Fallout mod.

Lonkut said:
I want to download some of those units. Can you make them downloadable?
Sorry not till the mod comes out. :)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Nice units you got there Thor... it seems that you are making some progress. :goodjob:

Isin't that buggy little hmmm... too big for one square or compared other units. I know Sid makes such tiny units but...

oh, one question came in to my mind... what kind of governments are you going to include? :mischief:
 
naziassbandit said:
Nice units you got there Thor... it seems that you are making some progress. :goodjob:

Isin't that buggy little hmmm... too big for one square or compared other units. I know Sid makes such tiny units but...

oh, one question came in to my mind... what kind of governments are you going to include? :mischief:

Believe it or not, it fits into one square, even the mighty behemoth only hangs out a bit. :D

So far the same ones, just renamed and new techs required, maybe tweaked to fit the FO universe. :)


:nuke:Cheers Senior Elder Thorgrimm :nuke:
 
As a matter of fact, here is a screenie of the Raider Scout in game to back up my claim. ;)

Raider_Scout.jpg




:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
:eek: Man, it does fit...

how meny units you have to still mak... i mean convert
( I hope you are not converting them jewish :D ).
 
@Lonkut, i gotta have some reason for folks to DL the mod. ;)

@naziassbandit, i just hit the 35th conversion the other day. I still have a few to go. ;) :D


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
WOW! 35! ...

I have to thank you for your Hard / exellent job!

:clap: :clap: Thank you! very much! :clap: :clap:
 
@naziassbandit, thanks dude, nice to be appreciated :)

In this screenie, it is the Armored Mutant Melee unit. Next to the mutie is the Tribals resource that the muties need to make their units.

Armored_Mutant_Melee.jpg



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Here is a screenie of the Citizen Pistol. It looks better in game, as this jpg screwed up the image. :mad:

Citizen_Pistol.jpg



:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Really nice Terrain. But Whats that mud stuff all around?...

you should really replace that barbarian camp grapichs ;) :lol:
perhaps a cave or hideout of someshort?

Hmm.. could the civilizations music be replaced by the wasteland sound of the Fallout? :hmm:
 
naziassbandit said:
Hmm.. could the civilizations music be replaced by the wasteland sound of the Fallout? :hmm:

yeah, though it's better to just add the music rather than replace it. Just use a .txt file called music in the mod directory that tells the game which music files to play. You can see examples checking Rise of Rome or Napoleonic Scenarios of Conquests.
 
@naziassbandit, MarcusSaurono is correct. Tha 'mud' is actually the new gfx for craters. As with Craters you can clean up the wastes, without going into 500 million global warmings that you would with pollution. As every squares but the cities and barb camps have it on it. To represent how much crap you have to clean up to begin the recovery process. Yes we also have new barb camp and other overlay gfx in the works, so just hold yer horses. :D

Also all the civ music is going to be replaced by Fallout music, and the birdie sounds will be replaced by tin rattling in the wind, for that good Fallouty feeling. ;) :D


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Okay, :)

I also got some really small idea... the tribal resource gfx could need a second tribal... female perhaps? :mischief:
 
This mod looks amazing, any idea when it's likely to come out (yes I realize millions of people have probably asked this)?
 
naziassbandit said:
Okay, :)

I also got some really small idea... the tribal resource gfx could need a second tribal... female perhaps? :mischief:

@naziassbandit, yes there is a female tribal resource on the resource sheet, just can't justify another resource for looks only. :D

@Figaro, i can't give a precise time, as unlike major game companies i will not release something with my moniker on it till it meets my specifications. No early release for good behavior, so-to-speak. ;) :D


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
I think he meant 2 tribals together as the resource icon, but hey.

About how complete %-wise is the mod then? You don't have to be accurate, just within 10% or so. Sorry if this is annoying, but it's a compliment to how amazing we all think this mod will be!
 
Figaro said:
I think he meant 2 tribals together as the resource icon, but hey.

About how complete %-wise is the mod then? You don't have to be accurate, just within 10% or so. Sorry if this is annoying, but it's a compliment to how amazing we all think this mod will be!

Figaro, np, i think it is about 40% done, give or take 10% As most of the terrain and gfx for the interface is done, main thing needed finishing is units and buildings. :)


:nuke: Cheers Senior Elder Thorgrimm :nuke:
 
Yes, i meant two tribals in the same icon... to make look like 'tribals' resource.

I haven't played the tactics, but isin't the empire of circuit (or something) a ''robot civilization''? .... if it is you are going to have a problem of food and moods...
 
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