xfactor99
Warlord
Desert Tiles
-Can be irrigated.
Tundra Tiles
-Can support any improvement that Plains can.
Dumb question, how can I do this? I don't see how to do this in the CIV4TerrainInfos.xml anywhere..
Desert Tiles
-Can be irrigated.
Tundra Tiles
-Can support any improvement that Plains can.
Dumb question, how can I do this? I don't see how to do this in the CIV4TerrainInfos.xml anywhere..
Improvements:
-Workers are consumed with all but farms, mines, roads, and railroads like workboats. this makes it more of a guns vs butter decision "do I need more workers? should I build that improvement? I need to go raiding an AI....)
My prets are str 6 with the freepromo's shock and cover. (and a first string chance -pila, too bad it's not in the animation). They are still quite powerful, but they should be, especially since everything else the romans get (leader traights and UB) are so underwhelming.Everybody boosts stuff, but nobody thought about nerfing overpowered praetorians!
Thank you, yes, I'm using it already, and it's great, but it doesn't address most of my issues.If interface is your issue, have you tried The BUG
mod?
http://forums.civfanatics.com/showthread.php?t=274636
Informed consent. When expected to agree to something, allow the player to have full information. Who is he going to be forced to declare war on if he accepts a vassal? How powerful are they? What are my relations with them? What are my trades with them? And so on.
I cannot put into words how much I hate that; I cannot count the number of times I simply gave up and fortified a unit after it "waited" for only a single other unit four or five times in succession. At some point, I should really look into this issue in the SDK though.
- Waiting actually waits. When I tell a unit to wait, it's because I want it to wait, usually this means put it at the end of the move queue, so how about putting it at the end of the move-queue? It's ******ed to have the same unit get reselected every other move.
I think an airport indicator on the main screen might be one of the harder things to do since the city bar is tied pretty deeply to the game engine. Same with the general interface stuff like scrolling behavior and the (unlisted by you by hated by me anyway) awful handling of the gold trade dialog in diplomacy. The movement/waking issues could probably be handled in the SDK.I don't think much of the above could be done by a typical modder, do you? Maybe the Airport indicator thing. I'd swear there was one, but maybe that was Civ3 or Civ2.
Wake fortified units when enemy units appear - there should NOT be separate fortify and sentry commands if there's no penalty to unfortifying.
Sentry is for when you want to be alerted to the approach of enemy units (to either preemptively attack or retreat). Fortify is for when you are well aware of the enemy's presence and you want the unit to hold their defensive position. So I think it's sensible to have separate commands for these two cases.
Just about this one: you can open every screen possible when someone visits you, either by the keyboard shortcut or by clicking on the button on top of the screen