Fast MGE Succession #3

Originally posted by Az
As you say...!!

Well because I've lost the one I thought I had sent :rolleyes: :crazyeyes: I sent you another one which is some 2 or 3 turns before the end...

Anyway I SENT it.

Success I got it. I will start it tonight and try and finish the game off with a max Space Ship. :)
 
We have 74 cities and 81.53 million people. Treasury holds 6,513 gold. Tax 40% (2,174 income/627 cost), Science 30% (3 turns), Lux 30%. We only have 6 science to get plus future tech. We have all the Wonders. The Spaceship needs completing to max size and then launched.

1910AD (0) Change production of 1 engineer and 3 Armor to 3 freight and 1 aquaduct. Rush build 5 Sewer Systems 2 Aquaducts and 2 Spies. Armor destroys 2 Barb Riflemen and 1 Artillery. Build a fortress to pen in Barbs. Now have 18 SS Structurals in production. Increase Tax to 60% and lower Science to 10%. I will raise Science when the Spaceship is launched to get the last few Science.

1911AD (1) Bribe Barb Artillery for 102 gold and Riflemen for 82 gold. Bead Caravan airlifted to Klondyke.

1912AD (2) Discover Recycling. :grad: Research Amphibious Warfare. Capture Barb leader for 50 gold and bribe Barb Artillery for 102 gold. Rush build 3 modules and 1 Component.

1913AD (3) Destroy Barb Riflemen and Artillery with Armor. :tank: Rush build 6 Components.

1914AD (4) Rush build several SS Modules, SS Components and SS Structurals. Carefully check the correct number are being built. We should be able to complete rush build next turn.

1915AD (5) Now have 90.32 population. Rush build last 6 SS Modules, 7 SS Components and 19 SS Structurals. Spent over 10,000 gold and had 427 gold left. Build city of Frontier east of Wales to block Barbarians.

1916AD (6) Max Spaceship launched with 12 modules, 16 components and 39 structurals. [party] It carrys 40,000 people in a ship of mass 29.500 tons and will take 11.7 years to Alpha Centauri and arrive in 1927AD. Nothing much to do now except to keep the we love days going :love2: and finish of the last science. Change to Tax 10% (1,100/691), Science 60% (2 turns) and Lux 30%.

1917AD (7) Discover Amphibious Warfare. :grad: Research Stealth. Rush build Aqueducts and Sewer Systems. Build Freights.

1918AD (8) Discover Stealth. :grad: Research Enviromentalism. Deliver several Freight.

1919AD (9) Discover Enviromentalism. :grad: Research Combined Arms. Deliver more Freight. Rush build more Aqueducts and Sewer Systems. Change to Tax 60% (4,403/752), Science 10% (8 turns) and Lux 30%.

1920AD (10) Rush build more Aqueducts and Sewer Systems. Also rush build some Solar Plants as am having polution problems.

1921AD (11) Discover Combined Arms. :grad: Research Labor Union. Build city of Sicily on island south of Naples.

1922AD (12) Population now 107.69 million. Deliver more Freights. Use engineers to clean up polution.

1923AD (13) Discover Labor Union. :grad: Research Future Tech 1. Senate signs peace treaty with Zulus. Population 110.48 million. When I complete Factories I try and rush build Solar Plants next year. Raise Tax to 60%, Science 10% and Lux 30% now that we only have Future Tech to research.

1924AD (14) Rush building more Solar Plants to control pollution problem which is increasing. Keep building some Freights to keep the money flowing.

1925AD (15) Population now 116.13 million. Trying to rush build as much as possible before the end.

1926AD (16) Set Lux 100%. Use Engineers to clean up polution and use the rest to found new cities. We end with 84 cities and 118.85 million people.

The succession reign of CornMaster the Magnificent ends with Civ score 3,000 and rating 390%.

My thanks to my fellow team mates. I attach the save game for 1926 just before the Spaceship landed in 1927

:goodjob:
 
:goodjob:

Thanks to everyone who participated in this succession game, in particular Belisarius and Az who continued till the end. It's been great fun.

(and if only the TSG-1 Greek empire looked like the civfanatics empire - although I suspect that of the two above only Az agrees :D).
 
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