tentaclemonster
Chieftain
- Joined
- Feb 16, 2010
- Messages
- 3
Hey guys,
What's your fastest win? Turns/time it took? Strat utilized?
This game seems a good candidate for a speedrun. The game rewards you with a smaller REF for a fast burst of LB for a quick revolution.
After a few tries at a fast win, I got a 116 turn win in 1 hr 8 mins (easiest, normal pace, north america). Very improvable too.
Strat used:
1.Dutch, for their starting ship with 4 cargo spaces. Sail back to euro for a season scout and guns.
2.Place a settlement with a big fish(4+food water tile) and a lumber tile(at least 4+ yield tile). Food+lumber midtile is a big plus. gather food/lumber as needed with the 2 starting population
Build in this order:
PP for the two FF with a. faster euro travel time b. -cost for recruit in euro
school
printing press (your pioneer's tools will cover this)
rest in PP or MP
3. Use the scout to explore for as many treasure as possible, check indians for their needs of guns/horses
4. Use the merchant ship to trade with the indians, focusing on guns
5. After the 2nd FF joins, buy Stateman and Galleon from euro. Add the stateman to the work force in your one settlement. Start training 2 more in school after printing press is done.
6. Use merchant ship and galleon for trading guns/horses with indians. of course bring back treasure to euro with galleon
7. start LB production when the 2 statemen finish training, make sure you have enough food saved up.
8. start buying more immigrants in euro and turn them with dragoons, bring them to NA, but don't join the settlement.
9. Declare revolution as soon as possible. Should end up with more than enough dragoons to deal with the small 20ish REF
Worthy FF besides the first two: most LB adding FFs, FFs with benefits to dragoons
Taxes: Do not pay lump sums, deny tax increase if the goods party isn't guns/horses
I would imagine this strat will worth for the higher difficulties, if not better, due to the higher gold reserves of the indians.
Thoughts? Questions? Love to hear from you guys.
What's your fastest win? Turns/time it took? Strat utilized?
This game seems a good candidate for a speedrun. The game rewards you with a smaller REF for a fast burst of LB for a quick revolution.
After a few tries at a fast win, I got a 116 turn win in 1 hr 8 mins (easiest, normal pace, north america). Very improvable too.
Strat used:
1.Dutch, for their starting ship with 4 cargo spaces. Sail back to euro for a season scout and guns.
2.Place a settlement with a big fish(4+food water tile) and a lumber tile(at least 4+ yield tile). Food+lumber midtile is a big plus. gather food/lumber as needed with the 2 starting population
Build in this order:
PP for the two FF with a. faster euro travel time b. -cost for recruit in euro
school
printing press (your pioneer's tools will cover this)
rest in PP or MP
3. Use the scout to explore for as many treasure as possible, check indians for their needs of guns/horses
4. Use the merchant ship to trade with the indians, focusing on guns
5. After the 2nd FF joins, buy Stateman and Galleon from euro. Add the stateman to the work force in your one settlement. Start training 2 more in school after printing press is done.
6. Use merchant ship and galleon for trading guns/horses with indians. of course bring back treasure to euro with galleon
7. start LB production when the 2 statemen finish training, make sure you have enough food saved up.
8. start buying more immigrants in euro and turn them with dragoons, bring them to NA, but don't join the settlement.
9. Declare revolution as soon as possible. Should end up with more than enough dragoons to deal with the small 20ish REF
Worthy FF besides the first two: most LB adding FFs, FFs with benefits to dragoons
Taxes: Do not pay lump sums, deny tax increase if the goods party isn't guns/horses
I would imagine this strat will worth for the higher difficulties, if not better, due to the higher gold reserves of the indians.
Thoughts? Questions? Love to hear from you guys.