ywhtptgtfo
Emperor
- Joined
- Jun 13, 2010
- Messages
- 1,746
I started a game using the "fantasy" map generator a few days ago. This map script creates a lake map goes quite crazy with resource distribution (i.e. map is crowded with iron but only scarce few copper, starting city has 6 corn, etc).
I played a game at Prince level and I am surprised that I got owned. I think part of the challenge is that there's a great deal of distance between the player and each of the A.I.'s and that there's much more space to expand. Both of these factors work to the A.I.'s advantage due to maintenance issues.
Perhaps increasing the # of A.I. will make this more manageable.
I played a game at Prince level and I am surprised that I got owned. I think part of the challenge is that there's a great deal of distance between the player and each of the A.I.'s and that there's much more space to expand. Both of these factors work to the A.I.'s advantage due to maintenance issues.
Perhaps increasing the # of A.I. will make this more manageable.