Aroddo
Emperor
Fallout NV and Fallout 3 are those kind of games with an amazing level of replayability.
I did several playthroughs and was wondering about how to best kickstart a new career.
That's my latest attempt:
For early perks, I'm going:
[2] Light Touch
[4] Educated
[6] Travel Light
[8] Grunt
[10] Finesse
[12] Sniper (needs PER 6. get implant before level 12!)
[14] Silent_Running
[16] Better_Criticals
[18] Commando
[20] Intense Training: Strength
Weapon Handling (effective STR 8 allows efficient use of Anti Materiel Rifle)
Weapons:
As soon as possible (which is level 2) I go for Ratslayer - a fully modified Varmint Rifle with x5 crit modifier which practically guarantees a crit on every shot. You have to kill about 3 giant rats to get to that gun, which should be manageable. And since Primm is not far away you might just grab That Gun, which has both high damage and high crit chance.
Later switch to a Hunting Rifle for medium range non-sneaking combat and upgrade as soon as you can.
For indoor murder the Love And Hate knuckles work amazingly well in early levels, even without any skillpoints assigned unarmed.
Eventually grab a fully upgraded and silenced .45 Auto pistol which will guarantee undetected ranged one-shot-kills.
Late game weapons to go for medium range are the All-American or even better, the Survivalist's Rifle.
Final long range weapons would be either Christine's_COS_silencer_rifle or the Gobi_Campaign_scout_rifle.
Armor:
I'm using light armor all the way, mostly because I like the higher run speed.
To maximize criticals you can go
For maximum armor get those:
Progression:
You can either play around a bit in Goodsprings or just head directly to the Ratslayer location in the Broc_Flower_Cave. The most dangerous critters on your way would be giant ants outside and giant rats inside (which are actually quite dangerous at level 2).
After that, return to Goodsprings and head north-west to Chance's_grave and snipe the extremely dangerous cazadores in the destroyed Khan camp from the ridge above. Head north to Bonnie Springs and snipe the Viper Gang residing there. Make sure to grab the unique spiked knuckles Love And Hate from one of the viper leaders - those will be your money makers.
Go north and snipe the fiend bases of Violet and Cook-Cook (the latter one is easy if you kill his pet brahmin first) and head for the gun-runners to sell all your loot.
Then you're rich enough to enter New Vegas, where you'll pick the casino you despise most and sneak-kill every casino guard with a punch with the Love And Hate, which is extremely effective in early levels, even with low unarmed skill, so make sure to get them on your way to New Vegas. Sell all the loot and go to the New Vegas Medical Clinic for your strength implant, which will put your total strength (eventually) to 6, which is enough for sniper rifles.
From there on the Mojave desert is yours for the taking.
To maximize your luck and criticals you can try to get the Lucky Shades. You can only get them in the Legion Safehouse. Either kill NCR troops for their dogtags or pickpocket them and deliver these to Aurelius_of_Phoenix in Cottonwood_Cove. Eventually you'll be liked by the legion and receive access to their safe house, after which you can still decide whose side you want to take in the end.
Currently I'm at level 5 and I got that level after killing the fiends Violet and Cook-Cook, who are by all measure quite dangerous enemies at this level if they spot you first. Hence the focus on sneaking.
Skillwise it's pretty much up to personal preference, since the high INT, skilled trait and educated perk guarantee plenty of skill points.
The trigger discipline trait gives you a very high hit chance in VATS at the cost of AP costs, but it's well worth it for headshot fans - especially if you eventually migrate to heavy weapons like the CZ57_Avenger. Nothing ruins the day more than a salvo of 5mm slugs in the face.
Implants:
END 7 allows you to pick all implants sans CHA and INT. No one really needs CHA and INT is maxed from the start, so no need for that implant either. END 7, CHA 1, INT 10 is a good base for any character if you value skills.
Companions
Since you managed to take the shortcut to New Vegas, you might just try to go the whole way and immediately get Lily for her Stealth Girl perk. Extra sneak damage and longer stealth boy duration? Yummy.
Got other good starters?
Update: Added Grunt and removed Intense Training: Strength, since the DLC Old World Blues grants you the Reinforced Spine (STR+2, DT+2) perk. Also added Love and Hate sneak kill recommendation.
Update 2: Traded The Professional for Travel Light, since Casino killings are best done with Love And Hate. And later, the silenced .45 will do even without the perk.
I did several playthroughs and was wondering about how to best kickstart a new career.
That's my latest attempt:
- Playstyle: Sneaking Sniper
- Attributes: STR 4 - PER 5 - END 7 - CHA 1 - INT 10 - AGI 6 - LCK 8
- Traits: Trigger Discipline, Skilled
- Skills: Guns, Repair, Sneak
For early perks, I'm going:
[2] Light Touch
[4] Educated
[6] Travel Light
[8] Grunt
[10] Finesse
[12] Sniper (needs PER 6. get implant before level 12!)
[14] Silent_Running
[16] Better_Criticals
[18] Commando
[20] Intense Training: Strength
Weapon Handling (effective STR 8 allows efficient use of Anti Materiel Rifle)
Weapons:
As soon as possible (which is level 2) I go for Ratslayer - a fully modified Varmint Rifle with x5 crit modifier which practically guarantees a crit on every shot. You have to kill about 3 giant rats to get to that gun, which should be manageable. And since Primm is not far away you might just grab That Gun, which has both high damage and high crit chance.
Later switch to a Hunting Rifle for medium range non-sneaking combat and upgrade as soon as you can.
For indoor murder the Love And Hate knuckles work amazingly well in early levels, even without any skillpoints assigned unarmed.
Eventually grab a fully upgraded and silenced .45 Auto pistol which will guarantee undetected ranged one-shot-kills.
Late game weapons to go for medium range are the All-American or even better, the Survivalist's Rifle.
Final long range weapons would be either Christine's_COS_silencer_rifle or the Gobi_Campaign_scout_rifle.
Armor:
I'm using light armor all the way, mostly because I like the higher run speed.
To maximize criticals you can go
- Lucky Shades (LCK +1)
- 1st_Recon_beret (PER +1, crit +5)
- Joshua_Graham's_armor (DT 15, crit +3)
For maximum armor get those:
- Sierra_Madre_armor,_reinforced (DT 18)
- Space_suit helmet (DT 4)
- Atomic-valence_tri-radii-oscillator (DT 4, END +1, health regeneration)
Progression:
You can either play around a bit in Goodsprings or just head directly to the Ratslayer location in the Broc_Flower_Cave. The most dangerous critters on your way would be giant ants outside and giant rats inside (which are actually quite dangerous at level 2).
After that, return to Goodsprings and head north-west to Chance's_grave and snipe the extremely dangerous cazadores in the destroyed Khan camp from the ridge above. Head north to Bonnie Springs and snipe the Viper Gang residing there. Make sure to grab the unique spiked knuckles Love And Hate from one of the viper leaders - those will be your money makers.
Go north and snipe the fiend bases of Violet and Cook-Cook (the latter one is easy if you kill his pet brahmin first) and head for the gun-runners to sell all your loot.
Then you're rich enough to enter New Vegas, where you'll pick the casino you despise most and sneak-kill every casino guard with a punch with the Love And Hate, which is extremely effective in early levels, even with low unarmed skill, so make sure to get them on your way to New Vegas. Sell all the loot and go to the New Vegas Medical Clinic for your strength implant, which will put your total strength (eventually) to 6, which is enough for sniper rifles.
From there on the Mojave desert is yours for the taking.
To maximize your luck and criticals you can try to get the Lucky Shades. You can only get them in the Legion Safehouse. Either kill NCR troops for their dogtags or pickpocket them and deliver these to Aurelius_of_Phoenix in Cottonwood_Cove. Eventually you'll be liked by the legion and receive access to their safe house, after which you can still decide whose side you want to take in the end.
Currently I'm at level 5 and I got that level after killing the fiends Violet and Cook-Cook, who are by all measure quite dangerous enemies at this level if they spot you first. Hence the focus on sneaking.

Skillwise it's pretty much up to personal preference, since the high INT, skilled trait and educated perk guarantee plenty of skill points.
The trigger discipline trait gives you a very high hit chance in VATS at the cost of AP costs, but it's well worth it for headshot fans - especially if you eventually migrate to heavy weapons like the CZ57_Avenger. Nothing ruins the day more than a salvo of 5mm slugs in the face.
Implants:
END 7 allows you to pick all implants sans CHA and INT. No one really needs CHA and INT is maxed from the start, so no need for that implant either. END 7, CHA 1, INT 10 is a good base for any character if you value skills.
Companions
Since you managed to take the shortcut to New Vegas, you might just try to go the whole way and immediately get Lily for her Stealth Girl perk. Extra sneak damage and longer stealth boy duration? Yummy.
Got other good starters?
Update: Added Grunt and removed Intense Training: Strength, since the DLC Old World Blues grants you the Reinforced Spine (STR+2, DT+2) perk. Also added Love and Hate sneak kill recommendation.
Update 2: Traded The Professional for Travel Light, since Casino killings are best done with Love And Hate. And later, the silenced .45 will do even without the perk.