hatman5700
Chieftain
- Joined
- Aug 8, 2013
- Messages
- 13
So I am meticulously going through this outdated video for Rise & Fall
https://www.bilibili.com/video/av21483951?p=2
Trying to take notes and document the detailed 'expert' plays that are occuring during this and post my feedback. There are things outdated here (such as standard Rise & Fall Magnus + Overflow chopping), but I'd imagine there are still some core mechanics here that are probably not known to the greater populace of players here.
I'm a masters starcraft player, tournament smash player, gladiator wow player, grand champion rocket league player, etc. I play competitive, and am posting these because in those games you must have intense knowledge of the mechanics to achieve greatness. In Civ 6 I have the utmost respect for feats, strategies & accomplishments of achieving these fast deity victories by notable members of the community & members of the chinese community. My goal here is to help break this down and have an ELI5 (explain like I'm 5 years old) style for the mechanics & tricks being utilized in these high level chinese strategy videos.
Challenges:
-I don't speak or read chinese, so I'm trying to just understand & document everything from the context of the video & game UI. It appears the chinese players have logged the greatest accomplishments in this regard, so study of these videos is critical.
-There is GREAT discussion on some of these strategies, but not a consensus updated source for Gathering Storm, and even amongst Rise & Fall there was mention of things (i.e. 'Salted Fish'), but not the proper ELI5 documentation that I was looking for. I'm hoping to provide that as I dig deeper into the WHY and WHAT of these higher level strategies. I want it to be clear not only to the elite civ players that are famliar with all terminology, but also to the casual civ players to give an outline of some of the basics. I'm aware this will be impossible to fully communicate everything on a basic level regarding strategies that are so high-level and executed in an elite & precise fashion, but I do feel that this is an area where I can be of service to the community to help bridge the gap between the elite & the game basics, even if just a little.
I'm only 50 turns into this review, having watched 2-3 other videos last year and trying to do a similar effort.
I'll update this post as I get the granular detail, but I don't have all the answers yet. I understand that for some of these ABSOLUTE FASTEST records, there are ideal starts with ideal civs with pre-research maps etc. I'm less interested in the perfect map + perfect start + turn by turn perfection of pre-research knowledge, and more interested in the decision making that constitutes the 'perfect' strategy.
i.e.
-rough time milestones you want (x culture by turn 10, y culture by turn 25, Drama and Poetry by turn 36)
-general build order for first city
-general build order for second city
-what EXACT wonders to target & when
--how many chops you can expect to need for pyramids + oracle (I know these are critical)
-what order of governors to get
-what order of district to build and in what city
-what civics path to take on the civics tree
-what tech tree path to take on the tech tree
-etc.
I'd hope that by gathering & detailing this information, we could help the community achieve strong results if they have the interest to do so. Also if the target of a perfect game is 50~turns with perfect start + religion relics etc, and 80~turns with Deity Peaceful culture on pre-research maps, I'd hope to have a guide that allows for t100-130~ victories almost guaranteed regardless of start (to a degree of course, some starts are horrible). I'm interested in starts where you don't meet 2 cultural city states in the first 2 turns, and how does this impact the cultural victory. And defining the breakpoints of what is required as far as a 'acceptable' start to obtain a victory in x time (i.e. denying great writers is a big part of the strategy, so need to know if this can be done... testing with cultural city states met = 0 vs. cultural cs met = 1 vs. cultural cs met = 2. Similarly with luxury resource providing cultural = 0, =1, =2 early on, etc.)
I will update this as I research.
https://www.bilibili.com/video/av21483951?p=2
Trying to take notes and document the detailed 'expert' plays that are occuring during this and post my feedback. There are things outdated here (such as standard Rise & Fall Magnus + Overflow chopping), but I'd imagine there are still some core mechanics here that are probably not known to the greater populace of players here.
I'm a masters starcraft player, tournament smash player, gladiator wow player, grand champion rocket league player, etc. I play competitive, and am posting these because in those games you must have intense knowledge of the mechanics to achieve greatness. In Civ 6 I have the utmost respect for feats, strategies & accomplishments of achieving these fast deity victories by notable members of the community & members of the chinese community. My goal here is to help break this down and have an ELI5 (explain like I'm 5 years old) style for the mechanics & tricks being utilized in these high level chinese strategy videos.
Challenges:
-I don't speak or read chinese, so I'm trying to just understand & document everything from the context of the video & game UI. It appears the chinese players have logged the greatest accomplishments in this regard, so study of these videos is critical.
-There is GREAT discussion on some of these strategies, but not a consensus updated source for Gathering Storm, and even amongst Rise & Fall there was mention of things (i.e. 'Salted Fish'), but not the proper ELI5 documentation that I was looking for. I'm hoping to provide that as I dig deeper into the WHY and WHAT of these higher level strategies. I want it to be clear not only to the elite civ players that are famliar with all terminology, but also to the casual civ players to give an outline of some of the basics. I'm aware this will be impossible to fully communicate everything on a basic level regarding strategies that are so high-level and executed in an elite & precise fashion, but I do feel that this is an area where I can be of service to the community to help bridge the gap between the elite & the game basics, even if just a little.
I'm only 50 turns into this review, having watched 2-3 other videos last year and trying to do a similar effort.
I'll update this post as I get the granular detail, but I don't have all the answers yet. I understand that for some of these ABSOLUTE FASTEST records, there are ideal starts with ideal civs with pre-research maps etc. I'm less interested in the perfect map + perfect start + turn by turn perfection of pre-research knowledge, and more interested in the decision making that constitutes the 'perfect' strategy.
i.e.
-rough time milestones you want (x culture by turn 10, y culture by turn 25, Drama and Poetry by turn 36)
-general build order for first city
-general build order for second city
-what EXACT wonders to target & when
--how many chops you can expect to need for pyramids + oracle (I know these are critical)
-what order of governors to get
-what order of district to build and in what city
-what civics path to take on the civics tree
-what tech tree path to take on the tech tree
-etc.
I'd hope that by gathering & detailing this information, we could help the community achieve strong results if they have the interest to do so. Also if the target of a perfect game is 50~turns with perfect start + religion relics etc, and 80~turns with Deity Peaceful culture on pre-research maps, I'd hope to have a guide that allows for t100-130~ victories almost guaranteed regardless of start (to a degree of course, some starts are horrible). I'm interested in starts where you don't meet 2 cultural city states in the first 2 turns, and how does this impact the cultural victory. And defining the breakpoints of what is required as far as a 'acceptable' start to obtain a victory in x time (i.e. denying great writers is a big part of the strategy, so need to know if this can be done... testing with cultural city states met = 0 vs. cultural cs met = 1 vs. cultural cs met = 2. Similarly with luxury resource providing cultural = 0, =1, =2 early on, etc.)
I will update this as I research.
Last edited: