Decamper
..!
- Joined
- Jul 28, 2014
- Messages
- 1,159
Sterre Riadiam, of the Free Cities
Thaddins Troopers, of the Kilmar Empire
Trvale, of the Lisaria Imperium
-5 currency for 5 buying food.
-10 currency for buying 5 wood or stone
-20 currency for buying 5 meta
-100 currency for buying 5 slaves
-40 currency for buying 1 wildfire jar
Selling
-5 currency for selling 50 food
-5 currency for selling 25 wood or stone
-10 currency for selling 25 metal
-50 currency for selling 5 slaves
-20 currency for selling 1 wildfire jar
Specials
-20 currency for buying 1 wildfire jar from the Illuminated Order of Holy Engineers
- Star Island Shipping Co. - 5 currency for every 10 people, or 5 currency for 25 units of cargo, with a minimum charge of 20 currency.
- The Sails Guild - Supply: 5 patrol ships. Their rates are average.
- Prince White-Fin's Grand Fleet of Scallywags - Supply: 5 patrol ships. Their rates are average.
- The Tranquility - Supply: 1 veteran warship. Their rates are very high.
Land:
- Brutes and Bruisers Union - Supply: 1000 rabble. Their rates are low.
- The Shields Guild - Supply: 220. Their rates are average.
- The Burning Cats - Supply: 300 soldiers. Their rates are average.
- Knights of the Great Mother - Supply: 4 companies. Their rates are above average.
----- The World Finders - Supply: 70 pathfinders
----- The Knights Proper - Supply: 200 knights
----- The Magery - Supply: 16 mages
----- The Outriders - Supply: 70 riders
- The Grey Legion - Supply: 200 veterans. Their rates are high.
Details and specifics of mercenary companies are in the second post on the first page.
Spoiler :
Sterre Riadiam had a fairly quiet entrance to the new year, being mostly concerned with outfitting its military and constructing a temple. Little else of note happened near Yellowstone, though scouts reported continued giant-crab activity, and that the some Scythe-horn herds had been spotted on the plains to the east, much further north than they had been in the winter.
Gorin and his dwarves in Kilmar territory received to no direct contact from Prince Thaddin, and so occupied themselves as best they could. A small skirmish occurred between ogres and the Princes' troopers, a fight that Grax's soldiers eagerly joined in. The skirmish was largely one sided, and even more so once the rock trolls arrived to pummel the few remaining ogres into the ground. Entertained, but still with little to do, Grax took his party along the north road to the woodland camp to investigate the rumours of ghastly murders. When they arrived they discovered that more bodies had been found, once again all drained of bodily fluids, and often in their beds. Over the course of a month patrolling with the local militia, a dozen murders and disappearances took place. Finally, when doing a house check, Gorin came face to face with a dwarf leaning over what appeared to be his sleeping wife. Fleshy tubes stretched from mouth, clasping to various spots on the woman's body. Grax cut down the abomination in disgust, and before the body hit the floor it had transformed into a uncomfortably featureless humanoid figure, with no obvious eyes, ears or nose and pale, loose skin. Investigation by the local militia soon found the murdered woman's husband's body crammed beneath some floor boards, also drained. As spring closed, bodies continued to turn up.
Stat Changes
-45 currency, -30 population, +15 soldiers, +15 field surgeons from military recruitment
-500 stone, -170 metal, +30 military weapons, +2 mastercraft weapons from construction
+130 currency from taxation
-190 food from consumption
+50 wood
+350 stone
+100 metal
+20 population from natural growth
+40 population from immigration
+2xp for Grax Gorin (ogre skirmish, murder investigation)
+1xp for Sadie Marisa
+2xp for colony (1 structure, Gorin's escapades)
Events
- Sadie has once again suggested that the local resources in the area may be exploited. The crabs and scythe-horns could provide a much needed additional source of food, and the crabs' shells could be fashioned into equipment, and some are also wondering if the same could be done with the scythe-horns' horns. Wulfric continuous to press for a larger expedition into the eastern forest to rid it of murderous vermin.
Quests
Domestic Disturbance
- Grax has found himself in the odd position of being looked to as an authority figure by the Kilmar militia and residents of the woodland camp. Residents are panicking and the killings continue, and some have refused to leave their homes, despite most of the corpses being found in their own homes. The militia pleading that Grax and his soldiers help them control the situation.
Gorin and his dwarves in Kilmar territory received to no direct contact from Prince Thaddin, and so occupied themselves as best they could. A small skirmish occurred between ogres and the Princes' troopers, a fight that Grax's soldiers eagerly joined in. The skirmish was largely one sided, and even more so once the rock trolls arrived to pummel the few remaining ogres into the ground. Entertained, but still with little to do, Grax took his party along the north road to the woodland camp to investigate the rumours of ghastly murders. When they arrived they discovered that more bodies had been found, once again all drained of bodily fluids, and often in their beds. Over the course of a month patrolling with the local militia, a dozen murders and disappearances took place. Finally, when doing a house check, Gorin came face to face with a dwarf leaning over what appeared to be his sleeping wife. Fleshy tubes stretched from mouth, clasping to various spots on the woman's body. Grax cut down the abomination in disgust, and before the body hit the floor it had transformed into a uncomfortably featureless humanoid figure, with no obvious eyes, ears or nose and pale, loose skin. Investigation by the local militia soon found the murdered woman's husband's body crammed beneath some floor boards, also drained. As spring closed, bodies continued to turn up.
Stat Changes
-45 currency, -30 population, +15 soldiers, +15 field surgeons from military recruitment
-500 stone, -170 metal, +30 military weapons, +2 mastercraft weapons from construction
+130 currency from taxation
-190 food from consumption
+50 wood
+350 stone
+100 metal
+20 population from natural growth
+40 population from immigration
+2xp for Grax Gorin (ogre skirmish, murder investigation)
+1xp for Sadie Marisa
+2xp for colony (1 structure, Gorin's escapades)
Events
- Sadie has once again suggested that the local resources in the area may be exploited. The crabs and scythe-horns could provide a much needed additional source of food, and the crabs' shells could be fashioned into equipment, and some are also wondering if the same could be done with the scythe-horns' horns. Wulfric continuous to press for a larger expedition into the eastern forest to rid it of murderous vermin.
Quests
Domestic Disturbance
- Grax has found himself in the odd position of being looked to as an authority figure by the Kilmar militia and residents of the woodland camp. Residents are panicking and the killings continue, and some have refused to leave their homes, despite most of the corpses being found in their own homes. The militia pleading that Grax and his soldiers help them control the situation.
Thaddins Troopers, of the Kilmar Empire
Spoiler :
Thaddin's Troopers spent another season largely doing nothing. A skirmish with the ogres was easily quashed with help from the Sterre Riadiam party and the rock trolls. A patrol was caught in a landslide caused from melting snow, killing a handful of soldiers. Dozens of murders occurred in the woodland camp, with the population rapidly becoming more difficult to control, leading to the local militia looking to the Sterre Riadiam patrol for assistance. Small riots also took place in Morn's Hall, though they were quickly dispersed by soldiers.
Stat Changes
-10 soldiers from landslide
-25 population from murders
-60 currency from military upkeep
+215 currency from taxation
-105 food from consumption
+175 wood
+180 stone
+100 metal
+10 population from natural growth
+40 population from immigration
+1xp for Prince Thaddin
+1xp for Callus
Events
- With food becoming scarce, protests are increasing in intensity. There is fear that they may start to do real damage if they are not acknowledged.
Quests
Domestic Disturbance
- The discovery of some sort of creature murdering the dwarves of the woodland camp, the residence have begun to panic. Local militia has also turned to Grax Gorin from Sterre Riadiam for leadership, something a number of advisors fear may undermine the Prince's authority.
Stat Changes
-10 soldiers from landslide
-25 population from murders
-60 currency from military upkeep
+215 currency from taxation
-105 food from consumption
+175 wood
+180 stone
+100 metal
+10 population from natural growth
+40 population from immigration
+1xp for Prince Thaddin
+1xp for Callus
Events
- With food becoming scarce, protests are increasing in intensity. There is fear that they may start to do real damage if they are not acknowledged.
Quests
Domestic Disturbance
- The discovery of some sort of creature murdering the dwarves of the woodland camp, the residence have begun to panic. Local militia has also turned to Grax Gorin from Sterre Riadiam for leadership, something a number of advisors fear may undermine the Prince's authority.
Trvale, of the Lisaria Imperium
Spoiler :
Spring was a largely unproductive season for Trvale, with no major construction or actions taken. The captured insurgents from the previous season remained ignored in jail. The trade caravan was once again raided by a drake, leading to caravans refusing to ship gold to the capital. As such, no currency was gained from the gold trade during the spring.
Stat Changes
-10 population from drake raid
-85 currency from military upkeep
+190 currency from taxation
-240 food from consumption
+50 wood
+150 stone
+75 metal
+20 population from natural growth
+30 population from immigration
+1xp for Quil
+1xp for Edgard
Quests
Siblings' Coin
- With the gold trade dried up, Countess Madeleine and Baroness Narcisa have voiced their dissatisfaction, and warned that if the gold trade does not pick back up there may be consequences. Meanwhile, the insurgents remain in jail, and may still be used in some way.
Stat Changes
-10 population from drake raid
-85 currency from military upkeep
+190 currency from taxation
-240 food from consumption
+50 wood
+150 stone
+75 metal
+20 population from natural growth
+30 population from immigration
+1xp for Quil
+1xp for Edgard
Quests
Siblings' Coin
- With the gold trade dried up, Countess Madeleine and Baroness Narcisa have voiced their dissatisfaction, and warned that if the gold trade does not pick back up there may be consequences. Meanwhile, the insurgents remain in jail, and may still be used in some way.
Overseas Market
Buying-5 currency for 5 buying food.
-10 currency for buying 5 wood or stone
-20 currency for buying 5 meta
-100 currency for buying 5 slaves
-40 currency for buying 1 wildfire jar
Selling
-5 currency for selling 50 food
-5 currency for selling 25 wood or stone
-10 currency for selling 25 metal
-50 currency for selling 5 slaves
-20 currency for selling 1 wildfire jar
Specials
-20 currency for buying 1 wildfire jar from the Illuminated Order of Holy Engineers
Mercenaries
Naval:- Star Island Shipping Co. - 5 currency for every 10 people, or 5 currency for 25 units of cargo, with a minimum charge of 20 currency.
- The Sails Guild - Supply: 5 patrol ships. Their rates are average.
- Prince White-Fin's Grand Fleet of Scallywags - Supply: 5 patrol ships. Their rates are average.
- The Tranquility - Supply: 1 veteran warship. Their rates are very high.
Land:
- Brutes and Bruisers Union - Supply: 1000 rabble. Their rates are low.
- The Shields Guild - Supply: 220. Their rates are average.
- The Burning Cats - Supply: 300 soldiers. Their rates are average.
- Knights of the Great Mother - Supply: 4 companies. Their rates are above average.
----- The World Finders - Supply: 70 pathfinders
----- The Knights Proper - Supply: 200 knights
----- The Magery - Supply: 16 mages
----- The Outriders - Supply: 70 riders
- The Grey Legion - Supply: 200 veterans. Their rates are high.
Details and specifics of mercenary companies are in the second post on the first page.
Map
Minor NPCs and Creatures
Spoiler :
Constructs of the Stone Colossus
Population: ?
Tier: ?
Location: South of Specularum
Crab Infested Shipwreck
Population: >50
Tier: Heroic
Location: Center of eastern coast
Dominion of Gerheld
Population: 500
Tier: Paragon
Military: 50 cavalry, 100 soldiers
Equipment: 1 cargo ship
Location: Northwest coast
Drake Horde
Population: 2 Drakes
Tier: Paragon
Location: Mountain south of second most northern east coast river
Fish-folk of the Bay
Population: >200
Tier: Heroic
Location: Southern bay of largest southern island
Gnoll Mining Camp
Population: ~300 gnolls, 100 mites
Tier: Heroic
Structures: Fortifications
Location: Northeast of Gnoll City
Giant Ant Hill
Population: >300
Tier: Heroic
Location: South of Fallensport
Giant Ant Hill II
Population: >300
Tier: Heroic
Location: West of Ant Hill I
Giant Ant Hill III
Population: >300
Tier: Heroic
Location: North of Ant Hill I
Gronk Pack
Population: ~20
Tier: Heroic
Location: North of Fallensport
Krakadon Deserter Orcs of the Southern Island
Population: 100
Structures: Farm enhancement
Military skill: 5
Equipment: 40 civilian, 60 crude
Ogres of the Valley
Population: >300
Tier: Heroic
Location: South of Morn's Hall
Pyramid
Population: 10
Tier:?
Location: east coast, centre forest
Pyramid
Population: 10
Tier:?
Location: centre bay, forested island
Scythe Horn Herd
Population: ~1000
Tier: Heroic (Paragon if all enraged)
Location: South of Yellowstone
Sea Scorpion Lair
Population: 1 behemoth, numerous smaller varieties
Tier: Paragon
Location: Bay north of Specularum
Tabaxi of the Southern Greenland (east bank)
Population: >100
Tier: Heroic
Location: Along river, Southwest of Trvale
Tabaxi of the Southern Greenland (west bank)
Population: ?
Tier: Heroic
Location: west of east bank Tabaxi
Rock Trolls of the Northern Mountains
Population: 45
Tier: Heroic
Location: East of Morn's Hall
Population: ?
Tier: ?
Location: South of Specularum
Crab Infested Shipwreck
Population: >50
Tier: Heroic
Location: Center of eastern coast
Dominion of Gerheld
Population: 500
Tier: Paragon
Military: 50 cavalry, 100 soldiers
Equipment: 1 cargo ship
Location: Northwest coast
Drake Horde
Population: 2 Drakes
Tier: Paragon
Location: Mountain south of second most northern east coast river
Fish-folk of the Bay
Population: >200
Tier: Heroic
Location: Southern bay of largest southern island
Gnoll Mining Camp
Population: ~300 gnolls, 100 mites
Tier: Heroic
Structures: Fortifications
Location: Northeast of Gnoll City
Giant Ant Hill
Population: >300
Tier: Heroic
Location: South of Fallensport
Giant Ant Hill II
Population: >300
Tier: Heroic
Location: West of Ant Hill I
Giant Ant Hill III
Population: >300
Tier: Heroic
Location: North of Ant Hill I
Gronk Pack
Population: ~20
Tier: Heroic
Location: North of Fallensport
Krakadon Deserter Orcs of the Southern Island
Population: 100
Structures: Farm enhancement
Military skill: 5
Equipment: 40 civilian, 60 crude
Ogres of the Valley
Population: >300
Tier: Heroic
Location: South of Morn's Hall
Pyramid
Population: 10
Tier:?
Location: east coast, centre forest
Pyramid
Population: 10
Tier:?
Location: centre bay, forested island
Scythe Horn Herd
Population: ~1000
Tier: Heroic (Paragon if all enraged)
Location: South of Yellowstone
Sea Scorpion Lair
Population: 1 behemoth, numerous smaller varieties
Tier: Paragon
Location: Bay north of Specularum
Tabaxi of the Southern Greenland (east bank)
Population: >100
Tier: Heroic
Location: Along river, Southwest of Trvale
Tabaxi of the Southern Greenland (west bank)
Population: ?
Tier: Heroic
Location: west of east bank Tabaxi
Rock Trolls of the Northern Mountains
Population: 45
Tier: Heroic
Location: East of Morn's Hall