Kupe Navigator
Deity
- Joined
- Apr 6, 2019
- Messages
- 2,843
What do you think? He expresses why Koreans are still upset with this issue.
Yeah, and despite that, I was pleasantly surprised by the 3 leaders in this pack, including Sejong. The team has gotten very creative with the tools they have available.But honestly, the designers were probably rather limited given the unfortunate combo of 1) they don't really seem to have programmers available for the Leader Pass and 2) the Korea civ (without leader), is already incredibly strong.
Mood of Korean civ communities are that of funeral not a party... kind of ironic is it not?There's always mods!
But honestly, the designers were probably rather limited given the unfortunate combo of 1) they don't really seem to have programmers available for the Leader Pass and 2) the Korea civ (without leader), is already incredibly strong.
Very true. I don't know what the Devs were thinking back in Rise and Fall.Korea had that nagging problem of being terribly designed to begin with, and that severely limits further design choices for Sejong.
Korea had that stupidly overpowered UD Seowon, which is designed in such a way that it is both too strong and also too "easy" to use. No careful planning, just mindlessly slap it down and reap high science yields. Having such a strong and easy district to use, Korea needs to be reined in for its other bonuses.
I personally dislike Korea in this game regardless of leader.
It is imo the worst designed civ in the game, in that it just frontloads very strong benefits with hardly any thought behind it.
Seondeok adds a flat % increase in science culture that you receive without changing your basic playstyle (assigning governors) and so does Sejong by giving you free culture for something you'd do anyway (teching stuff)
This makes Korea simultaneously very strong and very boring to play.
Very strong but won't play, regardless of leader.
Maybe they'll be happy if Korea is in vanilla 7? ))Mood of Korean civ communities are that of funeral not a party... kind of ironic is it not?
Korea had that nagging problem of being terribly designed to begin with, and that severely limits further design choices for Sejong.
Korea had that stupidly overpowered UD Seowon, which is designed in such a way that it is both too strong and also too "easy" to use. No careful planning, just mindlessly slap it down and reap high science yields. Having such a strong and easy district to use, Korea needs to be reined in for its other bonuses.
I personally dislike Korea in this game regardless of leader.
It is imo the worst designed civ in the game, in that it just frontloads very strong benefits with hardly any thought behind it.
Seondeok adds a flat % increase in science culture that you receive without changing your basic playstyle (assigning governors) and so does Sejong by giving you free culture for something you'd do anyway (teching stuff)
This makes Korea simultaneously very strong and very boring to play.
Very strong but won't play, regardless of leader.
Which is why so many Korean civ players are ditching civ 6 Sejong to civ 5 sejong.It seems like each iteration of civ features one civ who is focused on Science to the point of being utterly banal. For Civ 6, it was apparently Korea's turn in the barrel.
Yes it is that good, because there is almost no city placement that wont have a hill in it for that easy adjacency.But is the Seowon really that good? Sure it's a lot of science without a lot of investment, but unless you really spread your cities out (you know like that massive sprawling empire the Hermit Kingdom had in real life) you're either going to have to build districts next to them, making them less good if not outright worse than a regular campus's adjacency, or build your other districts in less optimal places. A poor design choice considering the entirety of Korea's kit is based on this district, and you're limited in where you can build the dang thing.
It is early game, even when the AI uses it is. Is it better in the long run than amazing normal campus spots surrounded by mountains, no. But it is better than the average campus, at least.But is the Seowon really that good? Sure it's a lot of science without a lot of investment, but unless you really spread your cities out (you know like that massive sprawling empire the Hermit Kingdom had in real life) you're either going to have to build districts next to them, making them less good if not outright worse than a regular campus's adjacency, or build your other districts in less optimal places. A poor design choice considering the entirety of Korea's kit is based on this district, and you're limited in where you can build the dang thing.
To me the civ revolving around mainly science isn't necessarily the problem. The problem to me is that they released two leaders who also both passively get cultural bonuses as well. One of them at least could have had religious bonuses.It seems like each iteration of civ features one civ who is focused on Science to the point of being utterly banal. For Civ 6, it was apparently Korea's turn in the barrel.
Sejong could've been culture and science leader who gave Korea edge in cultural victory with Great works of writing.It is early game, even when the AI uses it is. Is it better in the long run than amazing normal campus spots surrounded by mountains, no. But it is better than the average campus, at least.
To me the civ revolving around mainly science isn't necessarily the problem. The problem to me is that they released two leaders who also both passively get cultural bonuses as well. One of them at least could have had religious bonuses.
They just released a Great works of writing leader with Sundiata, so they probably didn't want to repeat that concept.Sejong could've been culture and science leader who gave Korea edge in cultural victory with Great works of writing.
I am mad that they didn't do anything with bookworm concept of Sejong. It would've been stereotypical yes but at least it would've meant something to Sejong!