embryodead
Caliph
no... A GUN... a firearm... firing lead bullets, or shrapnel, whatever you prefer to be hit with 




Originally posted by aaglo
MARSHMELLOWS!!!![]()

Show me someone who doesn't want shot with marshmallows, and I'll show you a fool!Originally posted by Balrog
Bah! A Dwarf with hair?!I think a dwarf with hair has been called 'gnome'.
![]()
gnome is a gnome... and dwarfs' hairstyle are their own bussiness. i prefer them bald because they look better in civ3... though I may try that nordic helm, then make crossbowman bald (might be the same unit just with different weap.)Originally posted by embryodead
Worker Gnome - that's not technically possible (which is a shame, I always wanted different kinds of workers which could work faster/slower).

... that will add some flavor at least (it works like Leonardo's Workshop though, as I have too much production-boosting wonders already).Originally posted by embryodead
Here's anim preview of Thunderer (without marshmallow gun though).


Originally posted by mrtn
You Bald-Dwarf-Lovers are wierd. Would you like your short bearded mother to know about this? :santa:![]()
Thunderer looks cool.![]()

. Gnome workers would be pointless since all they would do is the same as other workers. You think there will be an option in C3C that will allow worker jobs to be sped up?Originally posted by tjedge1
@embryodead: I understand about the gnome worker. I forget I'm the only loon who wants to make a mod that limits each races workers. For example in my mod only elves can plant forests, but can't cut them down. To encourage them to build them I make it so that trees give the same amount of food as an irrigated grassland. My elven workers can't irrigate so they have to plant trees to expand their food supply.. Gnome workers would be pointless since all they would do is the same as other workers.
It won't work - if you limit a worker in any way, AI will not use him at all (in order for AI to use a worker, you have to check "Terraform" behavior in the editor. If you turn off any worker-action, "Terraform" will become unaccessible. EIther all or nothing
It's a well known case, not a bug, but stupid limitation. I assure you I wanted that too, but ended up with forbidding tree-cutting completly, because elves would cut down all trees around them 
You think there will be an option in C3C that will allow worker jobs to be sped up?