Fantasy Units Preview Thread II

no... A GUN... a firearm... firing lead bullets, or shrapnel, whatever you prefer to be hit with :)
 
Originally posted by aaglo
MARSHMELLOWS!!! :D

:lol:

Ha! You beat me to it! Sign aaglo and I up under "Marshmallows" on the "To Be Shot With" list!

Yes, that was accidental. :D Show me someone who doesn't want shot with marshmallows, and I'll show you a fool!
 
The Dwarf wants some hair! And Marshmallows, of course. He's freezing his poor head of. Or give him a helmet, the one you didn't use for the leaderhead, for example. Otherwise, :thumbsup:
 
Bah! A Dwarf with hair?! :eek: I think a dwarf with hair has been called 'gnome'. :D
 
Originally posted by Balrog
Bah! A Dwarf with hair?! :eek: I think a dwarf with hair has been called 'gnome'. :D

uhh? :confused: gnome is a gnome... and dwarfs' hairstyle are their own bussiness. i prefer them bald because they look better in civ3... though I may try that nordic helm, then make crossbowman bald (might be the same unit just with different weap.)
 
It was a sarcastic reply embryo. :D
[Yes I do prefer bald dwarves.]
 
Speaking of Gnomes. Anyone ever thought of a gnome worker or some gnome units. They do build some nice machanical things sometimes. They would be great workers. Faster than all other fantasy units.
 
Worker Gnome - that's not technically possible (which is a shame, I always wanted different kinds of workers which could work faster/slower).
 
Originally posted by embryodead
Worker Gnome - that's not technically possible (which is a shame, I always wanted different kinds of workers which could work faster/slower).

Why not? There are Elves and Dwarves. It could be part of the Dwarf civs. Of course that wouldn't be necessary since Dwarves have workers. There could be a city improvement called "Gnome Workshop" and could increase production, but can have the nuclear meltdown possible since they blow themselves up sometimes as well.:eek:
 
You asked for Gnome Worker... a unit of this kind is quite useless simply because you can't make different workers... all of them will be working the same things, at the same rate. A wonder is a different thing. I have Dwarven Workshop right now, may rename it to Gnome Workshop :) ... that will add some flavor at least (it works like Leonardo's Workshop though, as I have too much production-boosting wonders already).

Here's anim preview of Thunderer (without marshmallow gun though).
 

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Originally posted by embryodead
Here's anim preview of Thunderer (without marshmallow gun though).

What is it this time? Cotton candy? ;)

Looks very good :)
 
Originally posted by mrtn
You Bald-Dwarf-Lovers are wierd. Would you like your short bearded mother to know about this? :santa: :hmm: ;)

Thunderer looks cool. :thumbsup:

I'm not much for bald dwarves myself but then they are always wearing helmets in pictures I see.

@embryodead: I understand about the gnome worker. I forget I'm the only loon who wants to make a mod that limits each races workers. For example in my mod only elves can plant forests, but can't cut them down. To encourage them to build them I make it so that trees give the same amount of food as an irrigated grassland. My elven workers can't irrigate so they have to plant trees to expand their food supply.:p:D . Gnome workers would be pointless since all they would do is the same as other workers. You think there will be an option in C3C that will allow worker jobs to be sped up?
Sorry I'm off topic.
 
Originally posted by tjedge1
@embryodead: I understand about the gnome worker. I forget I'm the only loon who wants to make a mod that limits each races workers. For example in my mod only elves can plant forests, but can't cut them down. To encourage them to build them I make it so that trees give the same amount of food as an irrigated grassland. My elven workers can't irrigate so they have to plant trees to expand their food supply.:p:D . Gnome workers would be pointless since all they would do is the same as other workers.

You need to test your mod I'm afraid ;) It won't work - if you limit a worker in any way, AI will not use him at all (in order for AI to use a worker, you have to check "Terraform" behavior in the editor. If you turn off any worker-action, "Terraform" will become unaccessible. EIther all or nothing :( It's a well known case, not a bug, but stupid limitation. I assure you I wanted that too, but ended up with forbidding tree-cutting completly, because elves would cut down all trees around them :rolleyes:

You think there will be an option in C3C that will allow worker jobs to be sped up?

I don't think so, since it's not needed in normal non-modded game...
 
MY BLUNDERBUSS!!!!

Cool Thunderer!

*Is wondering if there is a reference to rune-smiths yet*
 
Wood Elf Rider... mainly for my mod and LotM.
He is just modelled, so comments are welcome. Keep in mind I can't change proportions any further (rider is 10% smaller already) or the models fall apart.
This horsie is brown and has no collar, because it's wood elven. The other cavalry (high elven) will have collar and white texture (apart from other things).
 

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