Fast MGE Succession Game - NO DELAYS!

Having sat around for the past 3 weeks waiting for MGE #2 to get to me, I'm tempted to join your cause. However, knowing my luck I'd get MGE#2 and your game at the same time, all while I'm trying franticly to finish the GOTM before the EOM. I don't want to overcommit, so I'll just hope that MGE2 starts to pick up steam soon.
 
my thoughts exactly.I feel as though I'd be "giving up" on the other games.But all 3 games I'm in are stalled....what to do?
 
It will be my first sucession game! I join you. das1@matav.net.il
 
Well since Easter is over I'm free to play all week, except weekends!!!

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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
1. vlad - weimingsun@hotmail.com
2. das - das1@matav.net.il
3. Shadowdale - shadowdale@mailme.dk (?)
4

One more to go!

I'm not giving up on the other games. It only takes 3 minutes to play the 15 moves, so I can probably handle 3 games with ease. Nothing's happening so far at the other games, so this will kinda be the filler.
 
Let's get into Rationalization Mode here:

The first couple turns should go quickly, and by the later turns I should have more time since I will probably skip next months GOTM. Therefore, sign me up for spot #4.

I can't always play every night, so there may be a one or two day delay when I get it. If this is too slow for you guys, then I will kindly bow out.


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DEATH awaits you all...with nasty, big, pointy teeth.
 
Well there is four of us now so lets begin.....

And yes the E-mail is correct Vlad, well I'll get the mails one way or another!!
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OK if your quick then I can play my turns before Friday, if not then I'll be back home on Sunday - it's my kid brothers birthday - he'll be 19 tomorrow......

Damn they grow fast!!
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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
Okay then!

1. vlad - weimingsun@hotmail.com
2. das - das1@matav.net.il
3. Shadowdale - shadowdale@mailme.dk (?)
4. Tim -

We need your Email Tim!

I'll send the game in an hour.
 
Originally posted by vladmir_illych_lenin:

We need your Email Tim!

barkdad@gscyclone.com

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DEATH awaits you all...with nasty, big, pointy teeth.
 
Game sent to Shadowdale. Sorry about the delay. Yet it says clearly "No delays!".
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Well, since its the beginning, I won't write much, since nothing's interesting yet. I accidentally played 20 turns. So from now on, everyone playes 20 turns!

I found 5 huts. 1 had a horseman. 2 had advanced tribes. 1 had 100 dollars. The last one was empty. We are waaaay ahead on the powergraph!!!!!!!!

****! I just realised Das was next! Shadowdale, don't play! I'll send it to Das.
 
I already send game to Shadowdale.
Rule of Daniel I (3000-2000 BC):
3000. New ruler come to power in Great Russia.
2950. We begin our expansion program in east. In south, a group of Barbarian Chinese begin negotiations with us. We do an exchange of tehnologies and then, when chinese won't agree to pay us tribute and exchange maps, we broke negotiations.
2900-2500. We continue expansion to east, and also, we begin to improve terrains near Moskowa.
2500. Some strange men arrive to Moskva and tell us that Germans conquer Carthageneans. What a stupid thing to say!
2300-2050. We continue expansion to east and found two cities: Novgorod (this city got its name because that it was one of most newest cities in Russia) and Beloyarsk (because that Russian military flags are white with yellow eagle in center).
2000. When Daniel arrived to Leningrad, somebody attack him and kill him. Mourning in all cities of Russia. Duma appoint his best general, Shadowdale to be new ruler. Everybody hope, that new leader shall rule wise as Vlad and Daniel rule.
 
What is a fast MGE succession game?????

 
Well it almost like a normal succession game, which mean that we each play 15-20 turns and then send the save game to the next guy on the list and so on.
When we try to make a fast succession game that means that only people that know they can play every day sign up so that we don't have to wait for days for someone to play their turns.

BTW I'll send the game to Tim in about 5-6 hours.

snipersmilie.gif


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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
Ok I have now played my 20 turns and sent the game to Tim...

We went at war with the evil Chinese and destroyed one of their cities and captured another.

Most of our settlers suddenly wanted to expand our glorious empire and they all went out to find new places to build cities.

The horseman not involved in the war continued to explore and managed to find to advanced tribes and to advances.

We are currently undergoing a revolution because the people got the idea that king Tim the Enchanter would be better suited to rule the country.

snipersmilie.gif


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Veni Vidi Vici.

Coolbook:
Håkan Eriksson, Stormerne, vladmir_illych_lenin, Cunobelin Of Hippo, vanillacube.
 
I got the file from shadowdale late last night and started it, but I spent a lot of time familiarizing myself with the game situation before I played. Once I started actually playing, I got through less than half of my turns before calling it a night. I hope to finish it tonight (4/23) and pass it back to vlad. Maybe this will allow me to write up more details about my reign for future generations of leaders during lunch today.


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DEATH awaits you all...with nasty, big, pointy teeth.
 

Originally posted by shadowdale:
We went at war with the evil Chinese and destroyed one of their cities and captured another.
/B]

I know it!
 
File is off to Vlad at 500bc. I'll post more details tomorrow.

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DEATH awaits you all...with nasty, big, pointy teeth.
 
Vlad - I forgot to mention... Germans have been building HG since 775 (started w/ GL, then switched to HG).

<FONT size="4">Fast Succession game 1000bc - 500bc - The Reign of TimTheEnchanter</FONT s>

Shadowdale sent his settler unit to the Great Kremlin In The Sky at the end of 1000 bc. Having ruled the Russians wisely for a thousand years, and having taught the evil Chinese a lesson in humility, his greatness will be the stuff of legends for centuries to come. His last act was to choose Tim the Enchanter to lead the Russians after his glorious reign. However Shadowdale was not content to merely place Tim in charge of the nation. He felt it was destiny that Tim be granted supreme executive power by the gods themselves.

But shadowdale passed away before this new government could be established, and the citizens cowered in fear as Anarchy crippled Russia. Tax collectors could gather no gold from the revolting (in more ways than one!) peasants. The Russian wise men stopped researching the Mystic secrets of the universe as shadowdale had instructed them. Instead they studied their own foolish notions. Tim granted an audience to one Russian wise man who talked of such gibberish as "New Clear Few Shun" (this man was quickly put into an insane asylum) and one learned man had the audacity to ask Tim "How it's, sir?" and confused everyone with his talk of "Mechanized Infant Trees". He babbled about developing great and mighty weapons, but he produced no swords or arrows, so Tim ordered that he be immediately executed for his insolence. Tim prayed for the Anarchy to end soon.

To improve his ability to rule, Tim ordered the leaders from each region to report to him every 25 years instead of every 50. All cities were ordered to produce settling units to claim huge tracts of land for the Russians. Even in Anarchy, some of the cities agreed to work overtime to further Tim's goals of expansion. Settlers were prepared in many Russian cities.

After 75 years of turmoil, the local leaders finally acknowledged that Tim was the Divine Leader of the nation and he was proclaimed Czar of all Russia. Wishing to honor Tim's greatness, many citizens began to be much more productive in their daily tasks. The tax collectors resumed their duties and the wisemen were returned to study for the betterment of the state instead of that Mechanized Infant Tree rubbish.

Goals upon ascending to the throne were as follows: (1) add at least 10 new cities. (2) Control or eliminate the Chinese menace (3) Discover Trade and Mapmaking (4) Improve terrain -particularly roads for trade. (5)Begin wonder building process. (6) Explore boundaries of our continent. Tim is a firm believer that Gold is meant to be spent, especially early in the game when expansion can greatly benefit the nation for generations. Gold was spent frequently to rush projects for expansion or defense, but a cash reserve of about 200 gold was kept around to respond to emergency situations.

Tim is perhaps best known for overseeing an enormous expansion of our nation. We nearly doubled the number of cities during Tim's reign.
Notes on new cities. It just so happened a lot of these were built on defensive terrain (hills, forest, river). Hope that doesn't slow growth down too much.
KUIBYSHEV(950 bc): Specials in the north.
MAGNITOGORSK(925 bc): Specials along N. Coast. On hill...seals off territory from potential incursion later.
URLSK (850 bc) - on River with fish special in NE. Possible hidden special on river nearby.
KAZAN (859 bc) - this is essentially a defensive position against chinese with city square on a hill, not necessarily a great city site. Possible special next to Canton (as yet unexplored). This city should provide good outpost should the Chinese get antsy with some weaponry. Also could serve as staging for expansion on peninsula west of Canton.
VOLOGDA (800 bc)- This site has several river squares and 4 specials including Gold, Fish, Furs and Glacier Oil. Not sure if we can fully utilize this territory for some time, but once we do, Trade production here could be very good. May never fully utilize glacier oil site - could supply sheilds to another potential city to the East instead.
MURMANSK(750bc) fills in unoccupied territory in the middle of our land.
VITEBSK (725)- Meant to surround Canton - turns out Chinese beat me to it, founding Nanking 2 squares away. Currently stockpiling chariots.
BATUM (700) First of two defensive cities against Spanish in North.
TIFLIS (650) - Has at least 2 specials, may have another offshore to East.
BRYANSK(650) Second defensive city in north.
TULA - Fills land NE of Tiflis - nothing special.
KALININ - beginning to fill in lands behind Batum.
YAROSLAVL - Fills in behind Bryansk - Important because it provides East-west canal along with Batum.


Diplomatic Relations - Chinese were only at cease-fire when shadowdale passed. We upgraded this to a Peace Treaty since we really don't have the offensive units to finish them off or the defensive units to withstand an offensive. Chinese won't pay tribute to us - Maybe they don't have any gold or techs? Maybe it's because someone apparently betrayed their trust (Shadowdale???). For a while, I thought Canton looked like a very cute pet, but then we found Nanking and decided they must go. Needed time to ramp up while Northern front occupied our resources. Finally close to having enough offense to take them out. Demanded tribute several times recently to goad them into war to at least eliminate Nanking. Not quite to war, but close. It would be nice to clear out the southern half of the continent for unfettered growth.

Located Spaniards to the north in 850 bc. Again made peace because we didn't have military strength. When I found them, I quickly sent 3 settlers (all that were available nearby) north to stake claims on key lands near Spanish. Will need to defend those cities better than some of our others - but we need to keep them bottled up in the north and claim as much territory as possible while we had peace. They turned on us when I got too close for comfort with my horse. They declared war, but have not taken any of our troops. We have defeated several of their units, but this is only a Defensive war. We have not taken the offensive to any Spanish cities.

Since two top-5 cities had Spanish sounding names, but are listed as German, I assume Germans are on this same land-mass, but even farther north. We may need to ramp up military quickly if the Kaiser shows up. They've already taken out Carthage and if they've captured some Spanish cities they could pose a real threat to some of our northern territory. The Spanish could actually form a handy barrier between the Germans and us for a while,

Trade management- Anarchy (no research, no gold) really hurt for first 3 turns. (Perhaps the great shadowdale could have referred to the works of the great wise man, Oedo...) But we did find 2 techs in huts - both good ones: Trade and Engineering. However, these new techs further slowed our research of Mysticism. Also, getting 3 techs left us with piss-poor choices for new techs again - only Feudalism, Ironworking and Pottery were available. Pottery was tempting for the Gardens and to advance on naval/exploration front, but with Engineering in the fold, I went with Ironworking to get closer to Gunpowder. Did NOT want Feudalism because that takes away Warriors who we may want for cheap martial law in secure southern areas, and are also needed for rushbuilding the first row of shields on stronger units. Next choice was Literacy (passing up Bridge Building, Feudalism, Math, Map making, and Polytheism) which opens up Republic, Philosophy or Invention. Should get choice of Invention, then Gunpowder if we don't get any techs in trade or from huts. I would have liked to see Map Making learned so we can expand overseas but the others are probably more important right now. Decent terrain on our landmass will be filling up rapidly (although we are connected to the south pole - we could take a long cold walk if we need to). I spent lots of the treasury to speed up the expansion, but kept about 200 gold around most of the time for emergency situations. Gold is up from 7 per turn to 22 per turn. Beaker production up from 16 to 45 per turn, but increased techs mean discovery rate only went from 1 every 13 turns to 1 tech every 8 turns.

With discovery of Trade, building caravans for wonders immediately was tempting. However I delayed this for a bit as I wanted to have enough settlers for expansion and terrain improvements before committing to any big projects. One food caravan is fortified in Moscva, others are in production, but no Wonders were started.

Defense - We now have 14 active settlers and 16 in production, 10 warriors (1 in production) 7 phalanx (2 in production), still two horsemen, 5 chariots with 5 more in the pipeline, and 1 caravan with 3 in production. Several cities are ready to produce more settlers - two of those were rushed to control unhappiness.

The civilization is starting to suffer unhappiness due to our expansion - especially in undefended cities. Settler creation can only control it for so long (at least by me). Warriors for martial law may be needed elsewhere. This issue must be addressed by Vlad II


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DEATH awaits you all...with nasty, big, pointy teeth.
 
Good work, Tim! I can't wait until Das II will become a ruler!
 
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