Ok I see what Jarrema was saying about the game being too big. We have units scattered all over apparently totally at random and it's confusing. I literally have no idea what half of them are meant to be doing. Half our units are moved and half not. We are also paying 28 in maintenance and 10 in supply for no good reason. Hilariously despite this, Churada doesn't have a garrison.
There's an obnoxious necrototem next to Fizziks for no apparent reason, making it hard to move stuff around. I decide to send Foxford Valley Watch to destroy it since it has Courage.
- Send n'zesh on his journey to Kalshekk
- Thane of Kilmorph to capital
- Churada is building a monument, cancel it
- Churada, Bayamo, Leventera, and the new city I hope to found this set should get settled bears since we have too many.
- Tancred has turned into a Profane and Gilin-Amlug the dragon has appeared in a new barbarian city at the former Alturan dig site.
- I fired the wolf rider werewolf we had, it's useless.
t258
Wallace the werebear gets killed on computer turn by Larry the hill giant appearing out of nowhere
We had a bunch of low strength units stacked with him so I try to suicide our scorpion clan wolfrider into the giant. It withdraws doing... no damage. Disgusted I disband him. Gryndane has to deal with the problem as usual.
I remember that we're not allowed to spread ROK, I guess we can keep that thane of kilmorph to culture bomb a new city
One of our random griffons explores a giant steading and finds a great commander. Beautiful, now it will take forever to get him home.
We have a great bard with no other obvious use at the moment and a ton of infrastructure that needs to be built, so - golden age it is. Switch to religion for the happiness boost and military state for the free units which will save us some cash. Also undercouncil.
N'zesh reaches mount kalshekk and then teleports home. I overwrote that screenshot by accident.
t259
Great library done in Telynohn
A bunch of fire elementals show up at Brubu and attack!
Kardel destroys one and entangles the other two.
t260
The dragon sacks a Malakim city. Lol. He's hurt but standing on a peak so we can't attack him unfortunately.
A Chislev spirit healer shows up and kills one of the fire elementals. Kardel kills the other with help from a suicide Djinn. He gets Twincast.
Leviathan spawns. Hopefully he won't attack our pirate ship which has a spider and 2 boarding parties on the way to the western islands.
Our griffon with the commander kills 5 frostlings. Not sure the griffon really needs a commander to tell it to fight but whatever.
t261
Dragon decides to sit in Lodente. Maybe I could go around and attack it while it rampages through Malakim lands. I'll take the full hero crew.
Foxford Valley watch destroys the necrototem and heads back to its station at Foxford Valley. It gains the status of a Commando.
t262
Cualli declare war on us, lol. A javelin thrower of theirs gets owned outside Brubu.
Leviathan is chasing our pirate ship! Uh oh. Damnit I lost the screenshot of this one too
Carnival done in Telynohn and a lion and tiger settle in, start Prepare Expedition
Unfortunately our griffon and great commander in the northeast wilderness were killed by a Named Satyr. Easy come, easy go.
t263
Levantera starts a lighthouse.
A shore party spots... another dragon on one of the islands.
I think I spotted a pirate port somewhere up north, that's probably Kingsport so that's where we're going.
t264
Military strategy is in, we get the commander who builds a command post in the capital. Decide to pick up currency.
Our heroes follow the rampaging dragon, we're now on the Malakim road network in case a target of opportunity should arise
t265
Been wanting to do this for a while. Founded New Foxford where the castle was. Managed to overwrite or otherwise not keep the screenshot (seems to be a running them here.) The thane of kilmorph does the mini culture bomb thing.
Yep, the pirate port belongs to Kingsport. 6 warriors there. Drop the units off and get back to running from Leviathan.
Tried to attack the dragon, Messy does the usual dive bomb but the summoned djinn didn't do any damage. Odds were about 80% for Kardel and Gryndane so I left it another turn
t266
Our pirate ship Laughing Scourge is attacked by two barbarian galleys and sunk while fleeing from Leviathan

However 3 defenders in Kingsport are killed by our pirates and spider.
N'zesh catches up with the rest of the party, casts Blur, and summons a mistform
Messy dive bombs the dragon, a djinn suicides (doing no damage again) and the mistform is too scared to attack
With 95% odds, an extra life and the other heroes ready to finish the job if he dies, Gryndane attacks the dragon!
The dragon left an item (Hauberk of Abjuration) which grants magic immunity. Bit of a double edged sword that.
t267
One of our high level griffons back home kills an ogre trying to sneak up on Kaver. Ack, a lot of barbarian warriors suddenly shows up out of nowhere near kingsport, we kill several but a boarding party dies.
t268
Harmatt asks the stargazer WTH is up with Tancred. Then he decides to head to the mirror, maybe he can use it as a laser to shoot Tancred. Pew pew!
t269
Malakim take their city that was sacked by the dragon back. The dragon flew over the mountains to taek it, so barbarians couldn't get any better defence there than a Skeleton. It was in a really awkward location so I didn't consider conquering and keeping it for ourselves to be a good option.
t270
Gryndane brings the dragon scales back to Fizziks. Our intrepid spider and pirate are being chased around the island by a couple of barbarian units, seems there are actually two cities there.
Harmatt reaches the mirror and prays the following:
"Do I get to shoot Tancred? Please?"
Our other weregriffin in the north went rogue, killed one of our own animals then got itself killed, so the only really distant units we have out now are the two on Kingsport island and one south of the Cualli. On the bright side this means that we've gone from paying 28+10 military expenditure at the start of my turnset to 2+1
t271
Another new city founded at Corn/Clams west of Bayamo. I'll hand over now so Fleme can do updates and the next player can figure out what to do about Tancred and his new AV friends who are still hanging out in Barthran.
Apologies for failing the pirate quest, ran into way more resistance than expected and Leviathan chasing our boat around really didn't help at all. We can either build another boat or send the two high level griffins we have near Kaver to help. (Or maybe Kardel or N'zesh.)
Summary:
- Wallace died but that's not my fault, he didn't even have any movement points when I got the turn
- Military expenditure problem sorted out (admittedly this was partially because a bunch of stuff got killed and I settled as many weak bears in cities as possible)
- We slew the dragon while it was rampaging through Malakim lands, but Tancred is still rogue
- Pirate expedition was a disaster unfortunately and will need reinforcements.
- 2 new cities and a bunch of useful buildings constructed