Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Yes but now when I see an enemy's army coming I can see him all my extra lux and get them back when he DOWs (as it is already the case) and then sell it a second time to anyone before it get pillaged.
This exploit will offset the expected rise in difficulty induced by this mechanism at emperor+.
I wouldn't expect this to make Immortal/Deity harder unless the AI is suddenly very effective at raiding. If they were smart, yes, but... One of the reasons the AI fails to cap cities is they *usually* don't come in with a super organized rush. And on offense, it'll be *easier* for me to cap an AI city, because I can do this:
Turn 1) Catapults move into range and set up.
Turn 2) If damaged, catapults pillage/heal then attack. Otherwise just attack, saving that pillage for if they get damaged.
I *always* pillage farms (and often luxuries) with my catapults, so this isn't going to change anything for me, it'll just make it easier.
(I pillage luxuries if it's a lux I already have for trade. The idea being, hopefully, that this breaks a trade agreement so I can swoop in and replace them as the trading partner... although I'm not actually sure if the AI trades luxuries amongst themselves...)
So, they've made siege easier for the player, but I highly doubt it will help the AI.