some similar issues. I think it's more of a early-midgame thing, since once the AI decides to start getting involved in wars that are 120 tiles away, they'll basically never build or settle new cities, which can make things like overseas colonization free expansion for a human player (since the AI will almost only ever conquer barb cities and never settle past that). Similarly i've managed to wiggle out of slow start Huge Deity runs by just REXing while the much stronger AI is content to slowly expand/stagnate with its current decent empire which leaves them outscaled in the late game. I'd think you could increase performance a good amount with a couple small/decent tweaks in this regard.I solve this by enabling increasing difficulty, but I assume you already start at deity? (Of course, a smart AI is more fun than just stacking boni.)
It would be best to have some data on this, if anybody wants to run some test games and look at the BBAI log, feel free to. Also, do you have similar problems in EitB?
If the problem with expansion really is that not enough settlers are produced, then it's fixable (though time-consuming to test). Otherwise I don't even have an idea where to start.
In any case, I'll make the code f1rpo mentioned toggleable via game option.
Also completely unrelated to this topic, please make water mana nodes count as fresh water sources for the farm chain lovers
edit- completely unrelated, but it'd be cool to be able to sell treasure chests on the trade screen like you can siege/ships/animals
edit2- is it WAD that marksman doesn't work on naval units/stacks? Not necessarily complaining since I think magic missiles being able to go straight for transports would be busted, but is something I hadn't noticed before recently.
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