@UglyBoy I finally got some time to investigate the starting plots script. Nice work on your mod! I started working on my own mod that goes further than just fixing the obvious bugs in the starting script. I took the approach that I mentioned above here, of weighting starts according to how closely they follow the balancing rules & distances. I am not quite ready to release it on Steam Workshop & CivFanatics, but you are welcome to check out my civ6-capslock repository on github for the work in progress. Hit the download button to get a zipfile that you can unpack in your mods directory. Update: I posted the mod to the CivFanatics resources and Steam Workshop.