Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Animals can gain 9 total strength over the course of the game, the speed at which they gain it is based on your gamespeed and handicap settings.
Didn't we reduce that to 5 or 6 in the end? Thought that was the plan at least...
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In anycase, the theory behind it is similar to the one that caused the "bear-hordes" in early versions of Shadow. An area untouched by civilization will become increasingly wild and hard to tame - which means that even the higher level units will have trouble clearing it sufficiently for settlers to move in. In early FfH, that was achieved by having a significant number of bears spawn from the dens, leading to a fairly massive buildup of them, which was a decent block to expansion without some effort, but also slowed things down a lot.
In our case, units that have been alive for a long time get stronger. The Lions that you see are therefore representing extra lions or a stronger, more successful group of them. Hunters and Rangers retain usefulness in that they still get a significant boost against those units, where Axemen begin to struggle (previously an axeman with a few promotions could clear the animals fairly safely, barring elephants). It means that the animals can provide a viable obstacle to a mid-late game empire, without needing to flood the map with them.
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Balance is going to be the key here again. We'd initially discussed it and I thought it had been reduced slightly from 9, but the best balancing information comes from a larger group of players. Both the rate at which animals gain strength (the number of turns they need to stay alive to gain +1) and the total number of times they can gain in the game are customizable, so it's fairly easy to tweak if the rates are too high. When reporting on the rates however, can you mention the difficulty you're playing at (high difficulties have much faster escalation rates).