Hm, this doesn't happen for me. I can turn it on and off just fine.Odd bug: If I turn the Tile Grid on (Control + T), EMM instantly crashes. I have to load a different mod to turn the grid off, since EMM instantly crashes if the Grid is on.
Anything I can do to track down the cause? A log to check perhaps?Hm, this doesn't happen for me. I can turn it on and off just fine.
Are you using Blue Marble? It can cause that exact problem.Odd bug: If I turn the Tile Grid on (Control + T), EMM instantly crashes. I have to load a different mod to turn the grid off, since EMM instantly crashes if the Grid is on.
The version for FFH2, yes. Is that just an inevitable side-effect or is there a workaround?Are you using Blue Marble? It can cause that exact problem.
I do not know of any workaround, but I never considered Blue Marble important enough to spend time and effort on trying to find a way to fix it. When I encountered this problem myself years ago, I simply uninstalled Blue Marble as soon as I figured it was the culprit.The version for FFH2, yes. Is that just an inevitable side-effect or is there a workaround?
Got it, thank you!I do not know of any workaround, but I never considered Blue Marble important enough to spend time and effort on trying to find a way to fix it. When I encountered this problem myself years ago, I simply uninstalled Blue Marble as soon as I figured it was the culprit.
I solve this by enabling increasing difficulty, but I assume you already start at deity? (Of course, a smart AI is more fun than just stacking boni.)It's really making it hard to enjoy playing as it feels like the challenging times are just fighting off early wars, not facing well-developed opponents later.
Thanks Ifgr! I jump around between starting on Deity and below with increasing difficulty. I'll play a few EitB test games to see if they're better there.I solve this by enabling increasing difficulty, but I assume you already start at deity? (Of course, a smart AI is more fun than just stacking boni.)
It would be best to have some data on this, if anybody wants to run some test games and look at the BBAI log, feel free to. Also, do you have similar problems in EitB?
If the problem with expansion really is that not enough settlers are produced, then it's fixable (though time-consuming to test). Otherwise I don't even have an idea where to start.
In any case, I'll make the code f1rpo mentioned toggleable via game option.