Factory Adjacent Bonus, again?

rschissler

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I just got a Great Engineer to build a factory and workshop in a industrial zone in a city. I have two other cities with IZ's that are all within the 6 tile range, so I have three total in range. All these cities already have a workshop, so I assume I can only get the factory from it in the IZ I choose?

Looking at the Civilpedia, it says an additional 1cog when adjacent to a mine or quarry, but what does that mean? Is it only mines and quarries right next to the IZ itself, or does it mean all the mines and quarries in those three cities?
 
1. Yes, it only builds it in the industrial zone you send him to.
2. The industrial zone needs mines that adjacent to it, and it will get adjaceny bonuses, as indicated when placing it by the "+2" etc
 
But the bonus also applies to the other city IZ's in the six tile range, as long as those IZ's also have mines and quarries next to their IZ's?
 
they removed the 6 tile range in the patch it only applies to the city where the IZ is now.
 
I just got a Great Engineer to build a factory and workshop in a industrial zone in a city. I have two other cities with IZ's that are all within the 6 tile range, so I have three total in range. All these cities already have a workshop, so I assume I can only get the factory from it in the IZ I choose?

Looking at the Civilpedia, it says an additional 1cog when adjacent to a mine or quarry, but what does that mean? Is it only mines and quarries right next to the IZ itself, or does it mean all the mines and quarries in those three cities?


The factory bonus will apply to all of the cities in 6 tiles. Cities already affected by a factory don't gain anything additional from a second factory. However, it may still be useful to build factories there to reach other cities.

The IZ bonus means the mines and quarries directly next to the IZ, affecting only the city that owns the IZ.
 
But the bonus also applies to the other city IZ's in the six tile range, as long as those IZ's also have mines and quarries next to their IZ's?
adjecency bonus for IZ from mines and quarries (different in germany Hansa) is separate from factory bonus (+3, +5 with Watt) which is extended in cities 6 tiles away (not stacking after patch- your city can benefit only from one "foreign" factory and powerplant).
 
But tell me if i'm wrong... if a city is affected by another city factory (within 6 tiles range), and have no factory in its own industrial zone, then if this city builds a factory, the bonus will stack with the previous one or is it totally useless to build up a factory here ? (beside to affect other cities with low production for example)
 
As you put it, it's totally useless. A city will only get the highest factory bonus, regardless if it has a Factory itself or not.
 
It's not totally useless. Each factory has its own 6 tile range. So its only useless if the second factory doesn't manage to overlap additional cities that may not have a factory.

What's very different since the change though is its no longer a good idea to clump a bunch of IZ together so they can all hit the same cities. Factories should be spread out to hit as many cities as possible across the landscape. Like a powergrid basically.
 
It's not totally useless. Each factory has its own 6 tile range. So its only useless if the second factory doesn't manage to overlap additional cities that may not have a factory.

Well, he wanted benefits besides reaching farther cities. In this case, it's useless (though the IZ + Workshop might still be useful)
 
It's not totally useless. Each factory has its own 6 tile range. So its only useless if the second factory doesn't manage to overlap additional cities that may not have a factory.

What's very different since the change though is its no longer a good idea to clump a bunch of IZ together so they can all hit the same cities. Factories should be spread out to hit as many cities as possible across the landscape. Like a powergrid basically.
So, it's useless to build a factory in all IZ's? Forgetting the overlap and adjacency bonus for a moment, but doesn't a factory give +5cog to each city it is built in?
 
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not exactly useless if you work the factory tile you get a small boost in that city exspecially if you have the max workers working in the tile (3 i think.) so it is worth it to build them in all IZ.
 
So, it's useless to build a factory in all IZ's? Forgetting the overlap and adjacency bonus for a moment, but doesn't a factory give +3cog to each city it is built in?

No, the Factory bonus no longer stacks with itself. It used to, when the game first came out, but as of the December patch it doesn't stack anymore. So, if you have a city that is already benefiting from a Factory, building a second one doesn't help that city (edit: except as noted above, that it does add Great Engineer points). What it can potentially do instead is extend your network of coverage.

It works like a power grid. Once a city is hooked up it doesn't need its own source of power anymore. The analogy is a bit easier to understand with the actual Power Plant building, but the Factory works essentially the same way.
 
No, the Factory bonus no longer stacks with itself. It used to, when the game first came out, but as of the December patch it doesn't stack anymore. So, if you have a city that is already benefiting from a Factory, building a second one doesn't help that city (edit: except as noted above, that it does add Great Engineer points). What it can potentially do instead is extend your network of coverage.

It works like a power grid. Once a city is hooked up it doesn't need its own source of power anymore. The analogy is a bit easier to understand with the actual Power Plant building, but the Factory works essentially the same way.
Like I said in my previous post, forget the stacking and adjacency bonus for now. Doesn't building a factory give +5cog to a city, regardless of where it is located? Like a workshop give +2cog (or whatever it is)?
 
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Like I said in my previous post, forget the stacking and adjacency bonus for now. Doesn't building a factory give +3cog to a city, regardless of where it is located? Like a workshop give +2cog (or whatever it is)?
If a city is already getting the factory production bonus, then building a factory in this city will NOT add production to the city.

For your education to be complete rschissler, go ahead and try it yourself: hover over your city production to get a list of sources when a non-local factory is contributing, then build your factory and try again. It MIGHT be wise to manually add the cogs in the listings to be sure the total is accounted for.
 
I have two other cities with IZ's that are all within the 6 tile range, so I have three total in range.

I have a question. Is it that you believe the surrounding cities must have industrial district within range to get the bonus from the factory? It is the city center of adjacent cities which must be within 6 tiles of the factory district, isn't it?
 
I have a question. Is it that you believe the surrounding cities must have industrial district within range to get the bonus from the factory? It is the city center of adjacent cities which must be within 6 tiles of the factory district, isn't it?
Yes, it's counted from the district tile to the city center.
 
If a city is already getting the factory production bonus, then building a factory in this city will NOT add production to the city
unless you WORK the tile. also it doesn't say in the civlopedia anything about them 6 tile range bonus at all.
 
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Like I said in my previous post, forget the stacking and adjacency bonus for now. Doesn't building a factory give +3cog to a city, regardless of where it is located? Like a workshop give +2cog (or whatever it is)?

you can't get more than one bonus from factories, so if one city is already getting +3cog from a nearby factory, building a factory on it won't give you more production, you already got the +3cog from the neighbor city factory. Basically the +3 you get from a factory you built on that city and the regional effect reaching that city is the same thing and they can't overlap, so if you have one you don't need the other, it won't give you more production, only Great Engineer points.
 
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