I have completed my turns so here is my history.
1AD Start with 24 cities, 83 citizens, 14 Settlers, 9 Warriors, 15 Phalanx, 1 Archer, 1 Horsemen, 1 Chariot, 3 Crusaders, 1 Trireme and 1 Diplomat.
Also 20 sciences and 1067 gold. Our power is Supreme and reputation Questionable. The Spanish are Uncooperative and peacefull. Tax 30%, Lux 0% and Science 70% (12 turns per discovery). Researching Construction. We have the Pyramids wonder.
We have 6 cities in disorder.
Used 7 Elvises to calm.
Decided to expand the economy rather than go to war so changed City of N Passage from Lighhouse to Mike's Chapel. Changed most military production to caravans. Some to Settlers. Continue building a few market places and Libraries and keep on with the Colossus wonder.
10AD Rush build several caravans. Force Spanish to withdraw troops near Toledo.
20AD Still need 5 Elvises to maintain order in 4 cities despite building some settlers. Now have 5 caravans on way to build Mike's Chapel. Settlers building roads and irrigating.
50AD First 2 Caravans arrive to help build Mike's Chapel. A further six on way. Now using 7 Elvises.
60AD One more caravan arrives for Mike's Chapel.
70AD Population now 3 million. Crusader spots Spanish city of Seville (5)
80AD Three more caravans arrive and Mike's Chapel is complete.
Found city of Naples in the north-west.
90AD Build city of Issus in the north-east to link with Toledo. Trireme finds new land to the east.
100AD Construction. Research The Republic. Colossus completed.
Start on Library. Diplomat on Trireme bribes barbarian horsemen for 41 gold. Send second Trireme with Settler and Crusader east from Paris. Crusader spots Spanish city of Cordoba (2).
110AD Barbarian Legions land near Moscow.
120AD Barbarian leader captured for 120 gold.
Demand tribute from Spanish and gain 125 more gold.
130AD Our first casualty is a Diplomat killed by Barbarians on the eastern land.
130AD Find Persian city of Susa (3). Receive 125 gold in tribute. They have no science to trade. I did not accept peace to keep our options open so we are neutral, cease fire.
140AD Discover Persian city of Perseopolis (5). Lose second unit a Crusader to Barbarians. The Diplomat was bad luck but I am afraid I was a bit careless with the Crusader.
150AD End turn with 26 cities and 124 citizens. We have 18 Settlers, 10 warriors, 22 Phalanx, 1 Archer, 1 Legion, 2 Horsemen, 1 Chariot, 7 Crusaders, 7 Trireme, 3 Diplomat and 5 Caravan.
We have 21 Science and 751 gold. Our power is Supreme and reputation Questionable. Spain is peaceable and Persia cease fire. Both are uncooperative. No change in standard tax rates. Science discoveries every 10 turns. We are half way to The Republic and we have the Pyramids, Mike's Chapel and Colossus.
I have a couple of caravans sitting in Orleans ready for wonder building. I have left it open as we could complete the Lighthouse to speed up our Triremes or change it to, for example, the Great Wall so we could plant offensive base cities in the middle off enemy territory. I have sent the game on to you Fishheads so its your decision. Cheers.