Favorite early unit

Originally twisted from stellar converter words:
hmm. i take it im not good
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i also base my whole gmae on explorers , as do others, they are useful.
you need your opponents map though?

one thing ive noticed is that civ does take a great deal of planning to carry out a campaign and they can hold up under the pressure. this requires their map.

[This message has been edited by stellar converter (edited November 14, 2000).]

you twist my words around I twist your words around
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im just kidding no hard feelings ok
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VANILLA CUBE
the great
 
Originally posted by stellar converter:

why do you need your opponents map though?

[This message has been edited by stellar converter (edited November 14, 2000).][/B]

it is not just about there map you can put the explorer behind the enemy line and they will send there units after your explorer leaving some cities relitivly weak for your horsemen to take over!!


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VANILLA CUBE
the great

[This message has been edited by vanillacube (edited November 15, 2000).]
 
lol. the above is pretty good. you can also do the same things with diplomats though (sneak units thru enemy zones o control) and dips perform other tasks. so do caravans
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Originally posted by vanillacube:
you can put the explorer behind the enemy line and they will send there units after your explorer leaving some cities relitivly weak for your horsemen to take over!!

ohhhhh... i thought you were saying explorers sneak behind zones o control. hmm. i have not encounterd this situation. i dont think it will happen though. have you tried the occ. its mui fun. try it. lots o fun
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A hard-core conservative.
stellariumconvertium@yahoo.com
 
If you really want to create chaos among your enemies during times of war, set up useless fortresses during times of peace. As soon as you make contact, place a phalanx on a mountain near their capital. If it is fortified, the defense is 9 (a brutal target to attack). What you will find is that if they declare war while you have one or more of these useless fortresses up, they will attack that before they invade. If YOU are on the offensive instead of them, you can use the fortified phalanx as a launching point for chariots and catapults.

In civ1, the effect is staggering. I have seen civs halt all other endeavours in preference of attacking a single fortified unit near their capital. They will stop colonizing, building up their cities, or developing technology. Instead, they just try to kill it. Once, I built an actual FORTRESS around the phalanx, making its defense 18, and placed a second phalanx in there in case the first died. This was in about 2000BC. By the year 1650AD or so they were still trying to destroy the fortress. The best tech they had was mathematics, they had one city, and that city's number was 5. This little teasing fortress had kept them at war with a complacent and invincible enemy for 3600 years and essentially destroyed any threat from that civ for winning the game.

In civ2, however, there are complications because placing the unit in the first place may violate treaties (or am I wrong?), or the units may be ordered to leave by the other civ (again, diplomacy). Instead, place the unit on a mountain near their border. They will still try to attack it before invading you, giving you time, and killing off their first wave of attackers. And it also acts as a constant scout, reporting on things in the "midfield". It is not nearly as effective at reducing the enemy civs to fools as it is in civ1, however.

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Civilization I Master of masters
Webmaster of Civilization I Fanatics Center
 
I am sorry for not explaining my reasons for my taste for explorers. I don't play single player civilization anymore. The computer is predictable and a bore to play with.

The whole "just trade maps" statement by SC of course does not apply in a multiplayer game. And the "just throw tons of units to win battles" statement isn't usually a very good strategy in MP either.

To beat an intelligent player (in other words, not the ai), you actually have to devise strategies. And knowing your enemies prime locations is a key factor. Only a fool will divulge his capital and core cities to a potential enemy. That I think we can all agree upon.

I would not offer my map to another player unless I am sure that I can trust them. In MP, maps are a commodity. Your expansion and future depends on others locations. To expand blindly is a poor idea.
 
Hey People,

My favorite unit is the engineer...my favorite thing to do is to build railroad up to neighboring civs and crush them with trains of armies headed their way...unfortunately you need explosives and railroad to get there and that requires some knowledge on the tech tree...

For ancient times, I like catapults...they are slow but keep building roads and sails and you won't have a problem....land the beaches with a catapult...take out the coastal cities of your enemies and you rule the seas early on-- guaranteed...then use those same cities to build more settlers and sell off all their improvements...pillage everything and starve those cities down to a two...so that if you're attacked...the city is destroyed and no one can take your technology...

Use diplomats early on and as much as possible...steal and lie to enemy civs as much as you can..if possible...talk them into going to war for you and then attack them!

Well, I guess I'm a cold heart son of a civ, but you have to be to win.



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John Valdez
Modpacks/Scenarios/Review
 
i dont play mp. i wish i did though. for one thing drake, i figure that the comp all ready knows where everything else is, right? it is all knowing, is it not? can the cheat mode be enabled during mp? if so, one can sve, see the whole map, then load and nothing will happen. i dont know if you can do that though

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A hard-core conservative.
stellariumconvertium@yahoo.com
 
i dont play mp. i wish i did though.
Why don't you? It's a cheap game to buy and there are plenty of willing competitors.

Yes, the computer does know all, so "trading" maps with the computer is really just giving you maps, not both ways.

To tell you the truth, I don't know if you can enable cheat mode during a mp game. Never tried it...don't plan to. But everyone can save a copy of the game, open it up after going offline, enable cheat mode and peek at the whole map without any consequences. But how rotten would someone have to be to stoop that low? The mystery is what makes mp fun. I have no respect for such methods.......do you?

[This message has been edited by drake (edited November 17, 2000).]
 
I love playing MP i wish i could find some more people to play tho
 
i would never cheat
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. no, i dont have any respect for those methods.
my comp thats hooked up to internet is windows me. ill just wait till numero 3 comes out. then ill start. id love to play you sun. how about a game o age o empires? im not bad at it. would have to practice.

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A hard-core conservative.
stellariumconvertium@yahoo.com
 
yeah, I despise cheaters.
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There are some people who will search for cheats as soon as they open the box! <IMG SRC="http://forums.civfanatics.com/smilies/cwm21.gif" border=0>
 
Muwhahaahha i cannot be beat at AOE. Do you have Age of Empires? Age of Empires:Rise of Rome or Age of Kings?
I'll play ya, i'm gettnig RoadRunner Cable connection soon
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If you have AOK, i'll show you what a Frankish Paladin rush can do to you <IMG SRC="http://forums.civfanatics.com/smilies/cwm45.gif" border=0>
 
i gots rise o rome. do i need icq to play? anything like that?
 
No, just register on the Zone at http://www.zone.com make a name .
My Zone name is _MonK_SunTzu and Th3_SunTzu
I'll have to get my ROR cd from my friend and reinstall it, i haven't played that game since like August 1999 <IMG SRC="http://forums.civfanatics.com/smilies/cwm13.gif" border=0>
 
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