Fallout: New Vegas UI improvement?

ArneHD

Just a little bit mad
Joined
May 16, 2006
Messages
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Tromsø, Norway
I know there are a few F:NV players here, and I wanted to know if you used a UI improvement mod of some kind. I've used the default myself for a long time, but I'm somewhat tired of it. I was hoping for something along the lines of the Skyrim or Oblivion UI improvements.
 
ahh my favorite game. For some reason I haven't modded it though. I guess I've got used to the clunky UI. My main complaint is the amount of clicks it takes to go from your quest log, to the map, to your character status, to listen to notes in your inventory. Stupid consoles are to blame for this. A normal game would have I for inventory, C for character sheet, m for map, etc.

Anyways I have read this page before. I keep meaning to install the mod to take out the orange, problem is I'm not good at installing mods. I donwloaded a mod manager, but I can't get it to work. Better luck to you. There is a UI mod in this list.

http://www.ripten.com/2010/10/24/five-essential-pc-mods-for-fallout-new-vegas/

edit: or maybe this would be more helpful? http://modsreloaded.com/pipware-ui
 
Check out GophersVids on YouTube. Gopher is on the Project Nevada team IIRC, and while I don't think he's tried to redesign the UI, he's certainly done some awesome work to make it better. He also tends to go through everything step by agonizing step, which means you can't frak it up. I haven't played New Vegas in a long time, but I always find his Fallout 3 videos extremely helpful.

What I think is the first New Vegas video: http://www.youtube.com/watch?v=MII4TO-G634
 
I got used to the really clunky UI. But, yeah, having to press several buttons to get around the UI is annoying.
 
I'm actually playing Fallout 3 again. People rate it so highly, and I do like a few things about the game very much. I keep wanting to like it more, but the game seems to lack proper flow. Or I'm missing something.

I'm at level 2, but I don't have enough repair or explosives to do the first couple quests in Megaton. But I'm so weak, I can't hold up to creatures out in the wasteland (I'm trying to take out the super duper mart right now). This seems like poor game design to me. The starter city shouldn't be this difficult. Requiring 30 repair for a quest? 25 explosives? Argh. And killing creatures only give 5 xp and takes away half my health for one dog. Sigh. I heard this game doesn't favor melee/unarmed, and I believe it.

edit: things went a lot better using my 10 mm pistol. I wish melee was more viable. Maybe if I had some good armor...
 
Melee not viable? My last (and I do mean last) playthrough of Fallout 3 was with a melee character where I never touched a gun... It was so easy that I just got bored of it and stopped playing it around the time I got to Rivet City.

30 repair and 25 explosive are not high skill checks. Repair you should have tagged because it's bloody repair and in Fallout 3 I always tag explosives.
The thing about an open world game like Fallout 3 is that you can't do everything; you have to make do with what you have. I normally tag explosives, repair, and speech because it lets you have a strong start off in Fallout 3 (let's you get 400 starting caps from a girl in the wrecked town you start in, let's you fix the bomb, and repair is just so useful you should always have a high skill of it).

If you talk to Moira Brown in the Craterside Supply shop you can get a really quite good set of armour by following certain dialog paths.

Also, for lots of XP and loot I suggest going back to the starter town and exploring the school - by the time you come out you'll have tons of 10mm ammunition and probably a sawn-off, amongst other loot. Do the "Wasteland Survival Guide" quest and make sure to do the optionals - a lot of the parts of it you'll find are very difficult, but it gives good rewards and XP.
Make sure to save up Stealth-Boys for when you can't fight.
 
I'm actually playing Fallout 3 again. People rate it so highly, and I do like a few things about the game very much. I keep wanting to like it more, but the game seems to lack proper flow. Or I'm missing something.

Are you playing vanilla or FWE? Because vanilla is super easy in the beginning (also, middle and end).

My last play through a few months back was FWE with fast travel disabled (until I finished the main quest). Playing without fast travel forces you to walk to most things in the beginning, which is easier than you'd think, and lead me to places I'd completely missed in previous games.

My biggest complaint is that the engine is so incredibly bad at being an FPS. I would love, absolutely adore a game built on something similar to Frostbite 2, with the RPG elements tacked on afterwards. Quick death for everyone!
 
I don't want FPS at all, I want RPG. :)

I'm playing Vanilla. I don't have any dlc, and I'm not sure what FWE is.

one problem I had at the beginning was I didn't realize my armor I was wearing was the tunnel snake jacket. :lol: Gives a bonus to melee, but otherwise crappy armor.

This game has always seemed more difficult to me than New Vegas. Just finished Those! quest. Those fire ant soldiers are a pain. My main issue was the amount of ammo needed to kill one. I had enough stim packs to heal, but their fire does hurt a lot. I can play New Vegas on Very hard, but on normal on FO3 I take a lot of damage. Although one reason I can play Very hard on New Vegas is I know the game so well, and know how to avoid a lot of damage.

edit: These fire ant warriors do ridiculous amounts of damage for such a low level quest. So annoying. Shooting their antennae doesn't work very often either.
 
It's not a low level quest. It's just a quest that happens to be somewhat close to Megaton. I waited until I was level 20 to do Those! because it was such a pain in the ass.
 
I don't want FPS at all, I want RPG. :)

How odd. Moving towards an FPS setup is the best thing to ever happen to the Fallout franchise. In a setting where there is guns, having weird turn based combat is just dumb.

New Vegas did a better job of meshing the two elements, but then it put the game in a desert for some stupid reason.

I'm playing Vanilla. I don't have any dlc, and I'm not sure what FWE is.

Fallout Wanderer's Edition. If you're playing Fallout 3, you should really be using it. It makes the game far better. It essentially pulls in a lot of should-be-required mods into one package. Gets you the advanced needs system, makes guns actually hurt stuff, slows down the leveling rate and skill progression rates, provides an alternate to fast travel, and so much more.

If you're not using FWE, Energy Visual Enhanced (EVE), Project Reality (or alternative), RH_Ironsights, and WMK, you're getting short changed.

It's not a low level quest. It's just a quest that happens to be somewhat close to Megaton. I waited until I was level 20 to do Those! because it was such a pain in the ass.

Use a sword. Bunny hop a lot. Hide in buildings. Easy-peasy.
 
The isometric turn-based Fallouts of yore were good games; both FPS and the turn-based combat have their merits and cons.
It was set in a desert because all of the Fallout games (excluding the "Fallout" game that Bethesda released) have been in deserts and was meant to be a true successor to Fallout 2.
 
I know why it's in a desert, but it's still a stupid decision. Fallout 3 had the DC ruins, and even in their simplicity, they were amazing. Tons of stuff to find, tons of places to explore.

New Vegas has like, 8 caves that might as well be the same, and what, like 15-20 buildings? Until you get into the DLC, there is a distinct lack of interesting places to go. You're basically just wandering around in a desert talking to uncompelling people.
 
Uh... what? Did you not play New Vegas at all?
 
I should say not all the fallout games were in the Desert aside from FO3. Fallout: Tactics is not in the desert. While Tactics is not a RPG, I kind of liked it. Despite that game also having the problem of the Brotherhood of Steel being the "good" guys. My main complaint of FO3.

But yes, the real fallout games were in the desert. And you may as well say FO3 is in the desert as well. It certainly doesn't look like the grasslands and wooded areas of the East coast. It looks exactly the same as Fallout: New Vegas (with a green/blueish tint instead of an orange tint). Barren desert with bushes here and there. So that's a nonsensical point imho.

I won't go into the turned based combat of the first two games, but for the time there's nothing unusual about it. Even the Baldur's Gate games were turned based in a way (if you used auto pause to pause at the end of each round). I do know modern times required the move towards a first person view. I'm not unhappy about that. Just don't turn it into a FPS game. There are plenty of those already. New Vegas kept the rpg elements in Fallout, and I'm happy about that. Now that Bioware has went to crap, there are very few prospects for good rpg games these days. We need RPG's, not FPS's.

And to me, New Vegas is the true successor to FO2. Why? Because much of the plot and key elements of New Vegas were taken from the Van Buren project.
http://fallout.wikia.com/wiki/Van_Buren

Anyways done with Those!. Killing raiders in the wastes isn't too hard after that. I did the trip to Arefu. I still have ammo problems, but I know I could go to rivet city to find a real weapons vendor. The weapons vendor in Megaton is so limited on ammo. Rivet city just isn't convenient like the gun runners kiosk in New Vegas. I'll get there eventually.

My main issue with FO3 is getting a proper flow to the game. What city should I head to after Megaton? Rivet City? I don't like doing too much of the main quest after Megaton because they have you go to the 3 dog who sends you to the Mall iirc which is crawling with super mutants. That seems like a harsh requirement for a low level character. My main thing with FO3 is I want to see many areas of the game I missed before. I haven't even explored half of the vanilla game. I haven't explored much of the North East and North. I never had any quests take me up there. I know I can explore on my own, but I prefer to wait for a quest to take me there. I learned that from Skyrim. I never entered caves in Skyrim unless on a quest, because most caves were associated with a quest.
 
Uh... what? Did you not play New Vegas at all?

Yeah, played it all the way through, sided NCR. I still think the DC ruins are far more interesting than anything New Vegas had on offer.

Despite that game also having the problem of the Brotherhood of Steel being the "good" guys. My main complaint of FO3.

Aye, that was kind of dumb. Probably would have pursued the same course of action anyway, but is odd you were railroaded like that.

But yes, the real fallout games were in the desert. And you may as well say FO3 is in the desert as well. It certainly doesn't look like the grasslands and wooded areas of the East coast. It looks exactly the same as Fallout: New Vegas (with a green/blueish tint instead of an orange tint). Barren desert with bushes here and there. So that's a nonsensical point imho.

I mean desert as in 'mostly empty', rather than a terrain point of view. More of an urban-rural thing than a forest-desert thing. NV's Mutant Town (the one with Worf, I forget it's name) is probably the prettiest place in either game.

Also, those tints are ridiculous. I don't know what they were thinking with those. Thank the heavens for Fellout and Project Reality.

I won't go into the turned based combat of the first two games, but for the time there's nothing unusual about it. Even the Baldur's Gate games were turned based in a way (if you used auto pause to pause at the end of each round). I do know modern times required the move towards a first person view. I'm not unhappy about that. Just don't turn it into a FPS game. There are plenty of those already. New Vegas kept the rpg elements in Fallout, and I'm happy about that. Now that Bioware has went to crap, there are very few prospects for good rpg games these days. We need RPG's, not FPS's.

Oh yeah, it fits right in with the meta-game world. I certainly don't fault Fallout 1 and 2 for that system.

But I don't know why you wouldn't want a properly build FPS. That certainly doesn't mean getting rid of the RPG elements; they are in no way mutually exclusive. But there's no reason for the combat side of things to be so unintuitive and generally terrible.

Rivet city just isn't convenient like the gun runners kiosk in New Vegas. I'll get there eventually.

Rivet City is super easy to get to, by like level 3 (assuming you're playing vanilla). Go to Megaton, do whatever, then go to the Potomac, and just swim right down the river. Nothing will even bad an eye if you stay in the middle.

Or just walk to the Pentagon via Wilhelms Wharf. At any low level, there's nobody in between you and the Citadel except for like 5 raiders, which you can avoid if you really try.

My main issue with FO3 is getting a proper flow to the game. What city should I head to after Megaton? Rivet City? I don't like doing too much of the main quest after Megaton because they have you go to the 3 dog who sends you to the Mall iirc which is crawling with super mutants. That seems like a harsh requirement for a low level character.

First thing to do in Megaton is as much of the Wasteland Survival Guide quest as you can I think. That'll take you a ways, and should lead you to Scrapyard, and probably Big Town and German Town as a result. The Robco portion should take you through Fort Independence and Fairfax, and probably Tenpenny Tower. Depending on how much you like your Metro's, it's also easy to get to Arlington and Falls Church too.

After meeting 3 Dog and starting that quest, you should probably come across Underworld, which will take you to Reilly's Rangers. You Gotta Shoot Em In the Head will take you all across the map (incl. Rivet). I also started Stealing Independence around the same time, which took me to Rivet.

Rivet is also plenty easy to get to from Underworld, as I think it's only two Metro stations away through Anacostia.

My main thing with FO3 is I want to see many areas of the game I missed before. I haven't even explored half of the vanilla game. I haven't explored much of the North East and North. I never had any quests take me up there. I know I can explore on my own, but I prefer to wait for a quest to take me there. I learned that from Skyrim. I never entered caves in Skyrim unless on a quest, because most caves were associated with a quest.

There is a lot of stuff on the North end that you don't normally get to. Though I explored much of it on my own after Raven Rock lights up that map point for you. It's super fun to clear out Raiders and Enclave from those big towers. And there's a random encounter that will give you the map marker for Oasis too.
 
New Vegas is anything but "empty." There are towns, random encounters, mutants, and people scattered everywhere.

In Fallout there are, what, three actual towns (Megaton, Rivet City, Underworld) and a handful of "towns" with four people inhabiting them.
 
New Vegas is anything but "empty." There are towns, random encounters, mutants, and people scattered everywhere.

But none of them are really doing much.

In Fallout there are, what, three actual towns (Megaton, Rivet City, Underworld) and a handful of "towns" with four people inhabiting them.

I'd add Tenpenny Tower, Paradise Falls and the Citadel to that list. Possibly Canterbury Commons.

Which really isn't that different from New Vegas, which still only has 9: Vegas, McCarron, Freeside, Westside, The Fort, The BoS Bunker, the Mutant Lodge, Red Rock, and The Dam. Few of those places are exactly chock-full of stuff to do either. Mostly wandering around trying to find NPCs, and then reading dialogue.

But in the case of Fallout, fewer towns is better. Fewer towns means more time to get out and explore stuff. More places to root about and scavenge in. More unique stuff to watch.

I mean, for all the talk about the NCR and the Legion in NV, you actually see way more Mutants-v-Brotherhood and Mutants-v-Talons in 3.
 
Not doing much? There are several quests associated with pretty much every location...

Tenpenny Tower has, what, one quest attached to it? The ghoul one?

Paradise Falls, I'll give you that one - but, again, almost nothing to do there besides buy Clover, liberate the slaves, and/or enslave people. The Citadel is made up almost entirely of nameless scribes and paladins and isn't very interesting.

You missed a lot of towns in New Vegas. Good Springs, Sloan, Primm, Novac, Niption, Cottonwood Cove, Forlorn Hope, Vault 19, the place with the homeless guys. Helios One, Mojave Outpost, Black Mountain. I'm probably still missing quite a few.

I saw hardly any Mutants vs. Talon Company in Fallout 3, and didn't hear much about Brotherhood vs. Super Mutants until I arrived at the citadel. The Legion vs. NCR is talked about everywhere, all the time, so your point is moot.
 
Fallout 3 felt far more sparsely populated than New Vegas did; this was good in the sense that the environment felt much more post-apocalyptic and there was much more exploration. On the flip side, it also meant less stuff to do (combat, quests, etc).

Of course, you could argue that 200 or so years would lead to re-population like in New Vegas (combined with the fact that it wasn't as heavily hit as DC), but I still felt it was a bit crowded at times. I like the setting of Fallout 3 more, but I prefer the story of New Vegas. For gameplay, I'm slightly skewed towards New Vegas since there was more stuff to do.

It'd be nice to get other locations in the Fallout universe (New England Commonwealth, Pacific Northwest, maybe even China or Europe). I feel like the perfect game would include Fallout 3's sense of exploration of barren wasteland with the sheer amount of things to do in New Vegas. Maybe an absolutely devastated central city and surrounding countryside (like DC) combined with large outlying settlements (like Goodsprings, Jacobstown, etc).
 
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