davidlallen
Deity
I want to have a unit which moves fast on certain normal terrains. The trick is that these terrains only cost one movement point to move into. I can define a promotion which gives double move on these terrains, except it has no effect. It seems that a double move promotion will decrease the move cost from 2 to 1, but not from 1 to 0.5. This is surprising, but you can easily try it by adding TerrainDoubleMoves for grass onto any promotion. It doesn't make any difference. And there is no way to trick it by giving the unit a high move, and a "half move speed" on the other terrain.
This is for Dune Wars. Both deep desert and land have a movement cost of 1. But I want Fremen desert raider units to move 2 on desert and 1 on land. Is there any way to accomplish this?
This is for Dune Wars. Both deep desert and land have a movement cost of 1. But I want Fremen desert raider units to move 2 on desert and 1 on land. Is there any way to accomplish this?