How do you calculate the real shield production of a city?
I see it like this (but never tested it in game) due to the discription of the different plants.
Base output = 10
Factory = base+base*0,5 = 15
This is common
Now here comes the tricky part. In the civ.opia. it says:
"Increases factory output by 50%." (or 150% with nuclear powerplant) but how is this to be understood?
Is it: 10 + 10*0,5 + 10*0,5 = 20
Or: 10 + 10*(0,5*1,5) = 17,5
(the last is: base + base*(factorybonus*150%) where 150% is to increase factory output, which is 50% of base, by 50% as the powerplant does)
Said in another way:
10 shied is base, then we have 5 shields extra which comes from the factory - this must be the "factory output", this should then be multiplyed by 1,5, so that it (only the factory output) will be added the 50% that the civ.opia. says a powerplant adds.
But what is the real calculation?????
(If you understand what the hell i've written)
I see it like this (but never tested it in game) due to the discription of the different plants.
Base output = 10
Factory = base+base*0,5 = 15
This is common
Now here comes the tricky part. In the civ.opia. it says:
"Increases factory output by 50%." (or 150% with nuclear powerplant) but how is this to be understood?
Is it: 10 + 10*0,5 + 10*0,5 = 20
Or: 10 + 10*(0,5*1,5) = 17,5
(the last is: base + base*(factorybonus*150%) where 150% is to increase factory output, which is 50% of base, by 50% as the powerplant does)
Said in another way:
10 shied is base, then we have 5 shields extra which comes from the factory - this must be the "factory output", this should then be multiplyed by 1,5, so that it (only the factory output) will be added the 50% that the civ.opia. says a powerplant adds.
But what is the real calculation?????
(If you understand what the hell i've written)

I hate mathematics) is that it seems to be compounding. Each additional shield bonus improvement multiplies off the current total, because it's possible to get cities kicking out in excess of 200 shields per turn, and if you figure the average city radius is probably only going to have an unenhanced shield value of 25 or so (that's a pure wild guess figure thinking of grasslands with a few bonus shield squares and a hill or two plus railroads), that's a lot of increase.