Fall Further - Download and Current Changelog

Hi, i just wonder becouse i'm not sure, only last patch should be instaled? And what is the last patch, cose i see patch "O", is that corect?
 
Good. No one is answering. Hopefully it means they are all busy programming 051! Keep at it boys!
 
Patch O is from a long previous version. Expand the spoiler and use Patch N for now.

I'm still not sure when release will be.

Unfortunately, FF 050 and Patch N crash for me...with BTS 3.19. Guess I'll just have to wait. :lol:
 
Ahhh...FF 50 isn't compatable with 3.19, that's what the unreleased verso does. FF 50 is for 3.17.
 
Fall Further 51 : Requires Never.
I have had time to finish several games without having my savegames broken. Something is definetly wrong! :lol:
 
Hmm, since werewolf is tied to a promotion ... does Baron get to look like a noble lord now? I'd kinda like that
 
Hmm, since werewolf is tied to a promotion ... does Baron get to look like a noble lord now? I'd kinda like that

His art is unchanged fr now. But Magister did post an interesting idea, of having him be human when idle, and becoming a wolf i combat. I could actually do that. just making a good human form would be difficult.

If I get around to it, I'd like to kill two birds with one stone: Since they look so similar, I'd make a human form model that can be used for both the Baron and Decius.


Working on the Chislev warchief atm though.
 
Sooo.....any guess's now as to release date?
 
Vehem had hoped previuosly that it would be less then a week. 6 days is a fair amount of time.
 
98 Dwarven Defender UU for Khazad added (Champion) - has Heavy promotion and can learn City Garrison

I don't think Heavy is a good idea. The point of this UU is to be more focused on defending, right? Well... unless the promotion is different in FF, heavy is an all around strength boost, and its movement penalty only applies if the unit has more than 1 base move (this would mean Mobility for a DD) - it wouldn't slow the DD down on roads, and it wouldn't stop it from being able to move twice through hills with only 1 move.

Mechanically, the Khazad are better at balls to the walls conquest than they should be, and a champion with Heavy would make that even more true. Yay, now the core of the midgame Khazad army has +30% universal strength with no meaningful drawback attached.

Giving them CG is good, and might be sufficient on its own. If you want to go further, maybe give them Defensive and... I dunno, a point less offensive strength? It's a heavy handed, inelegant solution, but I really can't think of any other way to make them less effective on offense, since the way the hill movement and road movement bonuses work makes it kind of impossible to make them less mobile (which is what it FEELS like the point of Heavy is, anyway.)
 
I don't think Heavy is a good idea. The point of this UU is to be more focused on defending, right? Well... unless the promotion is different in FF, heavy is an all around strength boost, and its movement penalty only applies if the unit has more than 1 base move (this would mean Mobility for a DD) - it wouldn't slow the DD down on roads, and it wouldn't stop it from being able to move twice through hills with only 1 move.

Mechanically, the Khazad are better at balls to the walls conquest than they should be, and a champion with Heavy would make that even more true. Yay, now the core of the midgame Khazad army has +30% universal strength with no meaningful drawback attached.

Giving them CG is good, and might be sufficient on its own. If you want to go further, maybe give them Defensive and... I dunno, a point less offensive strength? It's a heavy handed, inelegant solution, but I really can't think of any other way to make them less effective on offense, since the way the hill movement and road movement bonuses work makes it kind of impossible to make them less mobile (which is what it FEELS like the point of Heavy is, anyway.)

Some points worth noting that aren't mentioned there, this unit has a 150 :hammers: cost, 30:hammers: more than a normal champion. It also rquires a Forge rather than Barracks as building prereq, though that's a fairly minor thing since you'll have those anyways.

Also, FF has the "Wall Defender" promotion, which is autoaquired by archery units in any city with walls/palisade. Melee units can't get it so that's something longbowmen still have an advantage over this defensively, and it also means offensive warfare has a slightly harder time than in FFH.
 
I hope, or else I will starve, need more, more, more and more of everything...

btw Iam over with my exams and for last months every free moment I learn how too mod things in civ so soon I will be usefull
 
okay, until today I have never had even the smallest inkling to join twitter, but I swear if there was a FF (and/or FF+) Twitter account that just announced patch releases I would sign up SO fast...
 
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