PC stats completed! I miss some capital and leaders, and i'm noy vert satisfied of culture and nation back grounds...for Iggy's nation, your stats will be made after the first update.
Nation Name Ashikaga Shogunate
Capital: Kyoto
Rulerl: Ashikaga Takauji
Government: Shogunate
Culture: Mostly completly Japanese, with minor Chinese and Mongol influence. High influence over Ainu in the north. Zen Buddhism and Shintoism are gaining influence
Technology: Steel Age
Army (Quality) 5 Regiments (Normal)
Army Cap: 15
Navy (Quality) 15 Ships (Better)
Economy (Base/Manufacturing/Trade): Growing (1/1/1)
Area: 2
Infrastructure: Barely Tolerable
Bureaucracy: Incompetent
Population: 2
Education: Literate
Living Standards: Barelly Tolerable
Confidence: Respecting
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background:
This Shogunate, founded by Ashikaga Takauji by overthrowing the last Kamakura bakufu, is currently very divided, the feudal chiefs are gaining power and the old emperor Go-Daigo is rebelling in the sothern part of the nation.
Can a great ruler bring Japan to the path of greatness? Or the Shogunate is going to fall in pieces?
Nation Name Yuan Empire
Capital: Dadu (present Beijing)
Ruler: Hukhaantu Khan
Government: Khanate
Culture: Mostly Chinese with Mongol influence and Ruiling Class; Flourishing, but the two dominant cultures are in contrast. Flourishing Tibetan Buddhism, suppressed Taoist and growing Nestorian and Chatolic presences.
Technology: Age Of Explorations, with avanced priting techniques.
Army (Quality) 20 Regiments (Normal)
Army Cap: 50
Navy (Quality) 20 Ships (Normal)
Economy (Base/Manufacturing/Trade): Recessive (2/2/2)
Area: 5
Infrastructure: Good
Bureaucracy: Corrupt
Population: 5
Education: Well Educated
Living Standards: Tolerable
Confidence: Resentful
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: The Yuan Dynasty is coming to the end.
The Chinese population barely tolerate the mongol presence, and mongol hate the sinicization of the various Khan; Struggle, Famine and Bitterness among pepole are ravaging the country, and more dynamic and agressive nations around China are looking for richness.
The court itself is very divided, with coup and counter coup.
If no one is going to change the situation seriously, all is going to go into chaos.
Nation Name Khmer Empire
Capital: Angkor
Ruler:
Government: Monarchy
Culture: Khmer, with Indic influence. It’s Buddhistm particulary the Theravada one, but Induism and Mhayana Buddhism have big presences. In decadence.
Technology: Steel Age, with an evoluted engineering
Army (Quality) 15 Regiments (Tolerable)
Army Cap: 25
Navy (Quality) 10 Ships (Tolerable)
Economy (Base/Manufacturing/Trade): Recessive (2/1/1)
Area: 3
Infrastructure: Improving
Bureaucracy: Incompetent
Population: 3
Education: Literate
Living Standards: Normal
Confidence: Resentful
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Khmer once was the greatest and most powerfull empire in the area, but now is in decadency.
Neighbour are growing economically and military, while Khmer empire is every day less powerful.
It’s still a great power, but something may change in the area in a matter of few years.
Nation Name Majapahit Empire
Capital:Majapahit
Ruler: Rajasangara
Government: Monarchy
Culture: Indonesian Culture. Buddhism and two branch of Induism (Shaivism and Vaishnavism) are widespread among the country in equal parts. Litlle presence of Islam
Technology: Steel Age
Army (Quality) 15 Regiments (Normal)
Army Cap: 30
Navy (Quality) 30 Ships (Better)
Economy (Base/Manufacturing/Trade): Growing (1/1/2)
Area: 4
Infrastructure: Improving
Bureaucracy: Tolerable
Population: 3
Education: Literate
Living Standards: Tolerable
Confidence: Admiring
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Majapahit is the rising empire of Indocina.
After 60 years to create the empire, a new and strong leader Rajasnagara, along with his prime minister Gajah Mada, is going to lead the nation to the path of greatness, thanks to its growing economical power and its mighty army and navy.
Nation Name Mamluke Sultatante
Capital: Cairo
Ruler: al-Nasir Badr-ad-Din Abu al-Ma'aly al-Hassan
Government: Sultanate
Culture: Arab culture, with Turkish influence. All Sunni Islam, with partically no presences of other religions.
Technology: Steel Age
Army (Quality) 25 Regiments (Good)
Army Cap: 40
Navy (Quality) 5 Ships (Tolerable)
Economy (Base/Manufacturing/Trade): Static (2/2/1)
Area: 3
Infrastructure: Improving
Bureaucracy: Tolerable
Population: 2
Education: Tolerable
Living Standards: Barely Tolerable
Confidence: Respecting
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Maluke Sultanate is the leading power of the Arab world
Its ruiling class is made by a Turk Slave cast, and it’s very militaristic.
The void left by European disappareance opened a wide spot for conquest and colonization program.
But turbolence are present even here: the ruiling dinsty is being treathened by cyrcassian group that might overthrow them.
Nation Name Hafsid Caliphate
Capital: Tunis
Ruler: Ishaq II
Government: Caliphate
Culture: Arabic culture and Islam religion, without pratically any influence from other culture and religion.
Technology: Steel Age
Army (Quality) 5 Regiments (Normal)
Army Cap: 10
Navy (Quality) 15 Ships (Normal)
Economy (Base/Manufacturing/Trade): Declining (1/1/1)
Area: 1
Infrastructure: Tolerable
Bureaucracy: Tolerable
Population: 1
Education: Literate
Living Standards: Barely Tolerable
Confidence:
Projects: Respecting
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Hafsid Caliphate is the nation that currently control the eastern part of Maghreb.
It’s glory days are currenly passed, for Plague and competition with Merinid, and Caliph control over country is failing, but without Europeans the possibilities for another day of glory are endless.
Nation Name Merinid Sultanate
Capital: Fez
Ruler: Abu Inan Faris
Government: Sultanate
Culture: Arabic culture and Islam religion, without pratically any influence from other culture and religion.
Technology: Steel Age
Army (Quality) 10 Regiments (Normal)
Army Cap: 20
Navy (Quality) 20 (Normal)
Economy (Base/Manufacturing/Trade): Growing (1/1/1)
Area: 1
Infrastructure: Improving
Bureaucracy: Blundering
Population: 20
Education: Literate
Living Standards: Barely Tolerable
Confidence: Tolerating
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Marinid are in a age of greatness.
This Sultanate, based on Morocco, is fighting for Maghreb predominance, entering in battle versus Hafsid, and campaign aganist berber states are starting.
The plague hit them hevily, but Muslim refugees from Granada help the state to don’t fall in pieces, and now with an empty Europe even Spain might go under Merinid Influence.
Nation Name Eretna
Capital: Sivas
Ruler:
Government: Monarchy
Culture: Turkish culture with heavy arab influence. Mostly Sunni Islam.
Technology: Steel Age
Army (Quality) 10 Regiments (Normal)
Army Cap: 15
Navy (Quality) 5 Ships (Semi.Rabble)
Economy (Base/Manufacturing/Trade): Growing (1/1/1)
Area: 1
Infrastructure:Barely Tolerable
Bureaucracy: Blundering
Population: 2
Education: Tolerable
Living Standards: Barely Tolerable
Confidence: Tolerating
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: One of the numerous Turkish Beyliks.
Currently it’s probably the largest and powerfulest one, and has great potential.
Nation Name Ottoman Empire
Capital: Sogut
Ruler: Murad I
Government: Monarchy
Culture: Turkish culture with heavy Arab influence. Mostly Sunni Islam
Technology: Steel Age
Army (Quality) 10 Regiments (Better)
Army Cap: 15
Navy (Quality) 5 Ships (Norma)
Economy (Base/Manufacturing/Trade): Growing(1/1/1)
Area: 1
Infrastructure: Barely Tolareble
Bureaucracy: Tolarable
Population: 1
Education: Tolareble
Living Standards: Tolareble
Confidence: Tolarating
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: This is one of the various Beyliks in Turkey.
Barely isnsignificant until the end of Europeans, now with a empty Europe and the conquest of the empty Costantinople, the path for greatness is wide and open.
Nation Name Yemen
Capital: Zabid
Ruler: al-Mujahid Ali
Government: Monarchy
Culture: Arabic culture. Islam religion with no influence from other religion or culture.
Technology: Steel Age
Army (Quality) 5 Regiments (Normal)
Army Cap: 10
Navy (Quality) 10 Ships (Better)
Economy (Base/Manufacturing/Trade): Static (1/1/1)
Area: 1
Infrastructure: Tolerable
Bureaucracy: Blundering
Population: 1
Education: Literate
Living Standards: Barely Tolerable
Confidence: Respecting
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: Yemen is currently ruled by the Rasulid dinasty, descendant from rasul, a turkmenn messenger of Abbasid.
The Rasulid came to power after the Ayyubid left the country, and now there is a lot of commercial possibilities in the Indian Ocean.
Nation Name Aztec Empire
Capital: Tenochtitlan
Ruler:
Government: Monarchy
Culture: Tipical Aztec culture and religion, with few influence from other cultures in Mexico
Technology: Post-Classic Age
Army (Quality) 10 Regiments (Good)
Army Cap: 20
Navy (Quality) None
Economy (Base/Manufacturing/Trade): Growing (1/1/0)
Area: 1
Infrastructure: Pathetic
Bureaucracy: Tolerable
Population: 1
Education: Illiterate
Living Standards: Barely Tolerable
Confidence: Respecting
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: The Aztec Enpire is the rising power of the Aztec Valley.
Currently it’s not very powerful compared to the other powers, but a competent leader can lead the nation to greatness.
Nation Name The Knights Hospitaller
Capital:
Ruler: Philip Thame
Government: Military Order
Culture: Europena culyure, maybe the last stronghold of Europe. They are fervent Cristhian, and they persecute other religion.
Technology: Steel Age
Army (Quality) 2 Regiments (Mighty)
Army Cap: 10
Navy (Quality) 10 Ships (Good)
Economy (Base/Manufacturing/Trade): Static (1/0/0)
Area: 1
Infrastructure: Good
Bureaucracy: Competent
Population: 1
Education: Educated
Living Standards: Normal
Confidence: Nation Personified
Projects:
Colonies (Autonomy/Income/Militia/Loyalty):
Nation Background: The Kights Hospitaller are the last stronghold of Europe and cristhianesim.
They barely survived the plague by being on a island, but theiy are on the brink of the doom: other nations are muslim, and only few, weak nations can help this order to survive.