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Fantasy Continents Map (128x80, by Atlas Map Generator)

Discussion in 'Civ4 - Pre-made Maps' started by Junuxx, Dec 6, 2005.

  1. Junuxx

    Junuxx Emperor

    Joined:
    Sep 6, 2005
    Messages:
    1,153
    Location:
    the Netherlands
    Hey all,

    I don't mean to spam the forum with Atlas maps, but I was hoping some people would like to play and test one map. ;) :mischief: I have played it twice now, and previewed it with MapView to check if it looks more or less balanced. See 'Balance worries'. I strongly recommend using the DefaultPlayers Tweaker tool (link below).

    Screenshot


    Larger screenshot from MapView

    Map characteristics and preview

    The world is a huge (128x80) map with four major landmasses and some smaller islands and archipelagoes.
    The starting locations per continent are: 8/5/3/1/1.

    It's a pretty lush and green world. Food is generally good, both in the temperate region and the equatorial one. The desert regions are considerable barriers though. Production is generally reasonable in the temperate zones but may be a problem along the equator and at the coasts. The naval resources are quite scarce but can be found in the archipelagoes.

    There are three reasonably sized islands that are uninhabited, but could support at least 3 cities each.

    You can win by Conquest, Domination, Cultural and Space victory.
    Permanent Alliances and Random Personalities are on.

    The game is set to Normal speed and Noble, but you can change that on startup if you like. You can also use mods to play this. I will probably try the map both with plain 1.09 and with Mylon's Mod. Please mention this in any response on balance though.

    Balance worries

    Atlas's starting location placement and resource placement differ quite a bit from the normal methods. Accordingly, the game will progress differently. I expect the early game to be a bit slower than normal, but I'm not sure. The abundance of fertile land will probably make up for this later in the game.

    I checked the starting locations for fairness. Most look good concerning food, production and resources. There are two civs that start on an island. One of them is next to a major continent and should be able to keep up. The other is completely isolated and looks like a guaranteed loser, even though they have Horses, Deer and Dyes in their starting site. If you get that location, get ready for a real challenge or restart.

    Please let me know if you experience that one thing or another on this map is bad for game balance. It will quite possibly lead to a better Atlas!

    Also, I'd like to know if and when you won, and whether you think it was a more fun/easy/difficult/whatever game than usual. Don't be afraid to post! :)

    Used tools and settings

    For those of you that like to know, I used this settings and tools to produce this map:

    - Atlas 0.33 to create the map, resources and starting locations (see signature)
    - MapView 0.2.0.982 to preview the map
    - DefaultPlayers Tweaker 1.0 to guarantee 18 civs on random locations (Strongly recommended download)

    Atlas Settings (top to bottom settings per tab, skip greyed out ones):
    World: 128/80/18/3/24/Mixed/Normal/X-Axis
    Terrain: 8/33/4/1/2/35/3
    Misc: 18/20/true

    Good luck and have fun!!! :goodjob:
     

    Attached Files:

  2. Junuxx

    Junuxx Emperor

    Joined:
    Sep 6, 2005
    Messages:
    1,153
    Location:
    the Netherlands
    Soooo..... My game is finished! Played with Bismarck and achieved a space victory in 2029 with some 4000 odd points.
    Actually I constructed only the stasis chamber and my perm allies Asoka and Genghis did the rest :D

    It is clear that there's a lot of work left on Atlas. While the game was interesting , there were quite a few things that didn't turn out the way I wanted:
    - first of all, the incorrect number of starting civs is annoying
    - it's not just annoying, one of its side effect is so much open land that Barbarians are really though
    - luxuries and food resources seem to be okay (except for the naval ones) but strategic resource placement is horrible! Eek!
    - Overall, production seems to be very low?

    I think this map as is might appeal to the people who have been complaining about the time flying by to quickly and not being able to fight the battles of the age. I spent hours using axemen, macemen, grenadiers and infantry. Be prepared for a very slow start though: my first contact was in 700AD(!!) and I entered the medieval age in 1410AD :s
     
  3. Junuxx

    Junuxx Emperor

    Joined:
    Sep 6, 2005
    Messages:
    1,153
    Location:
    the Netherlands
  4. Junuxx

    Junuxx Emperor

    Joined:
    Sep 6, 2005
    Messages:
    1,153
    Location:
    the Netherlands
    Anyone played it yet?
     
  5. jpinard

    jpinard Martian

    Joined:
    Jan 18, 2002
    Messages:
    760
    Location:
    Enceladus, Saturn
    I haven't played it, but I am using your utility! I still have to figure out my own core game before moving on :)
     
  6. johntmax

    johntmax Chieftain

    Joined:
    Nov 16, 2004
    Messages:
    15
    I use your utility and I'm downloading your map now. I am very impressed by your work both with the map and the utility. If you ever need someone to test your maps just send me an email of what map you want me to try and where I can download it. I'll be gald to help you.

    johntmax

    johntmax@yahoo.com
     

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