This following scenario is common at the moment in my games and I don't know how to reverse it. Has anyone else found games regularly following this pattern:
Game starts pretty evenly but I'm ahead in score.
One aggressive opposition decides to declare war on another AI civ (in my current game the aggressive civ is Russia).
One AI Civ capitulates easily, becoming a vassel state to the aggressive Civ, and giving it a big advantage.
I build up an army and start to attack another Civ. This in turn slows down growth, technology etc due to unhappiness and the cost of the army.
I soon find myself way behind Russia in technology and with little hope of victory.
At the moment I'm on noble and just can't crack it! I like the warfare but it seems impossible due to the problems I've stated.
Anyone else find themselves regularly facing the same problems. Any hints/tips would be very welcome!
Game starts pretty evenly but I'm ahead in score.
One aggressive opposition decides to declare war on another AI civ (in my current game the aggressive civ is Russia).
One AI Civ capitulates easily, becoming a vassel state to the aggressive Civ, and giving it a big advantage.
I build up an army and start to attack another Civ. This in turn slows down growth, technology etc due to unhappiness and the cost of the army.
I soon find myself way behind Russia in technology and with little hope of victory.
At the moment I'm on noble and just can't crack it! I like the warfare but it seems impossible due to the problems I've stated.
Anyone else find themselves regularly facing the same problems. Any hints/tips would be very welcome!