Favourite SP Game Setup . . .

highlands is my favorite with clustered mountain ranges and large lakes. This seems to create several "pockets" where cities and civs can form with a few chokepoints in and out.
 
This is what my LAN group uses for MP and SP.

Large or Huge map.
Creation or Smartmap

Smartmap settings:
Custom "Very low" resources
Tropical, but with little jungle
Usually with multiple continents, though sometimes pity is taken on the AI and Pangea is used instead/

Either Marathon or a custom speed 1/2way between Marathon and Epic.
Aggressive AI.
Lots of civs.
no AI building requirement
no villages ('cuz I seem to end up with a double fistful of techs. :))
Sometimes used: Tech brokering, Permanent All., raging barbs, living world, compact enforced, thaw
 
I'm surprised so many people like the Creation map script. It's a bit to extreme for me in terms of differentiated cut off areas. I can't imagine the AI handles the choke points well, not to mention when you have to build a boat to go around a mountain range.

Actually, if you look at the creation mapscript thread, you'll see that the general consensus is that the AI does handle that map type better than the standard types. I've noticed this myself in a few games where I kept tabs on the AI via world builder and there was a considerable improvement. It also helps that the civs are placed in a conducive environment (i.e. ljos are placed in forests, khazad near hills, lanun near coast). And new versions have fixed some of the earlier bugs. Not to mention the fact that the maps are so much more interesting than the standard bland map shapes; but to each his own.
 
Creation, Big and Small, or once in a while a random map.
Immortal, city flipping after conquest, raging barbs, aggressive ai, complete kills, barbarian world, living world, no building requirements for ai.

No double animals because it makes animals instead of barbs. Complete kills is awesome because once I took all of Tasukne's cities but he invaded Ethne (who he was at war with too) and managed to take a city and hang onto it. Very cool.

Edit: I play quick and the earliest era almost always but I've been messing around with normal speed lately.
 
Large map, Epic speed (the games tend to start slow enough as a normal game would on Marathon), no tech brokering, sometimes End of Winter. I tend to stack the deck with mostly evil leaders (maybe a good/neutral or two) while playing as the Amurites and try to be the first to Order.
 
Custom game: Small map, 10 civs (prechosen, but one random), Custom_Continents (2 continents), islands option, epic, resources balanced, prince, agg ai, raging barbs, random seed reload, living world, wildlands, blessing of Amathaeon, tech brokering, all victories enabled.

Soon to go up to Monarch, but im a cheater. Sigh. Just sick of the four in a row 75% statistical combats that are actually 12.5% (each)! And not to mention the 12 warriors gang banging Orthus, and yet he still wins.
 
I tried out a large map, still with 19 civilizations and 6 continents and got as far as the early 500's, but since I didn't notice Hyborem and thus the hell terrain, I figure he might've entered the game late and then it crashed . . .
Not sure . . .

Anyways, once I'm passed turn 450, the game hangs more and more after each turn (when the AI is taking its turn), though the delay is still insignificant . . . The crash however, is not . . .

I will try without hell terrain and perhaps with DirectX 9.0c . . . I figure one of the two should solve the problem and if not, then it really must be Vista - can't be my specs I figure . . .
I'll test it with a Huge map, 19 civilizations, no buildings and epic game speed (I also play Monarch) . . . On the other hand the sheer dissapointment once I hit the late game and it crashes might be too much to take once more, so perhaps I should stay with a smaller game - hmmm . . .

I work for a company that's gold partner with Microsoft, so I get all their operating systems original and for free, which means I've got the fully updated version of Vista - should've probably waited for SP2 though :)
What I mean is, with the newest and fully updated version of Vista, the chances that it should work, should be higher, but then with Microsoft you never now (oups, did I say that?) . . .
 
Now I'm going to look your average ignoramus.. but with Vista, don't you have DirectX 10?
 
Now I'm going to look your average ignoramus.. but with Vista, don't you have DirectX 10?

Yup, Vista obviously comes with DirectX 10, but I read somewhere about a guy who had reverted to 9.0c to make Civilization run more smoothly and since it's possible to run both versions without conflict, I don't see why not (at least that's what he wrote - I haven't actually tried it!) . . .

Anyways, since I'm so deeply addicted to FFH2 by now that nothing else in this world can catch my attention, I might as well reverto to 9.0c anyhow . . .
 
The planet generator script was obviously designed with normal civ in mind. The only performance issues I can see between normal civ and FfH is the hell terrain.

Al
 
I'm using the creation script now (checked out the screen shots and it does look nice!), both since the generated world from that script makes a lot more sense to FFH2 and also since I figure it's better performance wise (just a square map and not a donut or globe or whatever) . . .
I removed hell terrain as well and set it the game with AI no building requirements, but other than that I stayed with 19 civilizations and a huge map - now I'm crossing my fingers, praying and hoping, that the game will stay stable well beyond turn 500 and perhaps even till I've won the game :)
And I didn't install Dx 9c, as I read 10 is backwards compatible (though since that statement came from MS, I don't fully trust it) . . .
 
And I didn't install Dx 9c, as I read 10 is backwards compatible (though since that statement came from MS, I don't fully trust it) . . .

Way to think critically :goodjob: A real thinker (typical of strat game fans).

I hope you try and enjoy all of the various setting preferances presented herein. It's fun how the atmosphere/game can change depending on settings.

Who knows, you might even try a game that ends within 5 hours, MP, with us :)
 
No settlers +
Raging barbs +
Wildlands +
Barbarian World +
No Razing +
Advanced start (with generous gold) =
Profit

Advanced start with enough gold to get Festivals (put a market in every city, prevents the early game economy crunch this mod is prone to) and either archery or bronze working (depending on civ) so you can get enough good defenders to protect your borders makes raging barbarians not a challenge so much as a radical increase on the rate of XP gain. No settlers ensures that every inch of land won't get taken up until very late in the game, meaning there'll still be barbarians around... and barbarian world makes it possible to expand anyway, just not as quickly. So the map still eventually gets full, it just takes until late in the game.

Homeland empires I find are very fun. When I've got 30+ cities I tend to lose track of which is which, and the army ends up spread rather thin... advanced start + no barbs means you're going to have 5-6 cities to start with, they're all going to kick a lot of ass, and any other cities you get will be through conquest... conquest of all those other civs which are also limited to 5-6 quality cities. Has the added bonus of equalizing the Kuriotates a little... they still end up with less cities than anyone else, but 3:6 isn't as crippling a ratio as the 3:30 you end up with if you allow settlers.

Only trouble is Basium/Hyborem... since they only get the one settler apiece, they're stuck with two cities until they start conquering.
 
Interesting to see all your settings :)

I still try to figure out the settings for the best playing experience.

Perhaps Pangaea is one of the best maps for FFH, i like to be on the same continent with all civs. Games with the no settlers option (games with advanced start), need a coastal start if you are not on a pangaea.
However, i like variety on the maps i play, so i'm trying anything else that comes next to Pangaea, like Big and Small, but still trying different ones.
I played a lot on the Ice_Age map script, i think it adds a good ambience for FFH, but it's nearly the same like continents i think.
I don't really like maps without any oceans, like Highlands or TBG, thats boring for me and there are so many nice ships to build :)

The other settings i like are similar to the settings described above (blessing, living world, raging barbs etc), especially AI no building requirements is a great thing, though AI doesn't build some buildings that could be really useful, like the Hippus stable or the Svart hunting lodge.

I really like the classical start. Advanced start is ok, but i don't really like it that much, but well, it works really good with no settlers.

Absolutely i would like to see an option to determine the number of the cities each player or the AI are allowed to have (and allow to build new settlers after cities are razed), that would be PERFECT!
Perhaps it is really easy to implement :mischief:
 
I really like the classical start. Advanced start is ok, but i don't really like it that much, but well, it works really good with no settlers.

Medieval start is fun too. Random Religions! If you have more than 7 civs total, some will be left without :(

The fun part is that whatever civ you play with, you need a strat/plan for every religion. If you like random stuff in general, well... making religion random too is a bonus.

Absolutely i would like to see an option to determine the number of the cities each player or the AI are allowed to have (and allow to build new settlers after cities are razed), that would be PERFECT!
Perhaps it is really easy to implement :mischief:

I agree. It would be awesome to have "Max Cities per Civ = X"
 
Highlands with water = seas is a pretty good default setting. The ridgeline mountains + seas make for great natural boundaries, makes for some good tactical play... and flat earth is an interesting change. You can get a good east vs west thing going... find a good mountain range at the approximate edge of where you plan to expand, expand to it and fortify the hell out of any passes, let the AIs fill up the rest of the area, perfect setup for a nice border dispute. Whenever you wage war, raze all the cities near that border... or set them up as buffers ahead of your main defensive line.

I'd like it if Highlands could have the water set higher, though. Seas is okay, but it size should be "large lakes" and the seas setting should be twice that... otherwise navies are completely useless and Lanun are nerfed. I've got a hotseat game going with a friend on Highland/small lakes (forgot to set it to seas) and we worship OO. Message from what deep?
 
The goldfish is talking to US :lol:
 
immortal/deity
normal speed
standard size, pangaea, 7 civs (more good/evil conflict)
no vassal states
living world
no hell terrain (fires lag, thanks for putting this option in)
 
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