Fastest Settler Spaceship?

E66man

Warlord
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Oct 21, 2010
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There are some interesting games discussed where a spaceship can be launched on Deity in less than 200 turns. Something that comes into play here is an early Worker & city grab from one or more AI players and being able to boost yourself up with a lot of RAs. Since on Settler level the AIs are usually always broke and will be slow to make things for you to steal, is this enough difference that it actually becomes faster to launch the spaceship on Deity? Or does not needing to worry about military + the extra happiness mean that Settler is still faster? What is the fastest Settler time?
 
Does that discount make up for the lack of multiple research agreements over the course of the game, though?
 
I suppose I'll have to try it and find out. The Deity approach would be greatly slowed for the reasons you specify. However, Paeanblack launched shortly after turn 200 on Emperor with India and pure ICS, so a fast Settler time is certainly possible.
 
In all previous versions of Civ, settler had the fastest spaceship times. So I expect the trend will continue.
That's one of the reasons I'm curious to see if the gameplay mechanics for Civ V are different enough that it's flipped.
 
Considering you can get settlers and workers from the ruins on Settler difficulty, it's possible to have a 2nd city up sooner as well as a worker working your lands as soon if not sooner than captured workers on Deity.

So perhaps a better test would be the lowest difficulty setting that does not give worker/settlers from the ruins, or turn ruins off.
 
Considering you can get settlers and workers from the ruins on Settler difficulty, it's possible to have a 2nd city up sooner as well as a worker working your lands as soon if not sooner than captured workers on Deity.

So perhaps a better test would be the lowest difficulty setting that does not give worker/settlers from the ruins, or turn ruins off.

Luck is always a big factor, so there's not much need to avoid this kind of luck in my opinion.

I'm not sure it's very interesting to play, though.
 
Why wouldn't you have RAs? Just give the AI gold if it doesn't have any.

So RAs will cost twice what they would? That might slow you down anyway, especially if you were selling stuff to the AI on harder difficulties to get the funds.
 
It can be done in 30 turns. The walkthru' is to be found on this forum.

:trophy3rd:
 
with ruins turned on, sure. Just wander around with your initial settler, picking up extra settlers from the ruins.
With ruins turned off though, I think settler would be slower. You would't be able to conquer cities from the AI except their capital (which can't be razed), and you wouldn't be able to get much gold from them for your resources.
 
Settler is much faster. You are almost totally unconstrained in Happiness. When you hardly have to bother with Colosseums, things go faster.

Unfortunately, I didn't notice that I didn't need the Colosseums until well into this game. I also botched Apollo horribly; I should have bulbed Rocketry much sooner than I did, wasting something like fifteen turns where I could have been working on parts.

Meritocracy is dumb on Settler. You can get to Renaissance stupid early with Acoustics on a Pangaea, and you get a free early policy via Oracle. You should go with Liberty, Rationalism/Secularism, and Freedom. Once again, I didn't realize this until way too late.

The result of those three mistakes was that I got fairly unmotivated about this particular game. I was lazy about making Workers (I hardly improved any tiles outside of the six production cities), couldn't be bothered to micro growth or send out a ship to find more Maritimes, got tired of expansion and didn't start Research Agreements anywhere near early enough.

You could push 150 on Settler.

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Autosave from turn 170 also attached.
 

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Cool!

One thing I only recently noticed, is that the spaceship you can see on the gantry at your capital actually takes off, but since the victory splash screen comes up immediately, you don't really get to see it. A shame since the little glimpse I can catch looks pretty cool.
 
Luck is always a big factor, so there's not much need to avoid this kind of luck in my opinion.

I'm not sure it's very interesting to play, though.

yeah, I've finally tried out an ics approach with china and it was BORING. I was at 250 beakers/turn by turn 200 and that was with decidedly suboptimal play (built temples and other cultural buildings, markets, courthouses instead of razing, etc etc) while playing immortal. I did have a good start, however, and 2/5 of my cs's on my continent were maritime.

I think I'll consign poor wu into the alexander/genghis club of deity-only play.
 
Settler also gets 10% discount on techs.

In all previous versions of Civ, settler had the fastest spaceship times. So I expect the trend will continue.
As I recall, some did it fastest on cheiftain (?) in civ 3. --->DaveMcW
 
This wasn't the fastest, however, it was done without going to war. So no stolen workers. I only got 1 settler out of a ruin.

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I've also attached the post win saved game file if anyone wants to check it out.
 

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I suppose I'll have to try it and find out. The Deity approach would be greatly slowed for the reasons you specify. However, Paeanblack launched shortly after turn 200 on Emperor with India and pure ICS, so a fast Settler time is certainly possible.

I launched on turn 199 in that game :-)
 
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