skiboy
Chieftain
I would like to increase the road movement for units, especially on larger maps. I have already doubled most unit movements on normal (i.e. non-road) terrain. For example, my colonist can travel 2 squares across plains -- would like that same unit to travel 6 or 8 road squares.
I see references to a MOVE DENOMINATOR with a value of 60 in GLOBAL DEFINES, and some other settings in a ROUTE INFO file:
<Type>ROUTE_ROAD</Type>
<Description>TXT_KEY_ROUTE_ROAD</Description>
<iValue>1</iValue>
<iAdvancedStartCost>12</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0 </iAdvancedStartCostIncrease>
<iMovement>30</iMovement>
<iFlatMovement>30</iFlatMovement>
<Yields/>
Nothing about this seems obvious/intuitive to me as a way of speeding road travel, and I'd guess there's an easy way that I'm just not seeing. Any help would be appreciated.
I see references to a MOVE DENOMINATOR with a value of 60 in GLOBAL DEFINES, and some other settings in a ROUTE INFO file:
<Type>ROUTE_ROAD</Type>
<Description>TXT_KEY_ROUTE_ROAD</Description>
<iValue>1</iValue>
<iAdvancedStartCost>12</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0 </iAdvancedStartCostIncrease>
<iMovement>30</iMovement>
<iFlatMovement>30</iFlatMovement>
<Yields/>
Nothing about this seems obvious/intuitive to me as a way of speeding road travel, and I'd guess there's an easy way that I'm just not seeing. Any help would be appreciated.