Faster road movement

skiboy

Chieftain
Joined
Jul 4, 2009
Messages
5
Location
Ann Arbor, MI, USA
I would like to increase the road movement for units, especially on larger maps. I have already doubled most unit movements on normal (i.e. non-road) terrain. For example, my colonist can travel 2 squares across plains -- would like that same unit to travel 6 or 8 road squares.

I see references to a MOVE DENOMINATOR with a value of 60 in GLOBAL DEFINES, and some other settings in a ROUTE INFO file:

<Type>ROUTE_ROAD</Type>
<Description>TXT_KEY_ROUTE_ROAD</Description>
<iValue>1</iValue>
<iAdvancedStartCost>12</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0 </iAdvancedStartCostIncrease>
<iMovement>30</iMovement>
<iFlatMovement>30</iFlatMovement>
<Yields/>

Nothing about this seems obvious/intuitive to me as a way of speeding road travel, and I'd guess there's an easy way that I'm just not seeing. Any help would be appreciated.
 
IIRC, having an iMovement/iFlatMovement of 60 means it will walk through the tile with no modifiers. 30 means half movement cost, if you want even less, just make the number be smaller (for example, if you want units to spend 1/4 of movement cost when walking through tiles with a road, make those values 15 instead of 30).
 
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