Rogue-star
Chieftain
- Joined
- Oct 15, 2017
- Messages
- 16

Actually, you cannot get unlimited 40% off districts, because the formula in that thread is not completed, there is a cancel condition at the end.One interesting consequence of the district discount formula they uncovered in the other thread, is that you can get unlimited 40% off districts as long as they're all placed at the same time (or before finishing any tech/civic). For example, if only campuses and commercial hubs are unlocked, one could finish building two CH before placing any campuses, then place all campuses at the discounted cost. Of course, there's a tradeoff involved as this strategy delays the placing of campuses in the first few cities.
So that's just a guess, but perhaps three theaters involves researching only to campuses, CH and TS (i.e. Poetry and Drama before Games and Recreation), chopping three theaters, then placing all campuses and CH at once.
I try to explain how it works:I would like to hear more about this and cannot read the Chinese forum
So the idea is that you then delay researching the sciences for writing and commerce and astrology while building the three theatre squares?
Then what? You do writing and campuses next?
Thank you so much for this, very useful and appreciated.Whatever, this method can really achieve very fast peaceful SV in 150~170 turns (deity, standard speed), for there are many reports and videos already.
Actually, you cannot get unlimited 40% off districts, because the formula in that thread is not completed, there is a cancel condition at the end.
Here is the full version of 40% off formula from Chinese forum (posted on Nov 16th): https://tieba.baidu.com/p/5436448944 , I tried to translate it to English word by word.
Specialty districts are using the cost progress type COST_PROGRESSION_NUM_UNDER_AVG_PLUS_TECH, include: Holy Site, Campus, Encampment, Harbor, Aerodrome, Commercial hub, Entertainment complex, theater square, industrial zone, and the UDs who replace them above.
There are 3 parameters to calculate which district to be discount,
X: total number of al specialty districts in your empire, which must be completed and unlocked. For example, if you have 2 cities, one has theater+campus+CH completed, another has campus+spaceport+neighborhood completed, X = 4. Also, if you captured an enemy city which has a district that you haven't unlocked, that district won't count.
Y: number of specialty district types you unlocked. For example, when you finished the tech Astrology, which unlocked a new specialty district type Holy Site, therefore Y increased by 1.
Z: number of an exact type of specialty district. Unfinished districts are also counted here.
so X/Y is the average number of each type of completed specialty districts.
When you finish a tech or civic(attention: X and Y are only refreshed at this moment), do test below:
if X/Y < 1, no discount applied;
if X/Y >= 1 and X/Y > Z (Z is under average), 40% off;
if X/Y >= 1 and X/Y <= Z (Z is equal or above average), also no discount applied.
When you begin to build a district, refresh Z and do test:
if X/Y >= 1 and X/Y <= Z (equal or above average), cancel the discount.
I'm wondering whether a "peaceful victory" can be checked or not. If a declaration of war/peace treaty happens more than 10T before the save, are there any ways to figure it out?Hi @Boyan_Sun
thank you very much for this explanation.
It seems like a very interesting method to try. China never ceases to amaze me (although - I am in Shanghai right now - so not much time to play civ).
I think I get the gist and how it applies to quick SV.
In my games - I've experimented a lot with SV through culture - getting great writers and going semi-tall with kongo - although the best I got was T150-160 victories - and it seemed to depend on not having Russia etc in the game.
In general I've got a series of below T140 (non-peaceful) wins with many civs (most around the ~140 mark, some T13x, and T120 with Aztecs) - and culture is definitely the key.
The question I've got is - what is happening on the Chinese forums when it comes to fast non-peaceful science victories?
Are there any good records? Or strategies?
Any input is appreciated.
Thanks again.
Because its about the culture, and why would you need 3 holy sites?For district discount, why don't we take Holy Sites as the first district?
The main thing that matters is you have not captrured cities. Looting is a small overall affect in comparison although to be fair "in the spirit of the game" peaceful should mean no looting.I'm wondering whether a "peaceful victory" can be checked or not. If a declaration of war/peace treaty happens more than 10T before the save, are there any ways to figure it out?
Because its about the culture, and why would you need 3 holy sites?
The main thing that matters is you have not captrured cities. Looting is a small overall affect in comparison although to be fair "in the spirit of the game" peaceful should mean no looting.
1 holy site early is by far the best way of getting a religion. Goddess of the harvest is not always something you can get and Papl primacy requires you conver these foreign, often far away CS for an amount of science that is while not small, not huge either. With peaceful you will not be able to control AI civ reloigious conversions. I have always thought Theaters are underrated, its nice to know they are treated with respect somewhere with a very interesting strat. It is a bit annoying that they are off the path to Political Philosophy but if it means getting the higher science bonuses faster its worth it in my view.Holy sites for promphets, which is better than author.
Scouts are very very good at this but you never build them first when they are most useful.Catching settlers and builders can result in great profit,
While you can change names you can still identify by locatio0n whose they were to some degree and I am sure they will put some tracing in the logs soon enough (I hope)Also, maybe you can change captured city names(can we change city names in Civ6?) so that you in fact cannot distinguish whether a city is captured or self-built.
1 holy site early is by far the best way of getting a religion.
Scouts are very very good at this but you never build them first when they are most useful.
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for there are many reports and videos already.
These will likely be in Chineselink?
Its tricky though, on deity you're also a lot more likely to get attacked and lose to various rushes so the 2 holy site play is too risky IMO if you actually care about winrate.
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The question I've got is - what is happening on the Chinese forums when it comes to fast non-peaceful science victories?
This seems like another version of district discount method.
I wonder why it does not happen before I posted my discovery, but lots of Chinese begin posting this a few days after my discovery, looks like enough time for a reverse translation. (You claim to have an origin that cannot be checked.)
I'm wondering whether a "peaceful victory" can be checked or not. If a declaration of war/peace treaty happens more than 10T before the save, are there any ways to figure it out?
I have to admit that I made a mistake, many good players could not upload videos, they use image/text report and can provide save files. And I trust them.link?
I have to admit that I made a mistake, many good players could not upload videos, they use image/text report and can provide save files. And I trust them.
Here are some peaceful play videos of a good Chinese player ( Laochendanji ), may be not that quick(nearly 200t), but all of them were live play, which means very little save/load involved. Hope it can help.
https://www.bilibili.com/video/av16331222/
https://www.bilibili.com/video/av16366797/
https://www.bilibili.com/video/av16497809/
2 Holy Sites certainly have a higher chance to ensure your religion. cap:builder/settler/holy site/shrine 1st:holy site/shrine
Watched most of the first game and a bit of the second. I don't speak Chinese but was able to get the gist of it. The uploader is obviously a very talented player and has smart gameplan but we're talking slightly under 200 turn win with a premium civ (Pericles), a premium start (two city state envoys), an extremely risky build order, and several load games.
I think the build order was scout/builder/settler/monument/settler/settler/builder or something along those lines. Its just not something you can get away with consistently on deity.
All that said I was still impressed by the win and time, even if it wasn't perfect. I think with more chops, mines, a couple earlier expansions, and a bit better scouting he could have certainly shaved 15-20 turns off the total.
Some interesting things:
Very late first trade route, and very little usage of mid game trade routes
Trade deals were absolutely maximized in the sense that he searches for the best deal every time down to a single gold (way too tedious for my tastes but I respect the mindset)
Culture was hammered pretty hard. You couldn't even tell it was a science game until turn 100 or so. Acropolis in just about every city, several theater districts, rush buying archaeologists, etc..
Almost no faith
Very stingy with the mines (too stingy IMO), capital had several grassland hills that were worked but not even mines until late
Yes, it's interesting. This is a developing process. In the beginning, they were at first science focus, then try the priority of developing commercial and industry, and finally found that the culture was probably the fastest. I'll mention it in the history of the peaceful play on Chinese forum later.Very late first trade route, and very little usage of mid game trade routes
Trade deals were absolutely maximized in the sense that he searches for the best deal every time down to a single gold (way too tedious for my tastes but I respect the mindset)
Culture was hammered pretty hard. You couldn't even tell it was a science game until turn 100 or so. Acropolis in just about every city, several theater districts, rush buying archaeologists, etc..
Almost no faith
Ah that’s the point, the win rate. Actually they have some skills to avoid the risk: don’t underestimate the first scout!I'm saying its at the cost of having a higher chance of losing the game or causing you to be severely crippled early on by enemy rushes. Obviously that doesn't matter if you're reloading.