MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
The reason is because their gameplay is very different. I define any faith based civ as one where you'd consider a Holy Site as your first district in every city. These are:
Japan
Poland
Russia
Arabia
Indonesia (kinda)
Georgia and Spain's faith bonuses are too weak to count.
Faith Based Civs get strong bonuses starting in the midgame, which means that if you're going to compare them to more traditional civs, the best to compare to is to Germany, which is in a similar situation. Also, when I say "Faith Based" I don't mean religious victory. I mean an economy where your primary output is Faith and you use the faith to do other things like buying settler or military.
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Rankings: Dependent on Map Type.
Indonesia is the strongest of them all on water maps. 'Nuff said. They also have the best chance of getting Earth Mother or Harvest, so on non-water maps they're a wild card. If they can get those Pantheons, they're insanely good. If they can't, they're only so-so on non-water maps.
On Large land maps with room to expand and lower chance of DOW in early game:
Poland is the strongest, with Japan a close second. Both Poland and Japan get +1 District adjacency to Holy Sites. Japan gets faster Holy Sites, but Poland has a slew of other bonuses including a useful UU, a (much) better UB, and a military ->wildcard bonus that really kicks in with governments like Theocracy or Monarchy.
The synergy of Choral Music with Poland is especially strong because Poland's "research" is "culture." Unlike other Civs, it doesn't matter if Poland gets Stirrups or Cavalry late, as they get Hussars at Mercenary, meaning that with Choral Music they can pretty much ignore campuses and focus entirely on their strengths, which are Holy Districts, Encampments, and Sukiennes. In contrast as Japan you HAVE to build campuses or you'll fall too far behind in military.
On Standard/Standard land maps, Russia is the strongest. They're one of the few civs that can reliably get religions on Deity, as Lavras are cheap and provide an extra GPP point. Also, on maps where space is a problem, starting with an extra 4 tiles next to a city is a HUGE bonus for more chops and city planning. Of all the Faith Civs, Russia has the easiest time surviving the early game (against other civs).
The primary downside with Russia is your start bias guarantees you'll have a barb problem.
However, Russia's leader bonuses, UU, and UB are all weaker than Poland's, which means they fall behind later on, assuming both have a chance to expand.
Arabia is the most generic of the faith civs. They have the best knights in the game, and unlike the others, they don't need to build Holy Sites until much later, because they're guaranteed a religion (and by extension, Choral Music, which is the BEST religious ability you can reliably get on Deity). Their Holy Sites end up being the strongest as their Worship Buildings are so damn cheap. The only problem is that their Mamluks don't synergize with their faith economy. By the time you get the GWC up and can faith buy Mamluks, the time for a Knight rush is already over. In contrast, Poland's Hussars hits at exactly the right time- late Medievla/Renaissance, which is basically when you get the Grand Master's Chapel.
Arabia has two general strategies: Your standard Knight rush, but with Mamluks, in which case you pretty much ignore Faith and are a generic Civ but with a better knight. The other is Grand Master Chapel's faith buy of horsemen, then upgrade horsemen to Cavalry and hit later. This is something that's been underexplored as most people when they think of Arabia, they think of "mamluks."
Japan
Poland
Russia
Arabia
Indonesia (kinda)
Georgia and Spain's faith bonuses are too weak to count.
Faith Based Civs get strong bonuses starting in the midgame, which means that if you're going to compare them to more traditional civs, the best to compare to is to Germany, which is in a similar situation. Also, when I say "Faith Based" I don't mean religious victory. I mean an economy where your primary output is Faith and you use the faith to do other things like buying settler or military.
***********************************************************************************************
Rankings: Dependent on Map Type.
Indonesia is the strongest of them all on water maps. 'Nuff said. They also have the best chance of getting Earth Mother or Harvest, so on non-water maps they're a wild card. If they can get those Pantheons, they're insanely good. If they can't, they're only so-so on non-water maps.
On Large land maps with room to expand and lower chance of DOW in early game:
Poland is the strongest, with Japan a close second. Both Poland and Japan get +1 District adjacency to Holy Sites. Japan gets faster Holy Sites, but Poland has a slew of other bonuses including a useful UU, a (much) better UB, and a military ->wildcard bonus that really kicks in with governments like Theocracy or Monarchy.
The synergy of Choral Music with Poland is especially strong because Poland's "research" is "culture." Unlike other Civs, it doesn't matter if Poland gets Stirrups or Cavalry late, as they get Hussars at Mercenary, meaning that with Choral Music they can pretty much ignore campuses and focus entirely on their strengths, which are Holy Districts, Encampments, and Sukiennes. In contrast as Japan you HAVE to build campuses or you'll fall too far behind in military.
On Standard/Standard land maps, Russia is the strongest. They're one of the few civs that can reliably get religions on Deity, as Lavras are cheap and provide an extra GPP point. Also, on maps where space is a problem, starting with an extra 4 tiles next to a city is a HUGE bonus for more chops and city planning. Of all the Faith Civs, Russia has the easiest time surviving the early game (against other civs).
The primary downside with Russia is your start bias guarantees you'll have a barb problem.
However, Russia's leader bonuses, UU, and UB are all weaker than Poland's, which means they fall behind later on, assuming both have a chance to expand.
Arabia is the most generic of the faith civs. They have the best knights in the game, and unlike the others, they don't need to build Holy Sites until much later, because they're guaranteed a religion (and by extension, Choral Music, which is the BEST religious ability you can reliably get on Deity). Their Holy Sites end up being the strongest as their Worship Buildings are so damn cheap. The only problem is that their Mamluks don't synergize with their faith economy. By the time you get the GWC up and can faith buy Mamluks, the time for a Knight rush is already over. In contrast, Poland's Hussars hits at exactly the right time- late Medievla/Renaissance, which is basically when you get the Grand Master's Chapel.
Arabia has two general strategies: Your standard Knight rush, but with Mamluks, in which case you pretty much ignore Faith and are a generic Civ but with a better knight. The other is Grand Master Chapel's faith buy of horsemen, then upgrade horsemen to Cavalry and hit later. This is something that's been underexplored as most people when they think of Arabia, they think of "mamluks."
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