Sim City (3000) Succession Session

Strange, I cannot attach the save file. It looks like this and then won't upload.


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Try putting the save file in a zip/compress folder?
 
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Try putting the save file in a zip/compress folder?
:crazyeye: Wow, sorry, I had one of those moments. I MUST be getting old. :shifty: Don't tell anybody. I have it uploaded now to the playthrough post.

It has been hard to keep everything in order this weekend. I hope you guys had a good holiday weekend if you are in the US. Otherwise, simply a good weekend. Mine went well, but I had a LOT less time for gaming than I expected. But it was mostly due to an unexpected bonding with a branch of my family that we don't see often. I'm hoping it continues, but now it is back to our regular scheduled work weeks. :p And Christmas stuff. :xmas:
 
If it makes you feel any better, I clicked the image a couple of times before realizing it was an image. Sounds like you did the weekend right! I tested SimCity on my new system and it ran last night, so after class tonight I'll see what's up in New Galway!
 
That is quite some nice growth! The riverside area in particular appears to be taking off, it's all connected up now.

It was a great offline weekend for me! Not sure whether I'll be up for another round if it's going around so quickly now (hint to anyone who's been on the fence about taking a spin), but it's great that things are back in motion.
 
Right, lads and lasses, we've a bit of a situation. The city was blasted by space trash, most of the city lost power, and then right after that we had ANOTHER disaster. (Also, locusts ate the farms because I forgot crop dusters were a thing.) While I was trying to fix everything I lost track of time and now it's Jan 19 1966, or nearly three weeks into the next mayor's term. Given what happened, I can easily make hay by doing a narrative of the mayor declaring an emergency situation, etc, but if you'd prefer I can replay the five years.
 
Right. Glad he's not still around. Sorry about these screenshots, but my new system doesn't allow me to alt-tab out to do proper screenshots, and the snipping tool didn't auto-save any print-screens in game. Nor, it appears, does F12 work as a screenshot tool in this game in GOG. I'm going to have to see if FRAPS is still a thing next round...


The opening of the 1960s is legendary in the annals of New Galway history, absolutely unforgettable. Mayor Smellincoffee, the mayor who presided over these tumultuous years, became either a tragic hero or an absolute villain, depending on perspective.
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Praise for our vigorous boys in blue.

Of course, they didn’t start that way. The mayor was relatively late settling into office having been at a “municipal conference in Night City”, whatever that means. Residents asked, what is Night City? Where is Night City? It’s not one of our neighbors” As usual, he began by reviewing city services and the like, noting that schools and hospitals were overwhelmed, the power grid was pushing capacity, and there was one area that needed a fire station. He immediately went into action amending these problems, but made no great fuss of them.

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The Mayor was amazed by how the city had grown during prior administrations, and decided to make his own mark in that growth by establishing a new bridge to the north of the city. Critics mocked, especially the penny-pinchers, but the mayor pointed to charts behind him and declared that the city would grow into the Bridgeport district. “We got to be thinkin’ ahead,” he said, “The people is coming and we need to have the door open for them!”. Bridgeport, developing north of the University district, would occupy by the mayor for the next few years.

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Another mixed-used development

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Power and water utilities were a dominant theme of those early years, as some stations were aging out. The mayor replaced those that needed replacing, and continued expanding both – a necessity, given that the city was indeed still growing. And for most of those first few years, that’s what marked the city’s history: utilities and Bridgeport. There were a few minor scandals, like the city having to bulldoze an apartment building to allow for some new pipes to be connected to the waterline, and the Great Locus Attack that went on for far too long because the mayor forgot that he could order crop dusters into action.


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Panicked, he ordered the creation of a larger airport near the farms to ward off future attacks, and was then disappointed ot see pollution driving away the farms. His earlier attempts at sea and airports had been hemmed in by progress, but the new airport had plenty of room for development, so he was hopeful. And then….then came 1965.

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It did not augur to be a bad year. Funds were up, city services were humming along, and developer Malcolm Landgraab had approached the city with a deal to build a theme park, which the mayor thought would fit into his thoughts of expansion nicely. And then……the reports came from SimCity Central that a satellite had broken up in orbit, and that its debris might impact New Galway.


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Did it ever!

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For hours, the city was struck by random debris, so much so that residents cried out, “How did we even get this much crap into space to BEGIN with?!” The Mayor tried to keep abreast of damage reports: a riverside neighborhood was destroyed, but the most concerning news that hit his desk was the raging fire at the seaport. What the mayor didn’t realize, given that his crisis office was in an area of the city that had independent power, was that most of the city had lost power owing to two ultra high voltage lines being destroyed by the space junk.

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It also didn’t help that a whirlpool formed in the city immediately after the disaster, causing additional damage. Utterly besieged, the Mayor’s office invoked emergency powers to meet the crisis. If polls had been conducted, the mayor would have fared poorly: despite the fact that police and firemen covered the city, the series of natural disasters made it seem like Smellincoffee’s administration was utterly cursed.

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The Mayor’s Office worked overtime to re-erect the power lines, and established other cross-river voltage bridges to ensure nothing like this happened again. When meeting with contractors, one of them suggestively mentioned that SimCity Capitol had approved the creation of first-gen nuclear power plants, and the mayor seized on the opportunity, having been fascinated by this premise for decades. Being well up on the research, he chose a location on an island between branches of the river, an island which was already being used for another power line bridge. “Atomic Energy is The Way!” the mayor avowed.

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One Klick Isand

Because of the crisis – fires, a city without power – elections were postponed. The Mayor, who had hoped his steady hand at the tiller would lead him into a second term, knew that the disasters had doomed him. Even if it wasn’t his fault, 90% power failure wasn’t going to sell him to the voters. After a resounding defeat, the mayor continued trying to repair damage from the space trash episode until a lawyer showed up, accompanied by a general, and suggested to the mayor that it was time to revoke his emergency powers and surrender the office to the next occupant. The mayor was now being mocked as an incompetent dictator by the press, despite the growth of the past few years and the general state of recovery from the bombardment, and left the District disappointed and sad. He left a letter to his successor wishing them the best and hoping they were not beset with such misfortune.

Good luck!
 

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Oh no! I didn't know we had that large of satellites in the early '60s to cause that much destruction! How incredibly unlucky!

I see the city in fact grew at a tremendous rate. It may have been the perfect first four years for convincing those fickle New Galway residents to finally re-elect a mayor if it weren't for that destruction from above. Hard to overcome that type of omen!

New Galway looks thoroughly modern with that island-dwelling nuclear plant, too! Harnessing the atom to power the future.

On the topic of screenshots - I use https://archive.org/details/quickshot-1.52 . It's a shame SC3K was never updated to include the higher-quality in-game screenshot option that The Sims has!
 
Oh no! I didn't know we had that large of satellites in the early '60s to cause that much destruction! How incredibly unlucky!

I see the city in fact grew at a tremendous rate. It may have been the perfect first four years for convincing those fickle New Galway residents to finally re-elect a mayor if it weren't for that destruction from above. Hard to overcome that type of omen!

New Galway looks thoroughly modern with that island-dwelling nuclear plant, too! Harnessing the atom to power the future.

On the topic of screenshots - I use https://archive.org/details/quickshot-1.52 . It's a shame SC3K was never updated to include the higher-quality in-game screenshot option that The Sims has!
On the disasters...yeah. I take back my "Are disasters even on?" comment from earlier in the game.
And if something happens to the atomic station, half the radiation is someone else's problem. :) Thanks for the tip! The site is slammed right now so I'll try again later.
 
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Ouch, that was a lot of fires to put out! - both literally and figuratively. It will be interesting to see how it impacts the city in the long term. It looks like you did a pretty good job managing the aftermath. I may download the save just to look around, as now I am a little extra curious as to what things look like.

I am curious on the "mixed-used development" if that is a strategy you use or a preference for zoning. I have seen a few of these areas around the city and found it interesting. I even removed a couple during a downtown remodel. I haven't seen anyone use it before but I also have not discussed/read zoning strategies in city games with many people. It does have a charm to it and I can see some value to using it but I am very curious if there is an aspect I should be aware of.
 
Ouch, that was a lot of fires to put out! - both literally and figuratively. It will be interesting to see how it impacts the city in the long term. It looks like you did a pretty good job managing the aftermath. I may download the save just to look around, as now I am a little extra curious as to what things look like.

I am curious on the "mixed-used development" if that is a strategy you use or a preference for zoning. I have seen a few of these areas around the city and found it interesting. I even removed a couple during a downtown remodel. I haven't seen anyone use it before but I also have not discussed/read zoning strategies in city games with many people. It does have a charm to it and I can see some value to using it but I am very curious if there is an aspect I should be aware of.

I usually try to have some commerical zones mixed in with residential as a traffic-mitigation strategy, and to mix things up, visually. The zones don't diminish one another. Unfortunately, both SimCity and Cities Skylines continue to use the American zoning model instead of having mixed-used buildings with say, shops on the first floor and commerce. I don't try mixing industrial near residential, though.
 
Ah, traffic was actually the value I saw in it, so I am with you there. I have to say it is fun playing around with the save files of others. I like that you put down the train network Quintillus, as I never really found myself utilizing them much in my own games. I have actually learned a fair amount by playing with you guys. This city is so outside of my normal steps I take in my own playthroughs it is really fun to just look around while I wait for time to pass. I have even gotten distracted by it a few times and let problems go on too long.
 
For me the mixed-use and trains are also because it reflects my current lifestyle. My early-2000s Sim Cities were all grid layouts of uniform building types per block, with little open space in between them - a reflection of what I was used to and aware of at that time. Now I live in a mixed-use building (in the proper real-estate industry sense as Smellincoffee described, not modellable in Sim City), take the train to work, and sometimes take it for recreation, such as taking it to the museum. The Josh Gibson University District, with museums, apartments, and commercial options nearby, and easily accessible by public transit, is actually pretty close in concept to where I was yesterday.

Whether it's optimal in Sim City 3000, I'm not really sure. I'm pretty sure my farms aren't optimal. But they look pretty and add variety.

The lower traffic is realistic! Yeah, the train was packed with Browns fans (and a few Chiefs fans) yesterday, but that took a lot of cars off the road. Hmm, I wonder if it's easy to take the train or subway to a New Galway Caesars game? Might have to check on that...
 
For me the mixed-use and trains are also because it reflects my current lifestyle. My early-2000s Sim Cities were all grid layouts of uniform building types per block, with little open space in between them - a reflection of what I was used to and aware of at that time. Now I live in a mixed-use building (in the proper real-estate industry sense as Smellincoffee described, not modellable in Sim City), take the train to work, and sometimes take it for recreation, such as taking it to the museum. The Josh Gibson University District, with museums, apartments, and commercial options nearby, and easily accessible by public transit, is actually pretty close in concept to where I was yesterday.

Whether it's optimal in Sim City 3000, I'm not really sure. I'm pretty sure my farms aren't optimal. But they look pretty and add variety.

The lower traffic is realistic! Yeah, the train was packed with Browns fans (and a few Chiefs fans) yesterday, but that took a lot of cars off the road. Hmm, I wonder if it's easy to take the train or subway to a New Galway Caesars game? Might have to check on that...

Sorry about ruining the farms with the airport, but I was honestly trying to see if it was possible to produce magic crop dusters the way plonking down a fire station gives the player instant extra firemen!
 
I wish it was easier to maintain farms in SimCity 3k. The industrial zones in Cities Skylines are something I always wished for.

On the bright side, SimCity 3000 doesn't have that income breakdown that causes problems finding enough dum and smert people for industry. My SimCity 3000 "educate everyone!" approach doesn't seem to work in SimCity 4 and Skylines...
 
I finally got around to loading up the save to snoop around and immediately laughed as it begins with a tornado severing the power connection to the new airport. :lol:

I am not gonna play through at the moment, but I just wanted to snoop around the save file. I want to use this opportunity for someone new to step in if they wish.

The Holiday Sale is on Steam right now so Sim City 3k Unlimited is $2.49 until Jan 2nd.

Feel free to join in on this if it sounds appealing. Even looking around the save files is enjoyable for me.
 
I finally got around to loading up the save to snoop around and immediately laughed as it begins with a tornado severing the power connection to the new airport. :lol:

I am not gonna play through at the moment, but I just wanted to snoop around the save file. I want to use this opportunity for someone new to step in if they wish.

The Holiday Sale is on Steam right now so Sim City 3k Unlimited is $2.49 until Jan 2nd.

Feel free to join in on this if it sounds appealing. Even looking around the save files is enjoyable for me.

Could be worst -- tornado could hit One Klick Island and made it Way Too Many Klicks Island.
 
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