Finished up on t198. Unsurprisingly, culture was the big constraint. I picked up Space Procurements on t195, when my fourth Great Writer spawned -- the AI passing Arts Funding kinda saved my bacon, as I might have had to wait past t200 otherwise.
I ended up failing to spawn a Great Engineer in time, but I didn't need it -- I had a strong wonder-building capital with Religious Community, and rush-bought both a Hydro Plant and a Factory. That gave me enough hammers to fit in everything I needed.
My total endgame pop was 108, which is egregiously low for 6 cities (average 18 per city). Doesn't really matter with Korea, though -- just stuff in all the specialist slots, let your cities starve, and somehow you end up with a bazillion science. Other civs need both food AND happiness to grow to this level of science output. Korea needs very little.
I'm feeling pretty good about finally bagging my ol' white whale, and will probably put Civ back on the shelf now. Still enjoying reading other people's strategies, so keep 'em coming.
I ended up failing to spawn a Great Engineer in time, but I didn't need it -- I had a strong wonder-building capital with Religious Community, and rush-bought both a Hydro Plant and a Factory. That gave me enough hammers to fit in everything I needed.
My total endgame pop was 108, which is egregiously low for 6 cities (average 18 per city). Doesn't really matter with Korea, though -- just stuff in all the specialist slots, let your cities starve, and somehow you end up with a bazillion science. Other civs need both food AND happiness to grow to this level of science output. Korea needs very little.
I'm feeling pretty good about finally bagging my ol' white whale, and will probably put Civ back on the shelf now. Still enjoying reading other people's strategies, so keep 'em coming.