Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
This is why I disable AI animations so that I can skip their nonsense faster.
You mean the leader animations? I wasn't aware you could disable combat and movement animations.
This is why I disable AI animations so that I can skip their nonsense faster.
Right now, Civ6 feels significantly easier than Civ5. You can make more mistakes and get away with it. I think the gameplay elements they added have made the game a difficult juggling act, and if it's hard for players to get it right, it's almost always harder for the AI to get it right. Also, there's much more pressure on your build queue in Civ6. They basically made it impossible to do everything that you need to do in a reasonable amount of time, which means making tough priority decisions is even more critical... and that's always been something the AI was bad at... "Do I build this campus, or this granary, or this unit, or this builder, or this trader???"
Going to re-ask folks who play single player vs the AI why not try the AI+ mod. It's solving and solved lots of these issues.
Mind posting a link to the mod ? I'm lazy.
Generally I don't like playing Civ games with mods, unless I have a reason to. Civ isn't a city builder for me. I have tons of mods of city-skylines.
That said, I do consider mods once I feel the developers have completed working on the game. It's just off and wrong to me tbh to be using AI mods when the game will be patched and expansions added later on. But that said I'm not really opposed to using them, just don't think it's time to tinker with them yet, and yes, they are essentially tinkering as we never know if they would be compatible with a future patch in 2 months or 2 weeks' time or if they break something else we don't know about.
though I handily admit I'm likely not the majority in Civfanatic circles, I suspect most other people are like me on this issue.
But the bigger issue is that the game literally forbids you from building more than certain numbers of districts in their city. If the AI happens to pick useless districts like entertainment complexes or holy sites first, then that city is going to be totally worthless for a long time, and there's nothing the AI can do about it. Maybe the district limit wouldn't be a big deal if the AI cities grew much faster, but city growth seems to be a challenge for the AI. I think it doesn't understand the housing system. I'm seeing pop 7 or 8 Deity AI capitals in the late game, and I assume housing must be the issue there.
And it feels 10x as fun!
V was so dull in comparison.
thats of weird because civ 6 still keeps 1 unit per tile and it still has that civ 5 feel because of the hexes. Districts are fine, but not compliacated.
I`m not against the AI declaring war and nothing showing up for a while. It happened every now and then in other cIv games. Sometimes they get held up by other concerns; maybe another Civ attacked them and caused them to change plan.
However in Civ 6 I`ve seen so many complaints about the weak AI that it seems broken to me.
Do tell which ones your using.there's already a wealth of wonderful mods out there that combined with the patch have made this game surpass civ 5 BNW.