Did a quick playtest on it (all I have time to do), here's the report:
A nice scenario, good potential, not quite ready for official release, though. I think if you put some more work into it, it will be one of the memorable scenarios, particularly because it is quite unexplored territory.
Flaws (in the order I encountered them):
You'll probably need to translate the intro text to English
The tiles around your windows, those you have customised, with British and Argentinian flags, they are distracting. The colours are too powerful and the flags don't look very good. Experiment a little with that.
The first events text says "...a tough and quick
british reaction reacción británica. A group of...". Just to let you know...
When you play as the British, units are expanded due to production shortages in the cities. You might want to change some British home cities to "none" - and they didn't really originate from Port Stanley...
The turns are called Semana 0-20. Does that mean day? You might want to translate that.
In the first turn the two sides are not at war. They should be. The fact that they're not means that the Argentinians don't leave their transports and land on British soil, and it gives the Brits an unnecessary chance to attack the Argentinians first, and disrupt some of the game play.
You might also want to change the names of the civs to good English names. It for instance says "Rep. de Chile" or something like that as the pluralis name. Why don't you change the names to for instance "Chileans/Chilean", "Argentinians/Argentinian" or "Republic of Chile/Chileans" etc.?
The transports should have an attack factor of 0. As they are now, the Argentinians and British attack the cities with them, losing lots of units in a quite unrealistic way.
Basically the scenario is far too easy to play as the British. The Argentinians don't take any more than Port Stanley and can easily be defeated by the British forces. You might want to make the Argentinian landings far stronger and more numerous, also to symbolise the shockingly fast takeover of the Malvinas.
The British planes you have "locked in" on the eastern map border die before they can reach any city, only the helicopters survive. Also, the northern planes didn't arrive before after the British have retaken Port Stanley (I did that in turn 8) - but that's because it's too easy for the British...
The citytaken event for Port Stanley says this: "the truly agressor and unique responsible for the miltary escalate." You must mean "the true agressor and being uniquely responsible for the miltary escalation", right? There are other typos in that event and other places in the game. It doesn't really matter, but now you know it.
You do know that Alpine Troops appear when a city is taken? That's because it is in the "Partisan slot" of the units file. I don't know if that's intentional.
Finally, you might want an event for the British takeover of Port Stanley.
It's up to you if you want to change any of the above, just suggestions. But a very good scenario, lots of potential, for a scn-maker newbie like you...
